FSX Nord 2501 Noratlas released... - Page 5
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Thread: FSX Nord 2501 Noratlas released...

  1. #101
    In case you are using this English manual
    - n25v1_gb.zip (flightsim)
    you cannot follow step by step. This version is from an old FS2004 Noratlas and gives just a basic overview for this new FSX model (auxiliary manual)

    Here is a short help how to start engines manually:

    Power is already supplied after choosing the FSX Noratlas aircraft.

    - Open the six fuel valves (robinets carburant)
    They are placed at the real cockpit wall - top right - (see original manual, page 25)
    - Magnetos Moteur Gauche (left engine), left red lever, in position full up
    - yellow lever full up
    - green lever full up
    - press green starter button (allumage moteur gauche) some (4-5) seconds

    Left engine will start
    - draw back yellow lever

    Do the same for right r/h engine

    Don't forget:
    - The aircraft is equipped with an automatic mixture enrichment. This must be activated in FSX (see original manual, Activer la richesse automatique, page 26)

    Dieter
    Greetings
    Dieter
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  2. #102
    Yes, that was the manual.

    Thank you for the tips. And those cowler flaps?

  3. #103
    It seems that the "cowl flaps" are in fact flaps over the oil coolers.
    I cannot see an external animation and assume that they are inside
    and hidden from view.

    These are controlled by two small levers at the lower right corner of the top
    of the pedestal, just above the full throttle position of the throttle levers.
    If you hover the mouse over them, "Radiateur Huile 1" and "Radiateur Huile 2"
    tooltips appear.

    There is a gauge in the centre of the panel marked "volets".

    Right clicking on the levers opens the flaps in stages, you can see the gauge
    needles move down towards the open (ouvert) position.
    Left clicking the same levers closes them in stages, moving the needles up towards
    the closed (ferme) position.

  4. #104
    Ok, that should keep this baby´s heart beating. Thanks.

  5. #105
    I finally managed to finish this. The scheme is a bit different than Baernhard's in that the lines are different and it wraps lower on the fuselage. It represents one of the Cyprus raiders. I tried adding some more engine exhaust stains and panel shadowing all around and reducing the shine a bit. I used an updated model provided by JF Martin that corrects the mapping of the ailerons and the trim tabs. I don't think JFM has posted it anywhere. If you don't have it the ailerons will show mirrored and the trim tabs unpainted. If you have it then the non-camo schemes will not be affected.

    Uploaded here and at Avsim. Few shots below:

    Attachment 82660Attachment 82661Attachment 82662Attachment 82663Attachment 82664
    The real thing:
    Attachment 82665

  6. #106
    Senior Administrator Roger's Avatar
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    Great job Dimus
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  7. #107
    Thanks Roger!

    The new model along with other enhancements was posted by the authors on Avsim today as "Upgrate 2" here:

    http://library.avsim.net/download.php?DLID=175720

    The HAF paint is here:
    http://library.avsim.net/download.php?DLID=175715

    and here:
    http://www.sim-outhouse.com/sohforum...3&linkid=15560

    I might try the later SEAC scheme if I have some more free time.

  8. #108
    This Noratlas gets better and better. I didn't realize they were operational in time to see service in French Indochina - I had assumed the leased C-119s as flown by James 'Earthquake McGoon' McGovern were the largest transports the French ever had at their disposal before they withdrew. Interesting !

  9. #109
    yeah c119's would be the largest... they're a bit bigger than the Noratlas.

  10. #110
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    Problem with paintkit

    Hi guys, I'm new here, but have a problem with the paintkit of the Noratlas. I use PSP Pro X5 and normally can open any PSD file. NOT with the Nord_Fuselage.psd. Instead of layers I get all the layers in individual files. When I open it in CS5 there is no problem. But in CS5 can't save it as a psp file.
    Anyone can help????

  11. #111
    Quote Originally Posted by Firekitten View Post
    yeah c119's would be the largest... they're a bit bigger than the Noratlas.
    But much heavier than the Noratlas, and it seems the French aircraft could carry a greater load - 18000 lb compared to the Boxcar's 10,000 lbs (warning: Wikipedia figures - the actual facts may differ ). The history of French air operations out there is very interesting. Until the arrival of the C-47, they were using Ju-52s to drop paratroopers. And very often the PB4Y Privateer became a tactical bomber.

  12. #112

    OT

    a bit off topic, sorry, but anyone heard of Milviz's C-119 they wanted to make? I think it was announced some time ago (end of 2011 me thinks).

    Cheers,
    Mark
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  13. #113
    I wish... Not heard a thing myself. Pity... I REALLY want one!

  14. #114
    Yes, I'd like a C-119 too. Any news, Milviz ?

  15. #115
    Another fix has been posted by the team. Currently only at Simviation:

    http://simviation.com/1/<wbr>browse-Vintage-66-0?mark=<wbr>43371#43371

    Thanks to Hans-Juergen Kasper for the info.

  16. #116
    Yesterday I installed the new update 2 and everything was fine.Today I entered the text in the aircraft file for the new paint that came with the update now I have a blinking sign over one of the gauges that says (JFM Freeware ) on all the paints and can't figure out whats causing it.Any ideas?

  17. #117
    Quote Originally Posted by Thoe6969 View Post
    Yesterday I installed the new update 2 and everything was fine.Today I entered the text in the aircraft file for the new paint that came with the update now I have a blinking sign over one of the gauges that says (JFM Freeware ) on all the paints and can't figure out whats causing it.Any ideas?
    http://www.sim-outhouse.com/sohforum...l=1#post781141

  18. #118
    Thanks a lot,works like a charm.

  19. #119
    Senior Administrator Roger's Avatar
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    If you are using Dx10 a la Steve Parsons then you may experience some issues with the lighting. Although the lights are modelled in, the ballast fix works placed under the lights section...

    [lights]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi, 7=Recognition, 8=Wing, 9=Logo, 10=Cabin
    light.0 = 1, 0.00, 0.00, 0.00, ballast
    light.1 = 2, 0.00, 0.00, 0.00, ballast
    light.2 = 3, 0.00, 0.00, 0.00, ballast

    SYSTEM :
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    DX version Dx10 with Steve's Fixer.
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    RAM:16 gig 1866 gigaHz Corsair ram
    Video Card:MSI 1070 8 gig ram
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    To err is human; to forgive is divine

  20. #120
    Senior Administrator Roger's Avatar
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    I have all the updates (I think?) but there is a "model.Nora" in the folder that only has an exterior mdl file, no interior.mdl and no mdl.cfg. Anyone help on this issue?
    SYSTEM :
    OS:Win7 Home Premium 64 bit UAC OFF!
    DX version Dx10 with Steve's Fixer.
    Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
    Motherboard:Z87
    RAM:16 gig 1866 gigaHz Corsair ram
    Video Card:MSI 1070 8 gig ram
    HD:2Tb Samsung 850 evo SSD

    To err is human; to forgive is divine

  21. #121
    Quote Originally Posted by Roger View Post
    I have all the updates (I think?) but there is a "model.Nora" in the folder that only has an exterior mdl file, no interior.mdl and no mdl.cfg. Anyone help on this issue?
    Thanks for pointing this out, I, for one, had not spotted it.

    To correct this apparent error, first open your model.nora\model.cfg file and copy the text below over the existing text.

    [models]
    normal=Nord_Nora_Exterieur
    interior=Nord_FSX_Interieur

    Then open any of the other model folders and copy the Nord_FSX_Interieur.mdl file into the model.nora folder.
    Thanks to your keen observation, I now have one more working model that I had not realised was missing.

    Regards,
    Nick.

  22. #122
    What's the difference?

  23. #123
    Senior Administrator Roger's Avatar
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    Quote Originally Posted by ncooper View Post
    Thanks for pointing this out, I, for one, had not spotted it.

    To correct this apparent error, first open your model.nora\model.cfg file and copy the text below over the existing text.

    [models]
    normal=Nord_Nora_Exterieur
    interior=Nord_FSX_Interieur

    Then open any of the other model folders and copy the Nord_FSX_Interieur.mdl file into the model.nora folder.
    Thanks to your keen observation, I now have one more working model that I had not realised was missing.

    Regards,
    Nick.
    Thanks Nick, I now have the Nora flying:ernae:
    SYSTEM :
    OS:Win7 Home Premium 64 bit UAC OFF!
    DX version Dx10 with Steve's Fixer.
    Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
    Motherboard:Z87
    RAM:16 gig 1866 gigaHz Corsair ram
    Video Card:MSI 1070 8 gig ram
    HD:2Tb Samsung 850 evo SSD

    To err is human; to forgive is divine

  24. #124
    Senior Administrator Roger's Avatar
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    Quote Originally Posted by Firekitten View Post
    What's the difference?
    Dunno, but some repaints call for the Nora mdl.
    SYSTEM :
    OS:Win7 Home Premium 64 bit UAC OFF!
    DX version Dx10 with Steve's Fixer.
    Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
    Motherboard:Z87
    RAM:16 gig 1866 gigaHz Corsair ram
    Video Card:MSI 1070 8 gig ram
    HD:2Tb Samsung 850 evo SSD

    To err is human; to forgive is divine

  25. #125
    Yes, my Greek one does, because it has the correct aerial arrangement for the HAF birds.

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