Has anyone installed any of Jim Dhaenens' scenery in P3D2?
I have and I am getting some bizarre textures and shapes which I think are trees.
VCN-1
Has anyone installed any of Jim Dhaenens' scenery in P3D2?
I have and I am getting some bizarre textures and shapes which I think are trees.
VCN-1
Webmaster of yoyosims.pl.
Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Here is an image. This is from NASP.
VCN-1
Looks like that particular scenery of Jim's isn't Dx11 compatible.
SYSTEM :
OS:Win7 Home Premium 64 bit UAC OFF!
DX version Dx10 with Steve's Fixer.
Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
Motherboard:Z87
RAM:16 gig 1866 gigaHz Corsair ram
Video Card:MSI 1070 8 gig ram
HD:2Tb Samsung 850 evo SSD
To err is human; to forgive is divine
The Fantasy Of Flight seems to work OK apart from some missing landclass and trees.... I don't know what casues this though, In some scenery it doesn't display some of the buildings.
Attachment 861Attachment 862Attachment 863
And here's a screen cap of Phenick field by GAS with the buildings not showing, any ideas ?
Attachment 864
Craig
Found out if you put the (Fantasy Of Flight LC) at the very top of the scenery.cfg it works flawlesley
Craig
Webmaster of yoyosims.pl.
Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
I sure do hope there is a work around to get Jim's sceneries to work. His creations are among my favorites.....NC
If anyone is using FTX Global 1.1 in P3D 2.0 this was posted over at the ORBS Forums : http://www.orbxsystems.com/forum/top...th-ftx-global/ a FTX Global 1.2 update soon I hope .
Looks like it might account for some of the problems but 2.0 default textures only , who knows . I'm sure LM will work it out . I too had the tree and texture problem , especially around Hawaii . I read somewhere(AVSim ?) that if your in an area that displays these weird textures try switching the Texture Resolution for example from 2048 to 4096 or vice versa . It did work temporarily until you hit the Reset or restarted 2.0 ., then you had to do it again . It will all get ironed out . Hugh Jim D fan but I haven't got around to loading any scenery yet but I might give a couple of his a shot . I know they all worked well in P3D 1.4 .
Rich
Last edited by Crusader; November 29th, 2013 at 15:11.
USAF Retired , 906 Tactical Fighter Group , Wright Patterson AFB , Ohio
I7-9700K , MSI/MPG-Z390M , 32GB DDR4 3200 , RTX 2080 8GB
Crusader
You post set the wheels turning. I bumped the textures to 4096 and everything displays perfectly.
Added: It seems you have to change resolution on each start up. I had to go from 4096 to 1024 to have it display correctly.
At least I know how to overcome the issue.
VCN-1
Last edited by VCN-1; November 29th, 2013 at 16:20.
Interesting find, VCN-1. You might post this at Prepar3D. The Devs from the team might be interested.
Humble Poly bender and warrior of Vertices
Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
Running 3X Samsung 840 SSD HD's, 200 Gig each, 500/500 Read/Write
I have not had any issue's using Jim's KNGP Corpus Christi NAS/MCAS/CGAS scenery in Prepar3D V1.4/2
AMD FX 8-Core Black 4.2Ghz, 8G Ram 2TB HD, W8.1 pending W10, ATI R5 2G X2 Crossfire
http://www.canadianarcticfse.com/
That's right. Landclass polys on top of the grass were not shown with ADE so I had to create them separately with SBuilderX and place them on a separate folder. This has to be over the main scenery folder to wor.
As for buildings not showing in Gas's Phenick field, it could be the scenery complexity slider. Some objects might have a tag to show at higher settings of that slider. Try increasing it to see if they appear.
Another issue with many addon sceneries is that the taxiways are buried below the land texture. You can see the taxiway markings but not the concrete or asphalt texture. I have observed this with all the airports I've made with ADE. Scruffyduck is fixing that in the upcoming ADE 1.60 so a recompilation of the AFCAD will be needed.
Check Scruffyduck's blog for better explanation:
http://www.blog.scruffyduck.org.uk/
Last edited by Dimus; December 2nd, 2013 at 02:17.
Craig
I noticed just that when I installed my custom airfield 33MO (Leaming Field). Whenever Scruffyduck gets that into v1.60 I'll recompile and retest. It's sort of disconcerting to not have taxiways!
Something else I've noticed is that "Progressive Taxi" does not appear at any airport at all. Ever...
Bill Leaming
3d Modeler Max/GMax
C & XML Gauge Programmer
Military Visualizations
http://milviz.com
Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit
Intel® Core™ i7-2600k 3.4GHz - Crucial 8GB DDR3 - NVIDIA EVGA GTX-770 SC 4GB - Win7 64bit
Progressive taxi was something that Steve Parsons fixed in his FsX Dx10 Fixer package so I believe it's a shader issue that probably could be fixed in Dx11.
SYSTEM :
OS:Win7 Home Premium 64 bit UAC OFF!
DX version Dx10 with Steve's Fixer.
Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
Motherboard:Z87
RAM:16 gig 1866 gigaHz Corsair ram
Video Card:MSI 1070 8 gig ram
HD:2Tb Samsung 850 evo SSD
To err is human; to forgive is divine
Bookmarks