I posted this at the official forum in the mod's discussion thread, but I wanted to post here too in case anyone besides me is running the mod.

I noticed something today that I hadn’t before. Not sure if it’s just me missing it all this time, or if the latest update actually affected this. But I was looking at the plane head-on with the lights on, and spotted three ghost orbs floating just under the modeled landing and taxi lights. After confirming that they were indeed tied to those switches, I went into the system config. After checking the SDK doc’s to confirm type and axis entries, I made an update to six lines. On lightdef.12-17, I changed the vertical position from -0.88 to -.050, which effectively raised those orbs about 4½", hiding them inside the glow of the modeled lights.
Here are the lines changed with the changes:


lightdef.12=Type:5#Index:0#LocalPosition:-2.00,-1.30,-0.50#LocalRot...
lightdef.13=Type:5#Index:0#LocalPosition:-2.00,1.30,-0.50#LocalRot...
lightdef.14=Type:5#Index:0#LocalPosition:-2.00,-1.30,-0.50#LocalRot...
lightdef.15=Type:5#Index:0#LocalPosition:-2.00,1.30,-0.50#LocalRot...
lightdef.16=Type:6#Index:0#LocalPosition:-2.00,1.350,-0.50#LocalRot...
lightdef.17=Type:6#Index:0#LocalPosition:-2.00,1.350,-0.50#LocalRot...

And pics to show the issue:


Before


After