Hi, Just to show off a few models I created for MaskRider, they are
- Fort Drum aka the concrete battleship
- Jones Bridge at Manila
- Post Office at Minila
All was created using Autodesk AutoCad 2019 student version, textured and compiled in gmax
RJ
Hi, Just to show off a few models I created for MaskRider, they are
- Fort Drum aka the concrete battleship
- Jones Bridge at Manila
- Post Office at Minila
All was created using Autodesk AutoCad 2019 student version, textured and compiled in gmax
RJ
Last edited by Robert John; November 13th, 2018 at 08:12. Reason: Added another picture
These objects look great; can't wait to see them in the sim!
msfossey
Great to see these new creations. Really cool eye-candy. Thanks RJ!
Nice work!
Cheers,
Stuart
Lovely work. Thanks Robert John!
I know this is a bump of an old thread but I am trying to find a Fort Drum model.
Does anyone know if this was ever released?
KB
Robert John's CFS2 magazine, issue 13.
http://www.sim-outhouse.com/freeflight/issue_13.zip
I've been meaning to include these objects as a separate download in the scenery section on behalf of Robert John for a long time.
In addition, Robert's, Rami's and my joint version of Liverpool/Speke is waiting in the wings.
I'll get onto these projects very soon.
KD
Nice! Thanks a lot. All we need now is for Rami to build Manila for us.
"De Oppresso Liber"
Thank you for quick and helpful reply.
A new entry has been added to Add-Ons Library, category CFS 2 Scenery - Library objects
Description: This scenery comprises Fort Drum in Manila Bay, Manila Post Office and nearby Jones Bridge. They are destructible GSL library objects which can be used with CFS2 Mission Builder for missions or as GSL scenery.
Robert John
To check it out, rate it or add comments, visit Philippines_Landmarks
The comments you make there will appear in the posts below.
All my consideration for such great objects, Robert
Giuseppe
added some reasonable boxes/guns (to Fort Drum) if anyone wants to give it a try/play with or improve. (be aware that it's not symmetrical if you play with the guns position etc)
[BOXES]
box.0=%box_name.0%,15,13.01,-6.5,17,16,-4.5
box.1=%box_name.1%,-23.3,-10.0,-27,22,13,16.3
box.2=%box_name.2%,-11,-10.0,-50,10,13,-40.01
box.3=%box_name.3%,-18,-10.0,16.31,18,10,40
box.4=%box_name.4%,-18.3,13.01,-6.5,-16.3,16,-4.5
box.5=%box_name.5%,-9,-10.0,40.01,9,10,53
box.6=%box_name.6%,-20,-10.0,-40,18,13,-27.01
box.7=%box_name.7%,-3.5,13.01,-8,4.8,16,3
box.8=%box_name.8%,-3.5,10.01,22,4.8,13,33
box.9=%box_name.9%,-1,13.01,-32.5,3.4,37,-28.5
box.10=%box_name.10%,-6,13.01,-49,-4,16,-47
box.11=%box_name.11%,-5.6,13.01,-26.6,10.3,17,-19.3
box.12=%box_name.12%,-17,13.01,-28,-11.3,21.5,-13.4
[SYSTEMS]
system.0=%system_name.0%,25000,-1
[BOXMAPS.0]
; Box = AAA_gun
boxmap.0=100,-1
[BOXMAPS.1]
; Box = fort_drum
boxmap.0=100,-1
[BOXMAPS.2]
; Box = fort_drum_stern
boxmap.0=100,-1
[BOXMAPS.3]
; Box = fort_drum_bow
boxmap.0=100,-1
[BOXMAPS.4]
; Box = AAA_gun_2
boxmap.0=100,-1
[BOXMAPS.5]
; Box = fort_drum_bow2
boxmap.0=100,-1
[BOXMAPS.6]
; Box = fort_drum_stern2
boxmap.0=100,-1
[BOXMAPS.7]
; Box = Battery_1
boxmap.0=100,-1
[BOXMAPS.8]
; Box = Battery_2
boxmap.0=100,-1
[BOXMAPS.9]
; Box = Tower
boxmap.0=100,-1
[BOXMAPS.10]
; Box = AAA_gun_3
boxmap.0=100,-1
[BOXMAPS.11]
; Box = Shed_0
boxmap.0=100,-1
[BOXMAPS.12]
; Box = Shed_1
boxmap.0=100,-1
[EFFECTS.0]
; System = Fort
effect.0=25,LIBRARY,fx_dustcloud_2,
effect.1=50,LIBRARY,fx_dirtspray_m,
effect.2=75,LIBRARY,fx_dustcloud_m,
effect.3=100,LIBRARY,,
effect.4=100,BREAK,fx_dustcloud_l,
[GUNSTATIONS]
gunstation.0=4,-2,1,3.5,881,5,0.01,4500,2,40,1d1*120,-19.45,18,-3,-40,0,-90,-120,120,45,-45,208
gunstation.1=4,-2,1,3.5,881,5,0.01,4500,2,40,1d1*120,18.15,18,-3,-40,0,90,-120,120,45,-45,208
gunstation.2=0,-2,1,0.1,811,2,0.01,1000,2,40,1d1*5,5.356,15,-50,-35,0,135,-90,90,50,-50,4.8
gunstation.3=0,-2,1,0.1,811,2,0.01,1000,2,40,1d1*5,-6.644,15,-50,-35,0,-135,-90,90,50,-50,4.8
gunstation.4=0,-2,1,0.1,811,2,0.01,1000,2,40,1d1*5,0.644,12,53,-35,0,0,-180,180,50,-50,4.8
gunstation.5=0,-2,1,0.1,811,2,0.01,600,2,40,1d1*3,1.2,33.5,-27.4,-35,0,0,-90,90,50,-50,0.75
gunstation.6=0,-2,1,0.1,811,2,0.01,600,2,40,1d1*3,1.2,33.5,-33.9,-35,0,-180,-90,90,50,-50,0.75
[guns.0]
gun.0=1000,0,0,0,,,1,1000
[guns.1]
gun.0=1000,0,0,0,,,1,1000
[guns.2]
gun.0=1000,0,0,0,,,1,1000
[guns.3]
gun.0=1000,0,0,0,,,1,1000
[guns.4]
gun.0=1000,0,0,0,,,1,1000
[guns.5]
gun.0=1000,0,0,0,,,1,1000
[guns.6]
gun.0=1000,0,0,0,,,1,1000
[MISC_DATA]
unit_family=4
category=31
allegiance=3
entered_service=12/1/41
[EXTRA.1]
location=-0.2,11.9,4.8
effect=fx_smokestack
[STRINGS]
"box_name.0"=AAA_gun
"box_name.1"=Fort_Drum
"box_name.2"=Fort_Drum_Stern
"box_name.3"=Fort_Drum_Bow
"box_name.4"=AAA_gun_2
"box_name.5"=Fort_Drum_Bow2
"box_name.6"=Fort_Drum_Stern2
"box_name.7"=Battery_1
"box_name.8"=Battery_2
"box_name.9"=Tower
"box_name.10"=AAA_gun_3
"box_name.11"=Shed_0
"box_name.12"=Shed_1
"system_name.0"=Fort
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