CCP - FSX@War website Premiere
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Thread: CCP - FSX@War website Premiere

  1. #1

    CCP - FSX@War website Premiere

    http://www.fsxwar.com/

    Convoy&Carrier Planner stand alone tool has been released by FSX@War team at their
    fresh new website.
    My Military Flight Videos :

  2. #2
    I saw it. Yep, its a fantastic news!
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  3. #3
    A BIG (1 h) tutorial for FSX@War and Carrier and Convoy Planner.


    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  4. #4
    I missed this video, really nice!

    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  5. #5
    Libya. Mission completed, the first convoy of T-62 added for TacPack target with CCP! ; >



    Last edited by YoYo; August 15th, 2015 at 08:08.
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  6. #6
    Tested Today this CCP in many conditions. What a NICE SOFTWARE! Easy and very, very useful for "virtual combat pilots" - modern and IIWW. You can add formations with many objects, moving path, aircraft, boats from Your library, place of detonations... simply wow for me : )))) !







    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  7. #7
    Another mission from CCP FSX@War.

    Nato exercises. Summer, 1979, Mediterranean Sea, 4:15 GMT.
    Our intelligence reported 2 ships, perhaps russian, floating on the water.

    The patrol from nearest carrier was sent. MAD-sensor engaged.



    After 40 minutes of flight to proper longitude & latitude (INS) we detected two russian nuclear submarines 651 Juliett and 671 RTM Victor! It looks like malfunction of one of them.



    Low passes and photos!



    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  8. #8


    Ok, back to carrier...

    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  9. #9

    FSX@War project

    Apart of Tacpack, CS Weapons will also be supported / integrated in FSX@War.
    As a matter of fact, CS Weapons & Tacpack weapons will cause the same kind of damage
    if same weapon type is used inside FSX@War.
    This means weapon addons unification within FSX @War. Theoretically, users with both
    solutions could fly together in Multiplayer (at least in Co-operative missions).



    Some interesting features of FSX@War project :
    1. A loooot of Simobjects (I'm sure they will be of a good use by scenery builders)
    2. Integrated Flight Planner (for the maps of operations)
    3. Ability of building new maps, ie, Operations theaters ( Vietnam easily comes in my mind. BTW : next version of CCP includes Vietnam road network)
    4. Ability of saving "Campaign files" : this means that destroyed objects remain destroyed next time you will fly again.

    When ? Well, with a bit of luck maybe for
    My Military Flight Videos :

  10. #10
    Have you tested it with Simskunkworks vACMI?

  11. #11
    No, but there is a good chance they will be integrated before the release.
    Otherwise, any user can integrate his own weapon pack in FSX@War.
    My Military Flight Videos :

  12. #12

    Convoy&Carrier Planner (CCP) v1.3.2.8 is out

    Convoy&Carrier Planner (CCP) v1.3.2.8

    I'm happy to announce the release of the new CCP version 1.3.2.8
    that brings many new features and a lot of potential in FSX/P3D
    flying (Military or not).

    A full list of features of 1.3.2.8 version can be found here : http://forum.fsxwar.com/viewtopic.php?f=3&p=3898#p3898
    As also an excellent video tutorial for the new version :



    I'll highlight just these few features of the new version :

    1. Ability to save combinations of Ground/Aircraft/Boat Convoys - Units (static & moving)
    in one Mission file, ie, save a mission setting containing lots of "convoy" files with different spawn times in just one file.
    That means with just one klick you can have anytime all your AI units (number & routes previously designed) placed and
    be moving in predefined scheduled times in Free Flight (or in FSX Missions) for Single or Multiplay.
    This new ability, turns CCP to a real "Scenario Mission Editor" for FSX/P3D.

    CCP may be used to simulate a vast variety of scenarios that don't have to be of a Military nature.
    Example : If you are up to firefighting or SAR you may have many AI units "operating" at the interest area, thus increasing the factor of immersion. Imagination is the limit !

    2. New Ground & Airplane AI SimObjects included

    3. Vietnam road network added : Add fast & easy Ground Convoys moving in Vietnam.
    With the upcoming Tacpacked versions of F-4E/J and F-4B, Tacpack SAMs as also CCP, will
    make for some good Vietnam mission flying...

    4. Of course the ability to spawn on the Convoy (Task Force) Carrier in Single & Multiplay.
    My Military Flight Videos :

  13. #13
    Very interesting. Does the Vietnam road network also cover Laos / Cambodia? I'm asking because of the HCM trail and important east-west running roads. If not, I could offer you the extension of that road network.

    Background is that I'm working on a "Laos 1968" scenario with focus on the Lima sites as well as the HCM trail.

    The attached screenshots show the network as I have it now, covering Vietnam, Laos and Cambodia. I'm planning to send truck convoys down the HCM routes, as well as place defensive AA along the trail as well on well known neuralgic places I gathered from various books. Your tools seem to come very handy for that enterprise!



    Cheers,
    Mark



    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  14. #14
    Hi RW66.
    Only the Vietnam roads are covered, so your offer is very welcome indeed ! I certainly want the Ho Chi Minh trail...
    Since road networks have been made by other people, don't know much about it. I think it's a scenery .bgl file if
    I'm correct.
    So, you thing you could provide this file ? I guess it will certainly be included in the next CCP release version.
    Keep in touch (!) as also with your Laos project. Sounds very interesting.
    My Military Flight Videos :

  15. #15
    I have to think about how to integrate this. Best thing would be to merge the sources, otherwise it would overlap or some the roads would be twice in the scenery.

    I'll come back to you!


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  16. #16
    Just for clarification :

    - What is needed is the pbf road file.
    - Roads must be connected to each other, ie, no lonely roads.
    CCP can't handle lonely roads (since it can make a whole route over the road network by
    just giving the starting and ending Wpts.)
    My Military Flight Videos :

  17. #17
    I see - I can export the roads in PBF. I'll check the interconnection of the main routes.

    I can give you the big file I have now, that covers the whole theater. If we don't have the source for the existing VN road system, we will have cut roads and no traffic between Vietnam and Laos / Cambodia.

    The devs who gave you the Vietnam road network probably used the same source as I did, so in essence you'll have the same for VN with the addition of Laos / Cambodia. OK for you?



    Best,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  18. #18
    Sounds just fine !
    I'll test if it works ok in CCP when I'll have it.
    Thank's !
    My Military Flight Videos :

  19. #19
    I'd like to share a video, featuring the ability of next CCP version release (currently at beta testing)
    of AIs flying in different types of formations (up to 4 AIs). This is a "pair loose" formation spawned
    with CCP, while I use CCP in Mission system for having my Wingman.



    Another big feature of next CCP version, is the ability of user to place static simobjects using
    FSX virtual environment for this, ie, by moving his plane in slew inside FSX defines the position of each
    simobject to be placed.
    All these, can be saved then in just one "CCP Mission" file for easy re-opening at any time.

    In my point of view, CCP is the ultimate AI traffic tool, for defining specific AI Traffic of all sorts (planes, vehicles, boats),
    for military operations or otherwise... I use it for making vehicle and plane traffic at the AirBases I fly for a feel of "Living"
    AirBase.
    FlightPlans may be used for this, but concern only planes and timming cannot be precise as with CCP...
    My Military Flight Videos :

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