I was wonder if the L'Express Des Iles has already been added or will it be added in the to the Global AI Ship Traffic in the future I would really appreciate it if it possible and not to much trouble
I was wonder if the L'Express Des Iles has already been added or will it be added in the to the Global AI Ship Traffic in the future I would really appreciate it if it possible and not to much trouble
Sorry, but it seems like I had turned off notifications - L'Express Des Iles is so far not included - I will take a look to see if I can find some drawings.
Below what I guess is the first North Korean ship in P3D - the Dae San - it's career includes everything from almost sinking near Oman to being brought up by the Somalian coast guard...
A few more screenies of the new models
Wow--outstanding work,Henrik!
Can`t wait.
Mike
I thought the models were fantastic to begin with but they just keep getting better. Great work and a valuable contribution to the sim community.
Webmaster of yoyosims.pl.
Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
I scrolled through the screenshots, and did see a military ship with a helo pad. Just wondering - are there any US Navy ships in the package? Thanks....NC
Hi - yes it does, I have done some from the US Navy and USCG e.g. the USS Bainbridge and USS Pinckney and there are more navy contributions from other designers like Alberto Garcia - you will find them on patrols e.g. in the Persian Gulf, sailing in and out of several US Navy bases, on patrol with other allied Navy ships from e.g. France, Canada, Denmark, and Norway in the Atlantic etc - you will also find the USS Halyburton and USS Bainbridge on a mission rescuing Captain Phillips from the Maersk Alabama off the coast of Somalia. Apart from that there are Navy ships from a number of other countries e.g. several Brazilian navy vessels. At the moment I am working on adding navy ships from Mexico, Egypt, Turkey, Thailand, Chile, and Brazil plus recreating an 80'ies version of the STANAVFORLANT including Jagl04's Knox Class and a new version of the British Broadsword class, which is being started in my virtual shipyard today.
Wow! It was nice movie also (2013): Captain Phillips. CRG!
Webmaster of yoyosims.pl.
Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
I think I got tired before getting everything into the manual when I launched the combined total pack so the instructions on where to find the Maersk Alabama are only included in the manual to the package 179 AI Ships and AI Ship Traffic, so I will repeat them here as the routes and ships are also in the global package available here http://library.avsim.net/download.php?DLID=194715
The hijacking of Maersk Alabama
On April 8th 2009 the US registred Maersk Alabama was hijacked by Somalian pirates in the Indian Ocean – the dramatic story was later turned into the brilliant movie "Captain Phillips" with Tom Hanks – and now it is also in FSX. You can find three different situations from the hijacking North East of Mogadishu and if you have a powerful helicopter you can prevent the lifeboat from reaching shore… simply blow it to a halt… The three situations are put closer to shore than in real world – but the first two follows the quite closely the coordinates from the movie – the third has only some vague indications in the movie, so I just put it further North closer towards the pirate strong hold of Eyl. You will find more pirate action further to the North near Eyl and Ras Hafun.
In order to find the ships you can depart from Mogadishu in easterly direction
The pirates makes their first attempt to hijack the Maersk Alabama - it takes place every day at 12:50 GMT at 2°2´North and 49°20’ E – the second and more successful attack takes place every day at 12:30 GMT at 2°4´North and 46°12’ E
The cavalry arrives at dawn everyday at around 03:00 – 03:20 GMT in the area around 3°10´North and 47°20’ E – USS Bainbridge comes to the rescue of Captain Phillips who is kept hostage in the lifeboat. Shortly after the USS Halyburton will also show up. No time for doing the USS Boxer which was also involved in the rescue in real life, but if you have the Aerosoft Jayhawk & Seahawk you will already have the USS Boxer and can place it there
PING!! THAT got my attentionplus recreating an 80'ies version of the STANAVFORLANT including Jagl04's Knox Class and a new version of the British Broadsword class, which is being started in my virtual shipyard today.
ATB
DaveB
First shot with British F88 Broadsword / Brazilian F49 Rademaker in the ship yard
Hello kl791,
Do You have a plan to add all this files in the one package?
Here is good place for this: https://www.mediafire.com/ I think.
btw. which wave effect You can advice according Your experience for carrier, medium ship (like tanker or cruiser) and for destroyer for P3Dv3?
In some old addons I have a problem with this (or it's missed) in P3D so perhaps its a good idea to change this effects manually.
btw. nice effects :
Webmaster of yoyosims.pl.
Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Hi
All the ships are already in one file at Avsim; flightsim and simviation. It is very compressed as the uncompressed size is 1.7 GB...
Regards to the wakes - not two of my wakes are the same. Normally they are built from a combination of fx_wake_l and fx_wake_xl, light effects, a smoke effect, and a spray - all positioned in the respective places to have just one effect pr ship - below the effect used for the SD14 models.
[Library Effect]
Lifetime=5
Version=1.00
Radius=-1
Priority=0
[Sound]
FileName=kkgasturb.wav
MinAttenuationDistance=20.00
Looping=TRUE
[Properties]
//Wake aft
[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=1.00, 1.00
Z Offset= 20.00, 20.00
[Particle.0]
Lifetime=30.07, 30.07
Type=21
X Scale=50.50, 50.50
Y Scale=50.50, 50.50
Z Scale=0.00, 0.00
X Scale Rate=0.04, 0.04
Y Scale Rate=0.04, 0.04
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.11, 0.11
Fade In=0.10, 0.10
Fade Out=0.80, 0.80
Ground Normal=1
Shade=1
Face=1, 0, 1
Ground Decal=1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_wake_1.bmp
Bounce=0.00
Color Start=255, 255, 255, 180
Color End=255, 255, 255, 0
Jitter Distance=0.02
Jitter Time=1.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=90.00
Y Scale Goal=90.00
Z Scale Goal=0.00
Extrude Length=60.00
Extrude Pitch Max=90.00
Extrude Heading Max=10.00
//Wake front
[Emitter.1]
Lifetime=0.00, 0.00
Delay=0.10, 0.11
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=1.00, 1.00
Z Offset=132.00, 132.00
[Particle.1]
Lifetime=20.07, 20.07
Type=21
X Scale=50.50, 50.50
Y Scale=50.50, 50.50
Z Scale=0.00, 0.00
X Scale Rate=0.15, 0.15
Y Scale Rate=0.15, 0.15
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.05, 0.05
Fade Out=0.60, 0.60
Ground Normal=1
Shade=1
Face=1, 0, 1
Ground Decal=1
[ParticleAttributes.1]
Blend Mode=1
Texture=fx_wake_2.bmp
Bounce=0.00
Color Start=255, 255, 255, 160
Color End=255, 255, 255, 0
Jitter Distance=0.02
Jitter Time=1.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=110.00
Y Scale Goal=110.00
Z Scale Goal=0.00
Extrude Length=80.00
Extrude Pitch Max=90.00
Extrude Heading Max=10.00
//Green nav light
[Emitter.2]
Lifetime=1.50, 1.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=9.70, 9.70
Y Offset=15.90, 15.90
Z Offset=45.45, 45.45
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.2]
Lifetime=0.00, 0.00
Type=19
X Scale=2, 2
Y Scale=2, 2
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
[ParticleAttributes.2]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=0, 200, 50, 150
Color End=0, 200, 50, 150
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
//Red nav light
[Emitter.3]
Lifetime=1.50, 1.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=-9.70, -9.70
Y Offset=15.90, 15.90
Z Offset=45.45, 45.45
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.3]
Lifetime=0.00, 0.00
Type=19
X Scale=3, 3
Y Scale=3, 3
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
[ParticleAttributes.3]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=255, 0, 0, 150
Color End=255, 0, 0, 150
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
//White nav light
[Emitter.4]
Lifetime=2.50, 2.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=28.40, 28.40
Z Offset=44.10, 44.10
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.4]
Lifetime=0.00, 0.00
Type=19
X Scale=2, 2
Y Scale=2, 2
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
[ParticleAttributes.4]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=255, 255, 255, 255
Color End=255, 255, 255, 255
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
//White nav light
[Emitter.5]
Lifetime=2.50, 2.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=17.70, 17.70
Z Offset=140.30, 140.30
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.5]
Lifetime=0.00, 0.00
Type=19
X Scale=2, 2
Y Scale=2, 2
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
[ParticleAttributes.5]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=255, 255, 255, 255
Color End=255, 255, 255, 255
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
//Wake center
[Emitter.6]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=50.00, 50.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.6]
Lifetime=50.00, 50.00
Type=21
X Scale=65.00, 70.00
Y Scale=65.00, 70.00
Z Scale=0.00, 0.00
X Scale Rate=0.05, 0.06
Y Scale Rate=0.05, 0.06
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.11, 0.11
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.05, 0.05
Fade Out=0.50, 0.50
Ground Normal=1
Shade=1
Face=1, 0, 1
Ground Decal=1
[ParticleAttributes.6]
Blend Mode=1
Texture=fx_wake_1.bmp
Bounce=0.00
Color Start=255, 255, 255, 100
Color End=255, 255, 255, 0
Jitter Distance=0.02
Jitter Time=1.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=280.00
Y Scale Goal=280.00
Z Scale Goal=0.00
Extrude Length=30.00
Extrude Pitch Max=90.00
Extrude Heading Max=10.00
//Spray front
[Emitter.7]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=30.00, 30.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=-1.00, -1.00
X Particle Velocity=-6.00, 5.00
Y Particle Velocity=0.00, 1.50
Z Particle Velocity=-5.00, -5.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=-1.00, 2.00
Z Offset= 138.00, 138.00
[Particle.7]
Lifetime=0.75, 2.30
Type=19
X Scale=5, 7
Y Scale=6, 8
Z Scale=0.00, 0.00
X Scale Rate=0.10, 0.10
Y Scale Rate=0.10, 0.10
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.20, 0.90
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.10, 0.10
Fade Out=0.20, 0.21
Rotation=-20.00, 20.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.7]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=253, 255, 254, 255
Color End=200, 235, 237, 0
Jitter Distance=0.03
Jitter Time=0.30
TempK=70.00
TempRate=-1.01
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=25.50
Y Scale Goal=25.50
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
//Smoke
[Emitter.8]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=40.00, 60.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=-1.00, -1.00
X Particle Velocity=-2.00, 2.00
Y Particle Velocity=8.00, 17.00
Z Particle Velocity=-2.00, 2.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=21.60, 21.60
Z Offset=40.10, 40.10
[Particle.8]
Lifetime=3.5, 6.0
Type=19
X Scale=2.00, 2.50
Y Scale=2.00, 2.50
Z Scale=0.00, 0.50
X Scale Rate=0.15, 0.15
Y Scale Rate=0.15, 0.15
Z Scale Rate=0.00, 0.00
Drag=-1.00, -1.00
Color Rate=0.40, 0.50
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, .00
Fade Out=0.60, 0.90
Rotation=-20.00, 20.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.8]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=30,30,30,30
Color End=40, 40, 40,250
Jitter Distance=.030
Jitter Time=0.30
TempK=107.00
TempRate=0.01
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=1.70
Y Scale Goal=1.70
Z Scale Goal=1.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
//Spray aft
[Emitter.9]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=30.00, 30.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=-1.00, -1.00
X Particle Velocity=-6.00, 5.00
Y Particle Velocity=0.00, 1.50
Z Particle Velocity=-5.00, -5.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=-5.50, -0.50
Z Offset= 6.70, 6.70
[Particle.9]
Lifetime=0.65, 2.60
Type=19
X Scale=3, 5
Y Scale=2, 4
Z Scale=0.00, 0.00
X Scale Rate=0.10, 0.10
Y Scale Rate=0.10, 0.10
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.20, 0.90
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.10, 0.10
Fade Out=0.20, 0.21
Rotation=-20.00, 20.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.9]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=253, 255, 254, 255
Color End=200, 235, 237, 0
Jitter Distance=0.03
Jitter Time=0.30
TempK=70.00
TempRate=-1.01
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=25.50
Y Scale Goal=25.50
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
Brazilian frigate F49 Rademaker taking shape in GMAX
A Brazilian navy family picture Still missing the détails in the hangar on the F49, but it is getting closer
The first of the Broadsword Class ready to launch in the sim
Ohh yes
Beautiful Henrik
ATB
DaveB
HMS Broadsword now ready in in Royal Navy version with the characteristic chimney and the RIBs swopped to a classic lifeboat and with Exocet MM38 instead of the MM40... She will look nice together with Jagl04's Knox class.
What can I say
ATB
DaveB
Well, all active versions from Batch 1 and 2 with their respective present configurations in the Brazilian, Romanian, and Chilean navies are now done plus HMS Broadsword from Batch 1, HMS London and HMS Coventry from Batch 2 as they were sometime in the late 80'ies - next up HMS Cornwall from Batch 3.
Treeee-mendous
ATB
DaveB
Great work on this entire package. I can't believe you have a recreation of the hijacking of the Maersk Alabama! All of the ship models look absolutely stunning too. Thanks to you Henrik and to all who have contributed to this project. An absolutely amazing project.
Cheers,
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