@SkippyBing
As for "baked" shadows being redundant...well, it depends.
Javier's Nimitz has a certain amount of "soft" baked shadowing that works pretty well by itself, and looks really well with P3D shadows, too.
If your baked shadows are "hard" (I mean, very sharp contours, very dark areas) you may want to tone them down a little.
Also - scenery self-shadowing comes at a price in terms of frames-per-second...
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