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Thread: SOH P-61 project

  1. #51
    Senior Administrator PRB's Avatar
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    Two more:
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  2. #52
    Pearl Harbor Project developer
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    Ooooh good stuff being posted... will switch up the elevator animation ( I was obvious focused too much on the spoiler animation DUH) and also address the textures tonight so we can get some texturing going.


    As for the other variants... someone is going to have to post some material on it.
    crashAZ- Virtual Navy
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  3. #53
    SOH-CM-2021 warchild's Avatar
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    Paul?? If i was fourty years younger I'd marry ya. That is fantastic and exactly what i needed Thank you

  4. #54
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    Quote Originally Posted by warchild View Post
    Paul?? If i was fourty years younger I'd marry ya. That is fantastic and exactly what i needed Thank you
    Hehe. You're welcome! There's more graphs and charts in this book, BTW. I'll scan more stuff in. It's hard for the graphs that are near the center of the binding, like the roll performace chart. I hate squishing the book into the scanner too much... An e-book version would be awesome...
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  5. #55
    Oh yes! A P-61!
    I'd love to slap some paint on that..
    And to fly it around of course!
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  6. #56
    Here is some variant info you asked for crashaz

    Firefighting Variants (P-61, F-15A) - http://napoleon130.tripod.com/p61blackwidow/id20.html
    http://www.scalefirebombers.com/index3.html - More info on the firefighting variants, go under fixed wing pt. 2

    For all variants made for the Military - http://www.maam.org/p61/p61spec.html

    (If i find more, ill post)
    "If three-holers are gas guzzlers, why are there four-holers now???"
    "But what do i know? I'm just the 800 pound guerrilla in the room."

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  7. #57
    SOH-CM-2021 warchild's Avatar
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    found the roll problem and its fixed..
    We're gonna need a load manager ( looking at those curves ) since right now with a full load, she's using the entirety of the redmond runway to take off in ( which looks reasonably accurate in length ).
    I should have Alpha Zero ready in another hour.. just have to adjust the nose wheel contact point a little..

  8. #58
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    Quote Originally Posted by Cag40Navy View Post
    Just tell me where to send the info i got....
    PM sent with email!
    crashAZ- Virtual Navy
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  9. #59
    Quote Originally Posted by crashaz View Post
    PM sent with email!
    Sending more info that way.
    "If three-holers are gas guzzlers, why are there four-holers now???"
    "But what do i know? I'm just the 800 pound guerrilla in the room."

    Fire! Fire! Your pants better not be on fire....

  10. #60
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    Jankees.. great to have you on board.. Theres Plenty of paints for the old girl to go around and i love your work..
    I have two last minute changes to make and alpha zero will be ready.. givve me another half an hour..
    Jankees and whitehawk. Pm me your email addresses and i'll email you the folder i have with paint schemes in it.. You can divvy them up between you as you wish. I'm also happy to look for more ..
    Pam

  11. #61
    Think you mean Skyhawk and Jankees for the repaints? Or am I reading things wrong again lol
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  12. #62
    Top speed: 366mph

    Attachment 14288

  13. #63
    Crashaz, thats odd, all the original animations were correct ?. Fliger747 did the orginal beta FDE so I wonder if theres a switch or tag in the air or cfg that might be messing with the animations ?.

    As far as I can recall the spoilers are not spoilers, there lift dump devices and used for roll control, not speed reduction, they only raise when the corresponding aileron raises, ie singularily not together, might be wrong as its a few years ago but do seem to recall some odd quirk with them and some tricky animation to achieve what was required.

    Best

    Michael

    Quote Originally Posted by crashaz View Post
    Ooooh good stuff being posted... will switch up the elevator animation ( I was obvious focused too much on the spoiler animation DUH) and also address the textures tonight so we can get some texturing going.


    As for the other variants... someone is going to have to post some material on it.

  14. #64
    From what I've read yeah the spoilers acted individually to roll the A/C, for "Better control at all speeds" Small ailerons gave the pilot the "feel" of the controls. In fact it seems on the original design:
    No ailerons were present. Aside from the full-span retractable "Zap flaps," all control of the aircraft about the roll axis was maintained through the use of curved, tapered spoilerons, of approximately ten feet in length and six inches in width (in overhead plan view) each. They were located outboard of the outer edge of each nacelle in overhead plan view, approximately one-quarter the length of the outer wing (the section of wing outboard of the edge of each nacelle furthest from the aircraft's centerline) and offset towards the wing leading edge approximately one third the wing's chord from the trailing edge, running towards the wing-tip approximately half the length of the outer wing. Operation was as follows: the spoileron in the wing being turned towards rotated out of the wing's upper surface into the airstream, disrupting effects due to Bernoulli's principle and reducing lift over that wing, causing it to drop.

    Not sure yet which version received the small ailerons..


    On speed:
    The P-51D's top speed was at least ~60mph faster than the P-61A/B(322 mph @ sea level, 355 mph @ 10,000 ft,369 mph @ 20,000ft for the A). The P-61C would come close to matching and is what you give. The P-61C did not see any combat. Many pilots of the C thought it was less manueverable than the A and B.
    Live to fly, fly to live. Do or die, ACES HIGH!

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  15. #65
    SOH-CM-2021 warchild's Avatar
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    Quote Originally Posted by Whitehawk View Post
    Think you mean Skyhawk and Jankees for the repaints? Or am I reading things wrong again lol
    Arrrgh.. Sorry Whitehawk and Skyhawk.. your right.. i got confused..

  16. #66
    SOH-CM-2021 warchild's Avatar
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    Quote Originally Posted by michael davies View Post
    Crashaz, thats odd, all the original animations were correct ?. Fliger747 did the orginal beta FDE so I wonder if theres a switch or tag in the air or cfg that might be messing with the animations ?.

    As far as I can recall the spoilers are not spoilers, there lift dump devices and used for roll control, not speed reduction, they only raise when the corresponding aileron raises, ie singularily not together, might be wrong as its a few years ago but do seem to recall some odd quirk with them and some tricky animation to achieve what was required.

    Best

    Michael
    Well, from what i can tell its ony the elevator that effected.. I'm putting a small vid together that will show all the moving pieces though so maybe you folks can see something i might be missing ( i was flying in the canyons and had to watch out for trees n::chuckles:: )..

  17. #67
    Master of Disaster
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    Wow, I've been reading this thread since the start! I'm very excited!! The 61 is one of the coolest, least recognized aircraft ever. I wish I had some talent to help. But I'll look forward to flying it thats for sure!!
    If government was the answer, it was a stupid question!

  18. #68
    SOH-CM-2021 warchild's Avatar
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    OK guys.. Alpha Zero is ready for deployment. Please PM me or email me or meet me on skype, yahoo or MSN..

    I will have a short film posted later on showing the alpha version in action.. Testers should be observing animations and over all model quality.. Feedback on the flight model can come after youve flown it..
    Known issues..
    The plane sits one inch off the ground.. No worries.. I'll take care of it in Alpha 01

    Dangerdave has offered to set up a teamspeak for us to help us streamline communication. it will also help in version tracking and exchanging files.. after this release is deployed i'll be working with him to set that up..

    N2056 is going to work on the gauges as he can.. his problem is that we dont have a shell/tub for the cockpit.. i cant do 3D. So i need someone who can model us a 3D cockpit.. i promise, you name WILL go down in history,,,, somewhere.. along with mine and everyone elses..

  19. #69
    SOH-CM-2021 warchild's Avatar
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    Quote Originally Posted by MudMarine View Post
    Wow, I've been reading this thread since the start! I'm very excited!! The 61 is one of the coolest, least recognized aircraft ever. I wish I had some talent to help. But I'll look forward to flying it thats for sure!!
    Hey Mud.. i dont care if you can model or not. You can always be in my foxhole.. (umm err ok,, den ::LOL:: )

  20. #70
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    Quote Originally Posted by warchild View Post
    Hey Mud.. i dont care if you can model or not. You can always be in my foxhole.. (umm err ok,, den ::LOL:: )
    Cool! I'm pretty handy with the shoot'n irons!! ;-)
    If government was the answer, it was a stupid question!

  21. #71
    As Warchild has stated I am willing to contribute as time will allow. I have to get the Seneca done, and I have also signed on with Milton's Tigercat project to work on the FSX version of that plane...so mostly I am hoping to assist with putting 3d gauges in the P-61. I think that would be a nice feature to have on this plane. :salute:

  22. #72
    Quote Originally Posted by N2056 View Post
    so mostly I am hoping to assist with putting 3d gauges in the P-61. I think that would be a nice feature to have on this plane. :salute:
    Yes it would be.
    "If three-holers are gas guzzlers, why are there four-holers now???"
    "But what do i know? I'm just the 800 pound guerrilla in the room."

    Fire! Fire! Your pants better not be on fire....

  23. #73
    SOH-CM-2021 warchild's Avatar
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    Hi mike..
    No, its not a switch in the air file or config file.. truth told i can make the plane do anything except fly backwards in those files, but the animations are tied directly to the model and the executable via direct connect.. The problem with the elevator is a common one that is seen when porting over models that were designed for fs9. Its one of the reasons we dont see an awful lot of fs9 port overs.. I know David at iris has expressed this many times and i've read others expressing it also.. The only solution is to reverse the animation order in Max and recompile..
    I've just spent several hours making a video and being close up to the model in flight while doing so, and the elevator appears to be the only thing out of place.. Everything else outside the known propeller issue looks fine..
    The vid will be ready in about 2 hours..
    Pam

  24. #74
    Ahh that old chestnut, I've had that before with axis reversed between sims.

    Truth be told the original mode should have been FSx ready and not a port over, perhaps I sent the wrong mesh to Crashaz, not to worry, sounds like its all going together ok.

    Best

    Michael

  25. #75
    SOH-CM-2021 warchild's Avatar
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    truth be told, it doesnt matter to me if it was the FS9 model or the FSX model. the model is simply beautiful. I honestly dont think i could be more excited than i am right now.. Yeah, its true that the roll rate is low, and theres a lot of work to be done by me, but Alpha Zero came through in flying colors and the supportive response as well as the team we've started putting together have been priceless. I'm beyond stoked..

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