That's very interesting news indeed Daniel!
At this point do you know if the bump map will be the same type used in fsx? There's an explanation of the different map types here:
http://www.fsdeveloper.com/wiki/inde...l_map_creation
Although in this case it needs to be assigned through the gmax material editor which it sounds like Ankor has cunningly side stepped for cfs3 :0)
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