Alphasim Voodoo goes native FSX
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  1. #1

    Alphasim Voodoo goes native FSX

    The Voodoo is another example of a classic cold war fighter jet which seems to be forgotten by the FSX developer community. My attempt to make the Virtavia Alphasim Freeware Collection FS2004 F-101 Voodoo "One-O-Wonder" usable in FSX is available at the Warbirds Library now, there are 2 files:

    Part 1: F-101C and RF-101C with USAF paints by DaveQ and falcon409
    Part 2: F-101B with CAF/USAF ANG paints by DaveQ
    Attached Thumbnails Attached Thumbnails Alpha_RF-101C_45th.jpg   Alpha_F-101B_414.jpg  

  2. #2
    I for one would like to say a BIG thank you for giving your time in doing this, it is appreciated
    You take it easy.. and have a nice day

  3. #3
    Thanks for those. I've always had a soft spot for the RF-101.

  4. #4
    Great job once again Henk!!

  5. #5

  6. #6
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    Sincere thanks for your efforts, Henk! Indeed, the 101 is often unjustifiably forgotten.

  7. #7
    Wonderful, thanks you very much Henk, DaveQ and Falcon409. Although I buy many of the latest super productions I sometimes feel a little over awed and almost intimidated by their completeness and complexity. These enhanced for FSX products of what were, for their day, cutting edge offerings are ideal for me. I hope you are able to keep them coming.

  8. #8
    SOH member glh PM'ed me about an omission in the zip files: The RadioStack.CAB file is missing. I will add it to the zip files on the Library but if you just want to grab the gauge without the hassle of a re-download I attached it here:
    Attached Files Attached Files

  9. #9
    Quote Originally Posted by hschuit View Post
    SOH member glh PM'ed me about an omission in the zip files: The RadioStack.CAB file is missing. I will add it to the zip files on the Library but if you just want to grab the gauge without the hassle of a re-download I attached it here:
    This is a one time addition to the gauge folder and covers both pt 1 and 2 yes?


    EDIT: I've added the RadioStack.CAB to both PT1 and 2 gauges folder.

  10. #10
    Thanks Henk for all the work you are doing on these great models. I hope we see more like these.

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  11. #11
    Thank you very much, a VooDoo for FSX is quite a surprise hschuit!

  12. #12
    Fabulous! Any chance I'd be able to ask if there are placeholder specular textures in place? Is the alpha channel active? Im having an impossible time with making it active in the saber dog...im not very model savvy to begin with...this is one of those aircraft that truly was bare metal and would benefit from the texture enhancements! Looks great as a native.
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  13. #13
    I'll need to grab this too....great stuff...

    Meanwhile....some time ago I did these...available here on the site....




  14. #14
    Quote Originally Posted by 000rick000 View Post
    Fabulous! Any chance I'd be able to ask if there are placeholder specular textures in place? Is the alpha channel active? Im having an impossible time with making it active in the saber dog...im not very model savvy to begin with...this is one of those aircraft that truly was bare metal and would benefit from the texture enhancements! Looks great as a native.
    The single seater bare metal paints have diffuse texture alphas + paint specific specular maps which also have alpha channels to enhance specularity. The MDL materials call the FSX stock FRESNEL_RAMP and GLOBALENV_AC_CHROME maps.
    The 2 seater uses a set of generic specular maps in the common texture folder. You are an expert in this field so you should be able to find them.
    Last edited by hschuit; November 29th, 2015 at 23:17.

  15. #15

  16. #16
    Dave thanks for the updated textures, amazing how good the old crow looks with the new feathers

  17. #17
    Dave, You new metal textures are absolutely superb. Bill

  18. #18
    Unfortunately, too matte surface

    http://www.sim-outhouse.com/sohforums/image.php?type=sigpic&userid=81650&dateline=141228  2824

  19. #19
    Quote Originally Posted by zsoltquack View Post
    Unfortunately, too matte surface
    Sometimes FSX refuses to use the stock FSX fresnel_ramp texture and you have to put a copy directly into the aircraft texture folder. Attached the fresnel_ramp file:
    Attached Files Attached Files

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