[WIP] Solomon 1943 V.2.0
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Thread: [WIP] Solomon 1943 V.2.0

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  1. #1
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    Cool! That looks much more the thing. The smoke effects do tend to be a bit of a frame hog. I was wondering about using cloud sprites for a kiloton range mushroom cloud, messing about with nuclear effects. I also got to wondering if there was a way to tag the flack and smoke effects to a nav 1 or 2 freq as sort of an IFF so you didn't get the @&?$ shot out of you by your own side. Anyway, looks good!

  2. #2

  3. #3
    That looks outstanding. Well done.

  4. #4
    Apart from Rabaul, I also did the Halavo seaplane base (famous for it's NZ PBY operations) on the Florida Islands next to Guadalcanal in photo
    real and with a high res mesh. The whole bay, with Gavutu/Tanambogo, Tulagi, the Mokambo naval base and some smaller islands as well as the coastline is photoreal. Still working on the blend masks , but I'd say it's 90%.




  5. #5

    Solomon Islands 2.0

    Looking great Mark, the Rabaul scenery is to say the least, terrific. Really looking forward to the release.
    Regards, Tom Stovall KRDD


  6. #6
    Am simply gobsmacked.:isadizzy: Brilliant detail, this is gonna be a keeper.
    "Somewhere out there is Page 6!"
    "But Emilo you promised! It's postpone"

    ASWWIAH Member

  7. #7
    thats looking better and better each time

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