[WIP] Solomon 1943 V.2.0 - Page 7
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Thread: [WIP] Solomon 1943 V.2.0

  1. #151
    Master of Disaster
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    OK, now when do we get to use it?
    If government was the answer, it was a stupid question!

  2. #152
    This scenery is amazing, thank you very much!

    Finally a suitable playground for the Corsair, Wildcat and P-40...

  3. #153
    Senior Administrator PRB's Avatar
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    Ok, I'm attempting to install this beautiful scenery. I've arrived at the part about modifying the terrain.cfg file, and my confusion meter is off the charts...

    The instructions say to modify the DefaultTextureCount=XXX line in the [General] section of the cfg file, found at the very top of the file. I found it. All good so far.

    This modification is to reflect the addition of three new sections. K. Got that.

    Then the instructions say to find the LAST [Texture.XXX] section and ADD 1.

    But wait. Is this the LAST section BEFORE I added the three new sections or AFTER? I assume AFTER. My new last section is numbered 385. So, 385 + 1 = 386.

    BUT. The current value of the DefaultTextureCount=. At the top of the file, is 477.

    Am I to change DefaultTextureCount=477 to DefaultTextureCount=386?

    That doesn't “feel” right...

    And since the instructions also say that messing this part up will result is doom, destruction, mayhem and tumult. You know, dogs and cats living together, that sort of thing. So I'm halted right here...
    MB: GIGABYTE GA-X299 UD4 PRO ATX
    CPU: Intel(R) Core™ Processor i9-10900X Ten-Core 3.7GHz
    MEM: 64GB (8GBx8) DDR4/3000MHz Quad Channel
    GPU: RTX 3080 Ti 12GB GDDR6
    OS: Win 10 Pro 64bit
    HP Reverb G2

  4. #154
    Senior Administrator PRB's Avatar
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    Ok, I think I figured it out. ORBX installed a butt load of new Texture sections, AFTER the Autogen sections. The last one WAS 476, which made the top entry of 477 correct. After adding the three new ones to the real end of the Texture section, I have a new value of 480 to the top line. Dang...
    MB: GIGABYTE GA-X299 UD4 PRO ATX
    CPU: Intel(R) Core™ Processor i9-10900X Ten-Core 3.7GHz
    MEM: 64GB (8GBx8) DDR4/3000MHz Quad Channel
    GPU: RTX 3080 Ti 12GB GDDR6
    OS: Win 10 Pro 64bit
    HP Reverb G2

  5. #155
    Senior Administrator PRB's Avatar
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    The sim still works. No giant marshmellow dudes wandering around or anything, so it looks promising. Do I have the correct shorelines working?
    MB: GIGABYTE GA-X299 UD4 PRO ATX
    CPU: Intel(R) Core™ Processor i9-10900X Ten-Core 3.7GHz
    MEM: 64GB (8GBx8) DDR4/3000MHz Quad Channel
    GPU: RTX 3080 Ti 12GB GDDR6
    OS: Win 10 Pro 64bit
    HP Reverb G2

  6. #156
    Member trucker17's Avatar
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    The shorelines look good to me......
    SoCal Y22......North Pole, Alaska

  7. #157
    The shortelines look OK to me, or rather as they should do.

    Glad people still use it, but the scenery has really come into it's ages. I'll start to work on a new version as soon as I finish two other projects.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  8. #158
    Senior Administrator PRB's Avatar
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    Good to hear about the coastlines. I messed that part up when I installed version 1 some time ago. Since that time I bought a new computer, and this was my first installation of either version in this FS install. This scenery is a lot of fun. Decided to fly out to Buka. Somebody really slammed this place. It wasn't me, it was like this when I got there! They were still a little sore about the whole thing however. The ships were shooting at me! Tracers, shell splashes, very cool!
    MB: GIGABYTE GA-X299 UD4 PRO ATX
    CPU: Intel(R) Core™ Processor i9-10900X Ten-Core 3.7GHz
    MEM: 64GB (8GBx8) DDR4/3000MHz Quad Channel
    GPU: RTX 3080 Ti 12GB GDDR6
    OS: Win 10 Pro 64bit
    HP Reverb G2

  9. #159
    I missed something. Where might I download this scenery??

  10. #160
    Senior Administrator PRB's Avatar
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    I got it from the "open beta" link in roger-wilco-66's signature. See post above mine here. I assume it was never officially released. Still nice.
    MB: GIGABYTE GA-X299 UD4 PRO ATX
    CPU: Intel(R) Core™ Processor i9-10900X Ten-Core 3.7GHz
    MEM: 64GB (8GBx8) DDR4/3000MHz Quad Channel
    GPU: RTX 3080 Ti 12GB GDDR6
    OS: Win 10 Pro 64bit
    HP Reverb G2

  11. #161
    Just wondering if is possible to set up any of the solomonislands1943traffic18 ships for carrier ops,and if so how would I go about it?Thanks,BTW this scenery is incredible,thanks for making it.

  12. #162
    Hmmm, since the ships from Solomon AI Boat Traffic by David Wilson-Okamura are normal AI ships it shouldn't be too difficult to adapt them for ai carrier ops.
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  13. #163
    Quote Originally Posted by roger-wilco-66 View Post
    Hmmm, since the ships from Solomon AI Boat Traffic by David Wilson-Okamura are normal AI ships it shouldn't be too difficult to adapt them for ai carrier ops.
    Yeah,I kind of figured it wouldn't be that hard,I just need a little guidance on it,Thanks thou.

  14. #164
    Maybe this helps:

    http://www.flightsim.com/vbfs/showth...to-AI-Carriers


    I used Vertigos Enterprise with AI carriers a lot, but don't remember exactly how I "called" it into the sim. Was easy and unspectacular. I think I did that within the running AIC application.


    HTH
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  15. #165
    Quote Originally Posted by roger-wilco-66 View Post
    Maybe this helps:

    http://www.flightsim.com/vbfs/showth...to-AI-Carriers


    I used Vertigos Enterprise with AI carriers a lot, but don't remember exactly how I "called" it into the sim. Was easy and unspectacular. I think I did that within the running AIC application.


    HTH
    Mark
    Thanks for the advice Mark,I have been reading in the different flight forums on how to do this,and I think I am getting the hang of it already.

  16. #166

    Icon26 Solomons

    Quote Originally Posted by PhantomP View Post
    Thanks for the advice Mark,I have been reading in the different flight forums on how to do this,and I think I am getting the hang of it already.
    Hi Mark,

    Have you the nice palms scenery (see attachment) already uploaded?

    Kind regards,
    langereis
    Attached Thumbnails Attached Thumbnails Palm Solomons Islands.jpg  

  17. #167

    A.I. Traffic

    I always wondered about reviving this very old thread. While it's active, I'll ask if anyone has found artificial air traffic for the scenery.

    I still use this wonderful scenery on a weekly basis, and always hoped for expansion.

  18. #168
    Quote Originally Posted by langereis View Post
    Hi Mark,

    Have you the nice palms scenery (see attachment) already uploaded?

    Kind regards,
    langereis
    Hi,

    thank you for your interest. I didn't upload it yet, because it is part of a larger scenery where three land based airfields in close proximity are located (the Russel Islands, between Guadalcanal and the New Georgia Island group). The second airfield got stuck in the back burner :-( .

    After around 10 years since it's creation, the whole scenery needs an update though, and I have made around 300 new 3d scenery objects to replace old ones or objects that were not made by me, and other countless changes and so on. I had my share of "my god, what have I done back then" moments, because the scenery is very complex and covers a huge geographic area. It would probably be the best to scrap it and start from scratch for most of the parts of it.

    Best,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  19. #169
    One of my most cherished add ons for simming. Can't believe it goes back 10 years! Thanks for this Mark.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

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