Effects get coded as any other BGLComp item and the XML allows for the density toggle;
<SceneryObject
lat="20.8247357"
lon="-156.5560077"
alt="0"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="0"
imageComplexity="NORMAL">
<LibraryObject
name="{16d8c12c-1f60-4914-a84d-e51fbd28d190}"
scale="1" />
</SceneryObject>
<SceneryObject
lat="20.8247357"
lon="-156.5560077"
alt="26.87M"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="310.995483398438"
imageComplexity="NORMAL">
<Effect
effectName="fx_AAX_Red30"
effectParams="DAWN=1"/>
</SceneryObject>
Wind generator and flashing red light sitting on the top.
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