ADDING DROP TANKS AND BOMBS:

This is the text copy of a thread or threads from an earlier date. You may be able to figure out who posted it and sometime not. I'm only reposting it as a reference point someone may find useful during a past form/post search for an answer to questions.

Also, any real time comments or corrections are welcome.

gedm :ernae:
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Gedm,
BC is talking about section 534 of the .air file. Use AirEd program by William Roth, Open an .air file on one with working tank and right click on section 534, Copy to Clipboard, open your .air file that you want to add to and right click and Add from Clipboard.
AirEd program download: http://www.simviation.com/cgi-bin/sy...file=aired.zip
Section 534 entry for Bf109:
Fuel tank number= 2 (with one internal tank)
Fuel tank lateral offset= 0.0
Fuel tank up/down offset= -4.0
Ful tank forward/back offset= 0.0
Fuel tank quantity capacity in gallons= 79.24 (300 liter german drop tank)
Unusable capacity?= 0.0
Unknown= 2

Hi all,
Red Rooster it is possible to make new hard points with the dp.What you must understand is that a hard point is just a 3 dimension location in space coupled to the model.
First you get your dp to accept there are working weapons available
by adding a string of commands to the Gunstations section.This is usually the last entry to the gunstation,Or if you are using bombs and torpedo's as here 2 entries.Gunstations 3 and 4 and the associate [guns] section 3 and 4
[GUNSTATIONS]
; Front Coplt Gun
gunstation.0=0,58,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.132187,5.844121,0,0,0,-25,25,25,-25,1.6
; Upper Gun
gunstation.1=1,52,2,0.08,839,2,0.01,1000,2,40,1d1* 14,0,1.202,-4.148,0,0,180,-180,180,80,0,1.6
; Chin Gun
gunstation.2=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,-0.352,-0.395,5.421,0,0,0,0,0,0,0,1.6
;
gunstation.3=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0
;
gunstation.4=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0
Then you add a command to say what type of weapon it is such as rocket ,torpedo or bomb in the gunstation.it is the first figure following the = sign.2=bomb,3=rockets and 4=torpedo
in the guns section the additions are to tell how the weapon is to be fired.Usually copy and paste a default one in here.if you get this wrong the bombs etc just disappear when dropped.
[guns.0]
gun.0=1000,0,0,0.64375,0,0,1,1000
[guns.1]
gun.0=1000,0.183,0,-0.969001,0,0,1,1000
gun.1=1000,-0.19,0,-0.969001,0,0,1,1000
[guns.2]
gun.0=1000,-0.002,-0.001,0.504,0,0,1,1000
[guns.3]
gun.0=16,0,0,0,0,0,0,0
[guns.4]
gun.0=1,0,0,0,0,0,0,0
You tell your bomb/rocket etc where you want it to be using this.
This is the hardpoint for the stock B25.The 3 sets of figures for each hard point is a 3 dimension reference in this order...1/ left/right...2/ up or down and 3/ backwards and forwards.0 is always the stating point and work from there.
[HARDPOINTS]
mount.0=0,0,0
mount.1=-0.247,-0.508,-0.558
mount.2=0.247,-0.508,-0.558
mount.3=-0.247,-0.508,0.611
mount.4=0.247,-0.508,0.611
mount.5=-0.247,-0.508,-0.558
mount.6=0.247,-0.508,-0.558
mount.7=-0.247,-0.508,0.611
mount.8=0.247,-0.508,0.611
Use the - sign to change the direction from the center point
The weapons are attached to the hard points via the payloads sections.
First you list the total number of different payloads as here.This one has 5
5
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
Please note that payloads and mounts all start from 0.
Then you set your weapon up to use whichever payload position you have made.Such as this example.The B 25 again.
[PAYLOAD.0]
; Payload = Guns Only
[PAYLOAD.1]
; Payload = Bombs Heavy
mount.1=WEP_US_1000lb_GP, 1, -1
mount.2=WEP_US_1000lb_GP, 1, 1
[PAYLOAD.2]
; Payload = Bombs Medium
mount.1=WEP_US_500lb_GP, 1, -1
mount.2=WEP_US_500lb_GP, 1, 1
mount.3=WEP_US_500lb_GP, 1, 1
mount.4=WEP_US_500lb_GP, 1, 1
[PAYLOAD.3]
; Payload = Bombs Light
mount.1=WEP_US_250lb_GP, 1, -1
mount.2=WEP_US_250lb_GP, 1, 1
mount.3=WEP_US_250lb_GP, 1, 1
mount.4=WEP_US_250lb_GP, 1, 1
mount.5=WEP_US_250lb_GP, 1, 1
mount.6=WEP_US_250lb_GP, 1, 1
mount.7=WEP_US_250lb_GP, 1, 1
mount.8=WEP_US_250lb_GP, 1, 1
[PAYLOAD.4]
; Payload = Torpedo
mount.0=wep_us_mk_13, 1, -1
This says which mount you want and which weapon.It also says how they are to drop.The figure with the minus sign is saying that when bomb 1 drops all the rest are to drop with it.It is the most common setup.
To get the weapons to show up in CFS2 selection control you then need to add the payload names into the botton of the [string] section of the dp like this,Again the stock B25.
"payload_name.0"=Guns Only
"payload_name.1"=Bombs Heavy
"payload_name.2"=Bombs Medium
"payload_name.3"=Bombs Light
"payload_name.4"=Torpedo
If after all this you are actually talking about getting a physical hard point to show up on say a wing and not drop this is done in the dp as well.
If you look at the P38 dp you will see that the pylons on the wings are added through the dp.You can use these stock pylons on any a/c you want by adding the correct mounting points etc in the same way you add bombs etc.
Hope this makes it a little clearer.
Buddha13
__________________

Michael, the bombs, rockets and DT's are a mixture of stock and addon stuff in my install.... I can't extract and package for upload all the missing weap bgl's, dp's and bmp's that you need for these DP loadouts exactly. Go into your OBJECTS_DP folder and identify suitable japanese replacements for these objects. Copy their names and paste them over the names of my weaps, for example:
[PAYLOAD.5]
; Payload = Bombs Long Range
mount.0=wep_pylon_p38_wing, 1, -1
mount.1=wep_ja_zero_drop_gp, 1, -1
mount.2=wep_ja_250kg_gp, 1, -1
mount.4=wep_pylon_ja_wing, 1, -1
mount.3=wep_ja_250kg_gp, 1, -1
mount.5=wep_pylon_ja_wing, 1, -1
**************************
(XXXXXXXXXXXX = whatever you choose)
[PAYLOAD.5]
; Payload = Bombs Long Range
mount.0=wep_pylon_p38_wing, 1, -1
mount.1=XXXXXXXXXX, 1, -1
mount.2=XXXXXXXXXXXX, 1, -1
mount.4=wep_pylon_ja_wing, 1, -1
mount.3=XXXXXXXXXXXX, 1, -1
mount.5=wep_pylon_ja_wing, 1, -1
Its that simple....when one accumulates a large install like mine its often difficult to share DP mods because I have so many weapons bgl's and bmp's to sort thru in association with the dp objects selected and its always a concern that the recipients won't have the same objects. So, you just go with whatever you have as a replacement, using the basic structure I've provided as your mount points...
Also, one more thing: did you replace your dp with mine entirely (no copy/pasting)? In addition to having no weaps, the default dp also had no [GUNSTATION] entries for rockets and bombs, which would preclude any weaps installed later from showing. So you would have to use my [GUNSTATION], [HARDPOINTS], [PAYLOADS] sections together. If you did this and still no-joy, send me your addy via PM and I may be able to email what I suspect you may be missing, but no promises on accuracy since I don't know your setup.