RAZBAM proudly presents: The AV-8B Harrier II Plus for FSX - Page 3
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Thread: RAZBAM proudly presents: The AV-8B Harrier II Plus for FSX

  1. #51
    Quote Originally Posted by ZEUS67 View Post
    It only works when the engine is off and the parking brakes are set.
    nope, i'll try to redownload again installer , remove completely and reinstall. ill keep you informed

  2. #52
    Quote Originally Posted by ZEUS67 View Post
    It will be the second volume in the series.
    So are we looking at near future, soon or far far away?

  3. #53
    Quote Originally Posted by Chris Sykes View Post
    So are we looking at near future, soon or far far away?
    It will be after a while. Neither soon nor that far away. We have other aircraft in the assembly line that will come out before Vol. 2.

  4. #54
    You need my D.O.B to purchase the plane? All someone would need then is a name,address, zip and a phone number.............

  5. #55
    Quote Originally Posted by JIMJAM View Post
    You need my D.O.B to purchase the plane? All someone would need then is a name,address, zip and a phone number.............
    all we require is an e-mail address and a cc, although payments are handled thru paypal.
    We are starting to see for other e-commerce solutions that enable us to handle direct cc payments in an entirely secure environment.

  6. #56
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    Im beginning to get closer to finnishing this one...


  7. #57

  8. #58

    Quote Originally Posted by Barnes View Post
    Im beginning to get closer to finnishing this one...

    methinks that you will get out of your mind when the Gr7/9 comes out.

  9. #59
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    Quote Originally Posted by noddy View Post
    Good looking paint.

    thanks Noddy - im struggling a little to see the little detail on the top of the wings from photos i have found so far - but its getting better all the time.

  10. #60
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    Quote Originally Posted by ZEUS67 View Post
    methinks that you will get out of your mind when the Gr7/9 comes out.
    I will! That will be brilliant.

  11. #61
    Sorry but FSX just does not do VTOL. I have bought every Harrier from pre fs9 to now and it still just feels cheap and gimmacy.
    The transition betreen flight modes is about as abrupt as hitting a brick wall. When gradually feeding in some nozzle it was common for me to go from 130+mph to zero instantly. I then attempted a few stol approaches. Slowing the plane down and gradually feeding in some down nozzle for a low speed landing but over and over again that abrupt transition happens. There is no smooth handling and feeling of sure control. Just comical abrupt jumps betreen forward flight and whatever the other is supposed to be. Vtol? The engine sounds do not even match up with the throttle/power settings which further ruin the believability. Maybe I loaded the fuel wrong,40% across but with little or no documentation its guess work.

    It sure is a great looking plane and one of if not the best vpit Raz has done. But imo the Harriers Vtol capabilties still have not been replicated in FSX. I understand from reading countless post the difficulties,limitations of FSX ect ect. But even with my great imagination and abilty to suspend reality, every Harrier I have bought dissapoints me.
    Future patches,upgrades,nice repaints are all fine but getting the flight model right or at least beleivable should have been the first priority and if it cannot be done then I wish Harriers would not even be released.
    Not angry or upset just let down that VTOl still cannot be done with any believabilty or level of control.

  12. #62
    The brick wall thing is a leftover from the development time that somehow got included in the final version. It will get fixed.

    As for the other, basically yes. You are right. Vectorial Thrust is not possible natively in FSX. What I and others have managed is to provide a measure of the way how vectorial thrust work. It is hard work trying to even get something to behave as if the thrust angle was changing. I believe that I have succeeded in providing that feel for whatever amounts of reality, I'm sorry if you don't feel that way.

  13. #63
    Its a wonderful aircraft and a nice piece of work. They were fairly common in this area and I use to be shadowed by them when I flew down around KNBC Beaufort. Again the above is not meant to be a slam against the hard work,time and effort put into the addon but more of MY frustration. Almost the entire draw to the Harrier is its VTOL capabilites. Otherwise its just another a funny looking loud jet. Getting that vtol/stol within the confines of FSX is one of of the holy grails and I guess my expectations are unrealistic. Look forward to future updates.
    BTW- What are the suggested fuel loads for each tanks in the FSX payload screen for a proper CG and within weight and blance for VTOL?

  14. #64
    I understand your feelings. It took me three months of hard works and frustration to get at this solution. At first I though that although not easy, it would be possible to get true vectorial thrust. Unfortunately FSX lacks the means to provide me with the information that I need. The flight model engine cannot support vectorial thrust and that's that. I like Prepar3D in that regard, since it allows me to include my own FME and supersede the simulator's own.

    As long as you keep the weight below 21,300 you can do vertical take-offs. I suggest going up with 20% wing tanks if you want to carry some ordnance. Use the loadout manager, it will advise you if the weight is too much for VTOL.
    The brick wall will get fixed so you can do rolling jumps.

  15. #65
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    Quote Originally Posted by ZEUS67 View Post
    I understand your feelings. It took me three months of hard works and frustration to get at this solution. At first I though that although not easy, it would be possible to get true vectorial thrust. Unfortunately FSX lacks the means to provide me with the information that I need. The flight model engine cannot support vectorial thrust and that's that. I like Prepar3D in that regard, since it allows me to include my own FME and supersede the simulator's own.

    As long as you keep the weight below 21,300 you can do vertical take-offs. I suggest going up with 20% wing tanks if you want to carry some ordnance. Use the loadout manager, it will advise you if the weight is too much for VTOL.
    The brick wall will get fixed so you can do rolling jumps.
    Sorry Larry I'm gonna jump on this one

    Max VTO weight= 20,755 lbs

    minus

    Empty weight= 13,968 lbs

    equals

    expendables weight= 6,787 lbs
    (ie fuel/weapons/pilot)




    The numbers given at the top are for a -408 engine that has roughly an extra 2000lbf

    so depending which engine is fitted max VTo lbs for the -406 is roughly 19,500lbs and 5,532lbs of expendibles.


    Bruce

  16. #66
    Quote Originally Posted by ZEUS67 View Post
    I haven't seen a loadout manager issue in the Mk-1 bug report. It only works when the engine is off and the parking brakes are set. As for the ground map causing FPS issues, that only happens when you use both the map and the radar at the same time. I'm trying to look for a solution but so far I've been unsuccessful. My advice for the time being is don't run both options at the same time.
    I've been having problems with the loadout manager as well. I've already posted the bug to the forum. The post has been acknowledged by Zeus himself.

    -Damien

  17. #67
    Quote Originally Posted by bruce448 View Post
    Sorry Larry I'm gonna jump on this one

    Max VTO weight= 20,755 lbs

    minus

    Empty weight= 13,968 lbs

    equals

    expendables weight= 6,787 lbs
    (ie fuel/weapons/pilot)




    The numbers given at the top are for a -408 engine that has roughly an extra 2000lbf

    so depending which engine is fitted max VTo lbs for the -406 is roughly 19,500lbs and 5,532lbs of expendibles.


    Bruce
    I don't have that manual. I have the A1-AV8BB-NFM-000, that one is the A1-AV8BB-NFM-400. So, you got me there. LOL. I can't find in my notes where I got that figure. Don't worry it will be corrected for the Mk-2.

  18. #68

    Adding A2A's Shockwave lights?

    I know she has only been out for a few days, but i was wondering if anybody as added a2a's shockwave lights yet?

    Mike

  19. #69
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    Please download this repaint from here..
    https://www.cx.com/mycx/share/PLh-AO...t%20%20RAF.zip


  20. #70
    Nice!!
    FSX Miramar XO, RAZBAM Flying Club founder, Team member, crud crew, beta tester, and all around good guy!

  21. #71
    Hi..

    this is a very nice model. The Artwork is particularly outstanding. Managed to do a bit of VTOL and STOL flying once I figured out that some of the stations had fuel that I hadnt realised... flies like a brick when she's heavy.

    Have a few problems with some of the effects. If I understand the manual the A-A missiles should launch when the Seat Belt Alerts functions is set to Joystick button 01 and you press it... not happening. Also the Gun does not fire when you press numeric key 1 (assume thats what you mean by #1). Am I understanding correctly how theses effects operate? If so they are not working for me. Its not a big thing... blowing stuff up is not what FSX is about for me but I do enjoy the pyro technics and its a convenient way of loosing weight for landing so if you can help me fix this great. I think its installed ok because the module is registered in the DLL.xml and the adding of stores results in them appearing visually and the weights are updated?

    KR Matt

  22. #72
    Quote Originally Posted by MDIvey View Post
    Hi..

    this is a very nice model. The Artwork is particularly outstanding. Managed to do a bit of VTOL and STOL flying once I figured out that some of the stations had fuel that I hadnt realised... flies like a brick when she's heavy.

    Have a few problems with some of the effects. If I understand the manual the A-A missiles should launch when the Seat Belt Alerts functions is set to Joystick button 01 and you press it... not happening. Also the Gun does not fire when you press numeric key 1 (assume thats what you mean by #1). Am I understanding correctly how theses effects operate? If so they are not working for me. Its not a big thing... blowing stuff up is not what FSX is about for me but I do enjoy the pyro technics and its a convenient way of loosing weight for landing so if you can help me fix this great. I think its installed ok because the module is registered in the DLL.xml and the adding of stores results in them appearing visually and the weights are updated?

    KR Matt
    Hi,

    The Joystick button #1 must be set to the Seat Belt Alert event. The gun fires whenever you press the #1 button in the joystick. But for any of those to work, you must first select the appropriate weapon. All AA weapons are selected by HOTAS, that is by keyboard. Check the manual, for a list of the relevant events/defaul keyboard assignations.

    For the Gun you must click "J"
    For AIM-9Ls on boresight mode, it is "K"
    For AIM-9Ls on radar sight mode, it is "O"
    For AIM-120As it is "Ctrl+U"

    When you select any AA weapons, the entire system is placed in AA mode, including the radar. Also in AA mode, the weapons are hot all the time.

    I'll make a few HOW-TOs and put them in the forum during the day.

  23. #73
    Thanks for the info. I'm sure that there was a good technical reason for it but I wish you had not used button 1 as on my Joystick its the trigger and is very convenient for braking I may have to re-think my Joystick layout as braking using the keyboard "." is difficult while trying to stear at the same time.

    KR Matt

  24. #74
    I think the How to's will be most useful.

    KR Matt

  25. #75
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    Yes - i always use trigger for brakes.

    I cant take FSX seriously for weapons. I shoot at stuff in other sims

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