Razbam Skyraiders Acceleration mods.
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  1. #1

    Razbam Skyraiders Acceleration mods.

    I've been looking for modifications to improve operating Razbam Skyraiders in FSX Acceleration to stop nosing over when trapping. Has anyone devised a fix for this please?

  2. #2
    Quote Originally Posted by harrybasset View Post
    I've been looking for modifications to improve operating Razbam Skyraiders in FSX Acceleration to stop nosing over when trapping. Has anyone devised a fix for this please?
    Seems like not too long ago, there was a discussion on that and other Razbam Skyraider issues. Wish I remember were the thread here was.

  3. #3
    I searched on here an found reference to a fix for Piglet's Skyraiders, I will try them.

  4. #4
    SOH-CM-2024 Cees Donker's Avatar
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    I still have this blast from the past, and I've been flying it extensively. I use the prop from Piglets Skyraider and reworked the gunsight, wich is now transparant.
    The trapping is no problem after a few modifications:

    [TailHook]
    tailhook_length=3
    tailhook_position = -22.74, 0.0, -0.62
    cable_force_adjust = 1.0

    [WEIGHT_AND_BALANCE]
    empty_weight = 9042
    reference_datum_position = 0.0, 0, 0
    empty_weight_CG_position = -0.1, 0, 0


    But there's one thing left that has to be done: making the catapulting of this plane more realistic.

    [launch_assistance]
    launch_bar_pivot=1.03,0.0, -8.475
    launch_bar_lug=1.03,0.0, -8.475

    I added a Launch assistance entry, but the plane gets far to much lift and almost climbs nose up vertically and then stalls.



    Cees
    Attached Thumbnails Attached Thumbnails 2015-10-19_6-19-52-996.jpg   2015-10-19_6-56-17-93.jpg  

  5. #5
    SOH-CM-2024 Cees Donker's Avatar
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    Gunsight

    Here's the gunsight. Just rename it to a .zip file if you get a .php!


    Cees
    Attached Files Attached Files

  6. #6
    Hi Cees,

    Thanks for the great gunsight mod. I can now see the carrier from the VC during approach.

    A question please: is it possible to remove the circle in the middle of the "reticle" area? I think it represents the older telescope type gunsight used on the earlier versions of the AD. I'm delighted to get your present gunsight mod, but just want to see what is possible.


    Incidentally, the "AD's" commonly launched without the catapult, as a deck launch was possible with normal wind across the deck.


    Bill

  7. #7
    Quote Originally Posted by Cees Donker View Post
    Here's the gunsight. Just rename it to a .zip file if you get a .php!


    Cees
    This is great. Thanks for posting this.

    For those of us who are not so experienced with this sort of thing, where would we need to place the file and what .cfg edits are required (if any)?

    Oops!....never mind....I figured out it needed to replace the file of the same name in the AD-6 texture folder.
    Last edited by awstub; October 21st, 2015 at 19:45. Reason: updated information.

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