Aircraftcarrier - cable data
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Thread: Aircraftcarrier - cable data

  1. #1

    Question Aircraftcarrier - cable data

    Sorry for this maybe stupid question. But I don't know what to do with this entrys ? Where do I have to place them ? These examples ar from the FS9 Midway scenery.

    Greets Andi


    ------ Exsample Cable DATA -----



    [Zonexx]
    CarrierIdent=USS Yorktown CV-5 Midway
    FrontRightCornerLat=31.662496798122
    FrontRightCornerLon=-176.020524840171
    FrontLeftCornerLat=31.662496798122
    FrontLeftCornerLon=-176.020777657656
    BackLeftCornerLat=31.6628672956781
    BackLeftCornerLon=-176.020777657656
    BackRightCornerLat=31.6628671797926
    BackRightCornerLon=-176.02052462615
    DeckAltInFeet=56.1
    CableCatchZoneHeightInFeet=2.4
    RunwayHeadingInDegreesMag=0



    [Zonexx]
    CarrierIdent=USS Enterprise CV-6 Midway
    FrontRightCornerLat=31.699184609597
    FrontRightCornerLon=-176.066355169729
    FrontLeftCornerLat=31.6991892544903
    FrontLeftCornerLon=-176.066609591849
    BackLeftCornerLat=31.6995375741191
    BackLeftCornerLon=-176.066609458471
    BackRightCornerLat=31.6995375038189
    BackRightCornerLon=-176.066356939113
    DeckAltInFeet=56.1
    CableCatchZoneHeightInFeet=2.4
    RunwayHeadingInDegreesMag=0


    [Zonexx]
    CarrierIdent=USS Hornet CV-8 Midway
    FrontRightCornerLat=31.6325287522621
    FrontRightCornerLon=-176.083018539635
    FrontLeftCornerLat=31.6325287522621
    FrontLeftCornerLon=-176.083273005233
    BackLeftCornerLat=31.632890615526
    BackLeftCornerLon=-176.083273005233
    BackRightCornerLat=31.632890615526
    BackRightCornerLon=-176.083028502112
    DeckAltInFeet=56.1
    CableCatchZoneHeightInFeet=2.4
    RunwayHeadingInDegreesMag=0




    for 3wire

    <Zone>
    <Name value="USS Yorktown CV-5 Midway"/>
    <FrontRightLat value="31.662496798122"/>
    <FrontRightLon value="-176.020524840171"/>
    <FrontLeftLat value="31.662496798122"/>
    <FrontLeftLon value="-176.020777657656"/>
    <BackLeftLat value="31.6628672956781"/>
    <BackLeftLon value="-176.020777657656"/>
    <BackRightLat value="31.6628671797926"/>
    <BackRightLon value="-176.02052462615"/>
    <RwyHdg value="0"/>
    </Zone>

    <Zone>
    <Name value="USS Enterprise CV-6 Midway"/>
    <FrontRightLat value="31.699184609597"/>
    <FrontRightLon value="-176.066355169729"/>
    <FrontLeftLat value="31.6991892544903"/>
    <FrontLeftLon value="-176.066609591849"/>
    <BackLeftLat value="31.6995375741191"/>
    <BackLeftLon value="-176.066609458471"/>
    <BackRightLat value="31.6995375038189"/>
    <BackRightLon value="-176.066356939113"/>
    <RwyHdg value="0"/>
    </Zone>


    <Zone>
    <Name value="USS Hornet CV-8 Midway"/>
    <FrontRightLat value="31.6325287522621"/>
    <FrontRightLon value="-176.083018539635"/>
    <FrontLeftLat value="31.6325287522621"/>
    <FrontLeftLon value="-176.083273005233"/>
    <BackLeftLat value="31.632890615526"/>
    <BackLeftLon value="-176.083273005233"/>
    <BackRightLat value="31.632890615526"/>
    <BackRightLon value="-176.083028502112"/>
    <RwyHdg value="0"/>
    </Zone>

  2. #2
    if i recall they go in the ARRCab .dat file for trapping zones... i'd have to check though, someone here'll know better though....

  3. #3
    one of the last great FS secrets to me ;-)

  4. #4
    Charter Member 2011
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    Quote Originally Posted by Quax d. Bruchpilot View Post
    one of the last great FS secrets to me ;-)
    Andi I have
    "C:\Program Files\Microsoft Games\Flight Simulator 9\Gauges\dsd_catapult_zones.ini" for the catapult zones, my present entries:
    [Config]
    CourseTolerance=3


    [Zone00]
    CarrierIdent=USS Stennis, near San Diego
    FrontRightCornerLat = 32.617834
    FrontRightCornerLon=-117.173394
    FrontLeftCornerLat=32.617651
    FrontLeftCornerLon=-117.173430
    BackLeftCornerLat=32.617419
    BackLeftCornerLon=-117.172333
    BackRightCornerLat=32.617683
    BackRightCornerLon=-117.172264
    RunwayHeadingInDegreesMag=268
    DeckAltInFeet=71


    [Zone01]
    CarrierIdent=USS Enterprise, Right Bow Cat
    FrontRightCornerLat = 18.250217
    FrontRightCornerLon=-65.415633
    FrontLeftCornerLat=18.250276
    FrontLeftCornerLon=-65.415671
    BackLeftCornerLat=18.250128
    BackLeftCornerLon=-65.416018
    BackRightCornerLat=18.250051
    BackRightCornerLon=-65.415982
    RunwayHeadingInDegreesMag=77
    DeckAltInFeet=73

    "C:\Program Files\Microsoft Games\Flight Simulator 9\Gauges\dsd_arrester_zones.ini" for the arrester zones, my present entries:
    [Config]
    CourseTolerance=10


    [Zone00]
    CarrierIdent=USS Stennis, near San Diego
    FrontRightCornerLat = 32.617304
    FrontRightCornerLon=-117.170935
    FrontLeftCornerLat=32.617024
    FrontLeftCornerLon=-117.170967
    BackLeftCornerLat=32.616975
    BackLeftCornerLon=-117.170377
    BackRightCornerLat=32.617245
    BackRightCornerLon=-117.170346
    RunwayHeadingInDegreesMag=262
    DeckAltInFeet=71


    [Zone01]
    CarrierIdent=USS Enterprise, near Puerto Rico
    FrontRightCornerLat = 18.249823
    FrontRightCornerLon=-65.417034
    FrontLeftCornerLat=18.249976
    FrontLeftCornerLon=-65.417136
    BackLeftCornerLat=18.249515
    BackLeftCornerLon=-65.417897
    BackRightCornerLat=18.249372
    BackRightCornerLon=-65.417801
    RunwayHeadingInDegreesMag=69
    DeckAltInFeet=73

  5. #5
    Quote Originally Posted by Quax d. Bruchpilot View Post
    one of the last great FS secrets to me ;-)
    Not really, its' all to do with making catapults and arrestor wires work on aircraft carriers in our virtual world.
    Way back in the past, the only thing we could do was land on the one carrier that microsoft put near
    the Golden Gate; as things got more sophisticated, cleverer people found that the .air file and aircraft.cfg files could be adapted, by using 'superstrong' brakes and 'superspoilers' to simulate the action of an arrestor hook we could try 'trapping' our favourite jets....but take-off was still a problem.

    And the superstrong brakes and superspoilers were 'live' all the time, which made 'normal' flying somewhat sporty if you forgot and used in-flight spoilers!

    Eventually as more 'secrets' of the inner workings of FS became known; add-on programs were developed
    which were able to tap into these inner workings and switch on/off the superstrong brakes and spoilers
    according to the geographical location of our aeroplane, and its' weight-on wheels status, and a way was even found to switch on catapult launch by same method, allied to this more aircraft carriers populated the seas.

    The best known of the add-on programs is Rich Hogen's ARRCab; for a while this went payware
    with the 'Flight Deck' series by Abacus, but is now freeware again; there is also Rhys Eddy's 3-wire
    freeware program. More recently Rob Barendregt and Doug Dawson came up with a set of gauges
    (the DSD gauges) that could be added into an aeroplane's panel.cfg; which effectively do the same as the add-on programs.

    The carrier zone definitions are the geographical coordinates of launch and arrestor cable areas
    so that either/or the addon program or gauges know when to switch the catapult launch and arrestor hook feature on or off; and when to trigger the launch or arrest dependant on us having the aeroplane configured correctly, ie Hook down, gear down, and aircraft weight on wheels for instance are all needed to enable 'arrestor' function.

    Each of the add-on programs, and the DSD gauge set has a reference text (.ini or .dat) file which they (sic)
    refer to, which is basically a list of the geographical locations; you simply need to add
    those cable data entries into the reference file and you can then go 'trapping and catting'
    merrily with your new scenery.


    Think that's got it covered.

    ttfn

    Pete

  6. #6
    If I have it right, when you install AC, within the FS9 main folder will be an AC folder created as well. Looking in that folder you will see two notepad files called ArrestorCables. Opening the one that has the 'Zones' you will see a list of Zones that are specific places where AC will function, and have this format...

    [Zone01]
    CarrierIdent=CVN-64 near San Francisco
    FrontRightCornerLat = 37.743
    FrontRightCornerLon = -122.6101667
    FrontLeftCornerLat = 37.743
    FrontLeftCornerLon = -122.6105
    BackLeftCornerLat = 37.74266667
    BackLeftCornerLon = -122.6103333
    BackRightCornerLat = 37.74283333
    BackRightCornerLon = -122.6101667
    DeckAltInFeet = 70.36
    CableCatchZoneHeightInFeet = 2.4
    RunwayHeadingInDegreesMag = 333

    Which is all one Zone with a location, a catch area defined by four corners, runway heading and deck height ASL.

    You use the included spreadsheet tool (MakeCableCatchZone) to create new zones which you copy and paste into that ArrestorCables notepad file list and numbered next in sequence, sort of like adding different textures or models to an existing aircraft. Starting the AC program should activate the new zones. Hope that helps.
    W10-64 Pro, 3GHz, 16GB Ram, AMD Radeon HD 5570

  7. #7
    Senior Administrator Willy's Avatar
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    I use the carrier ops gauges by Rob Barendregt and Doug Dawson mentioned above. Don't have to worry with zones to use them.
    Let Being Helpful Be More Important Than Being Right.

  8. #8
    Thanks for the comment, Willy. I was just about to get tangled up in my shorts. Easy is best!

    - H52
    A tad high and a tad hot is better than a tad low and a tad slow - H52

  9. #9
    With Arrcab, each carrier has to have its co-ordinates included in the data file, but then any aircraft with a working tailhook can use them without any modification. Most download carriers include the data, just as addon colour schemes for aircraft usually include the new lines for the aircraft.cfg file.

    With the rbcop gauges system you have to install the gauges and then edit the panel.cfg of every aircraft you want to operate from your carriers.

    It's a matter of which you find easier to install.
    Rats - why won't anything work properly first time?

  10. #10
    SOH-CM-2024 Mick's Avatar
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    Yeah, the carrier ops gauges are only easier if you just have a few carrier planes to start with, then don't mind modifying each new one as you get them. Otherwise it's easier to just add the cable catch zones to the ArrCab or 3Wire data file.

    One nice feature of the carrier ops gauges is that you can add the catapult feature to any plane. That allows you to shoot catapult floatplanes like the SOC or OS2U from the cats on Paul Clawson's battlewagons or the Virtual Navy's cruisers. Or launch hang gliders from mountaintops. Or bungee launch sailplanes from level ground. Or turn any road vehicle into a 200 mph funny car. Or... Or... Bang! POW! Woosh! Woo-HOO!!!!! Lotsa potential there!

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