Contact Points
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Thread: Contact Points

  1. #1

    Contact Points

    Attachment 14361Attachment 14360I need some advice
    I took out of hangar the nice Fairey Flycatcher by F.Elton for FSX and found that the wheels, while sitting on the tarmac, are sinking in the concrete .....
    How and which Contacts Points should I play with to correct ??????

    Italo

  2. #2
    Contact points, class 1, typically contact.point.1 and 2 (left and right main gear).

    Change vertical distance to ground.

    Examples:

    point.0 = 1, -19.904, 0.000, -0.637, 2200, 0, 0.33, 180, 0.51, 2.0, 0.50, 3, 5, 0, 139, 175.2
    point.1 = 1, 2.890, -6.417, -5.9 , 2200, 1, 0.8, 0, 0.70, 1.4, 1.0, 5, 5, 2, 139, 175.2
    point.2 = 1, 2.890, 6.417, -5.9 , 2200, 2, 0.8, 0, 0.70, 1.4, 1.0, 5, 5, 3, 139, 175.2
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
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  3. #3
    Charter Member 2011
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    and what if doing that makes the aircraft hop skip and jump?
    yes i know i cant spell half the time! Thank you kindly to those few who pointed that out

  4. #4
    Quote Originally Posted by Milton Shupe View Post
    Contact points, class 1, typically contact.point.1 and 2 (left and right main gear).

    Change vertical distance to ground.

    Examples:

    point.0 = 1, -19.904, 0.000, -0.637, 2200, 0, 0.33, 180, 0.51, 2.0, 0.50, 3, 5, 0, 139, 175.2
    point.1 = 1, 2.890, -6.417, -5.9 , 2200, 1, 0.8, 0, 0.70, 1.4, 1.0, 5, 5, 2, 139, 175.2
    point.2 = 1, 2.890, 6.417, -5.9 , 2200, 2, 0.8, 0, 0.70, 1.4, 1.0, 5, 5, 3, 139, 175.2
    Thanks Milton
    Got it right, now, thank to your expertise :salute:
    I knew I was going to get the good answer from some of you "SOH FS gurus"!!!
    Italo

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