The first Aircraft 3
First we will build the fuselage; in general a tube with a few sections will fit our needs. So the first step will be to calculate how much sections and how much points/section did we need for the fuselage. Ok, there are 3 main sections visible at the right view, and at the front view the aircraft has 8 corners, I will build a low poly test model so I keep with the 8 corners while using 8 points but will use 4 sections. Figure out the width of the fuselage while using the Ruler (Ruler Mode) then select from the left object menu the tube (New Tube) in the Tube parameter window are a few parameter boxes Radius, length, points/section and sections, we will use following parameters radius 0.7 m, length 8.8 m points/section 8 and section 4, at last we set the “Z axis” (Picture 049). Because you created a new object you can now delete the box (Part mode, select box, -Edit, press Delete or use delete at your keyboard). Now you see the before created tube. Move the points of the tube (Point Mode, select all point’s first) at the Z axis until they fit the drawing (press constrain X and constrain Y before) - I like to keep the fuselage axis at X, Y and Z -zero. Now change back to “Part Mode” and go with your mouse to the Back/front view, press the right mouse button, select and click at the menu window “ExpandedView” (Picture 050). In the now expanded view, zoom into your object using “Zoom in” or “Zoom out” at the top toolbar. You will recognize that the tube doesn’t fit the drawing, so we had to turn tube 22.5 degrees. Therefore go to Transform and click at the popup window at “Rotate”a new popup window opens with 3 parameter boxes X, Y and Z and 3 options about what we want to rotate. We want to rotate only the vertices so we can leave it as it is; we want to rotate at the Z axis only so type in the “Z Parameter box“22.5 (Picture 051) then click “OK” now the tube fits in general the drawing. Now right click again with your mouse at the whole window and remove the check mark before “Expanded View” than zoom out until you can see the entire part also adjust the zoom at the Solid View Controls Panel.
It’s on you now to shape the tube in accordance with the Backdrop drawings, select “Point Mode” I will suggest to use the constrain X,Y and Z buttons while moving Points. A little tip, the “scale”button will be also very useful to expand points uniform, another tip select constrain Z before.
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