.....OT here but I did find that some of the Simtech planes including, apparently, the Dora are still up over at FlightSim as 2004 versions. FYI only. Found these while bored and cruising around to get a break from current real world news
.....OT here but I did find that some of the Simtech planes including, apparently, the Dora are still up over at FlightSim as 2004 versions. FYI only. Found these while bored and cruising around to get a break from current real world news
Kdriver and Worthless,
Thank you for getting these sorted out and uploaded!
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
putting a dp together for Junyo and i noticed many people have used these extra effects. I know and have them all except the first one doesn't appear to be named properly to begin with because its doesn't begin with fx_ . Does anybody have the effect Infinite and what is it? Does anybody happen to know the location to add the Japanese windmarker effect for the Junyo carrier?
.[EXTRA.0]
location=0.0,23.3,-2.4
effect=Infinite
[EXTRA.1]
location=1.3,0.0,93.3
effect=fx_wake_m
[EXTRA.2]
location=16.1,27.3,19.1
effect=fx_smokestack
[EXTRA.3]
location=1.3,0.0,-95.3
effect=fx_stern_m
[EXTRA.4]
location=1.3,0.0,93.3
effect=fx_bow_s
Can anyone recommend a good Bf-110, circa summer 1943, East Front?
"De Oppresso Liber"
[QUOTE=Deathwind;1297962]Does anybody happen to know the location to add the Japanese windmarker effect for the Junyo carrier?
http://web.tiscali.it/Nanni/CFS/
Shadow Wolf 07,
Absolutely: http://www.mrjmaint.com/RegsHanger/G...for%20CFS2.php
With Morton's skins: http://www.sim-outhouse.com/sohforum...atid=59&id=614
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
My next issue is a dp question. I have modified the dp for the Il-4 so that it will salvo the 4 FAB-500 or the 8 FAB-250 bombs as separate, new [Payloads]. My question is: is there a way to have them salvo just 2 and 4 bombs respectively at a time?
"De Oppresso Liber"
I just recently downloaded/installed UT's P-39K and went through the readmes a couple of times. I'm pretty sure I got all the parts, but get this error when I load the plane in FF or a mission: "Can't find the model 1 tube in the library." Can anyone tell me where I can find it? I suspect it's a wep of some sort...
"De Oppresso Liber"
Oldwheats upload from 2003 "guntubes"
http://www.sim-outhouse.com/sohforum...id=281&id=6410
This is from the P-39K dp:
; T9 37mm Cannon
gunstation.0=0,46,1,0.429,860,2,0.05,1429,5,55,1d1 *107.36,0,-0.002,1.500,-0.1833459,0,0,0,0,0,0,65.0
; Cowl .50 Cal Machine Guns (I,I)
gunstation.1=0,45,1,0.0784,880,2,0.02,827,2,20,1d1 *18.57,-0.150,0.347,1.150,-0.1825756,0,0.0281967,0,0,0,0,5.2
gunstation.2=0,45,1,0.0784,880,2,0.02,827,2,20,1d1 *18.57,0.150,0.347,1.150,-0.0536602,0,-0.0281967,0,0,0,0,5.2
; Bomb Release:
gunstation.3=3,21,8,0.00,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0
[guns.0]
gun.0=30,0,0,2.000,0,0,1,30
[guns.1]
gun.0=200,0,0,1.350,0,0,1,200
[guns.2]
gun.0=200,0,0,1.350,0,0,1,200
[guns.3]
gun.0=3,0,0,0,0,0,0,0
And yet when flying I get (see screenshot) 4430 mg rounds but none for cannon (it should be 30). Hmm...
"De Oppresso Liber"
looking at the zero dp it looks like the cannons are 1 and machine guns are 0 so my guess is it thinks yours is all machine guns as no cannon is specified.
Gameplay choice. I always change weapons to use the MG trigger so the AI uses them. Otherwise some planes are fighting at a serious disadvantage.
The Soviet P39 for instance, would have the AI just using the 2 x 50cal MG.
Try a Quick Combat against the stock A6M2 - they'll out-turn you but won't ever fire the 20mm, because the DP is configured with the 2 x 20mm as using the Cannon trigger... so you survive being hit because they are hitting you with just 2 x 7.9mm MGs.
Sorry, misread things. Yes, you can change the first number after the = sign from 0 (mg) to (1), & it will show the cannon ammo separately.
The AI will still use them this way, but they still have to use the MG trigger for them to use it.
I'm not sure what difference it makes to how the AI uses them though, I recall the B24 Guy noticing a difference to how the AI used them as bomber defensive guns, & recommending configuring any as MGs instead...
UT, I did as you and Deathwind both suggested. The result is that the HUD now shows 30 rds cannon, as it should. but this "cannon" only fires with my machine gun trigger, not the cannon trigger on my joystick. I want my 37mm cannon!
Cheers:
SW07
"De Oppresso Liber"
Change the trigger entry from 1 to 2 as well...
From
gunstation.0=1,46,1 .....
To
gunstation.0=1,46,2 ....
Greg,
You should have asked for some cheese to go with your whine!
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Thanks Drew. I deserved that!
"De Oppresso Liber"
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