@ expat: this is great news! :-) I also experimented with CFS2 objects, but no luck, I get the same error like you. I even strayed to the IL2 corner, where you can get the models / meshes of most of the ships openly. There seems to be a conversion path to import them into GMAX and one might be able to recompile them with the FSX SDK module, but my first tests where unsuccessful. I must admit that I'm not very firm in GMAX, expecially with that voodoo thing with texture maps, and am too busy with the rest of the scenery project.
I also tried to contact Usio and asked him if it would be possible to recompile the GMAX CFS2 ships with the FSX sdk, but I got no answer. Oh well.
@ Jan Kees: thanks for the offer! There come to my mind:
- a F4U from the Black sheep squadron
- a F6F
- a A2A B-17
- Alphas B24
- Vertigos SBD, but there is already a Solomon livery (PutPut)
- a weathered and battered C47 would be nice , there's the image of "Margie" for example, see picture. Unfortunatly I don't know the unit exactly, only that it's USMC
Now, that I'm here already, what's the actual status of the project? So far, this week I finished the new waterclass part, which was very tedious, but rewarding. It gets rid of those huge blotches of coral reef undergrounds with their annoying repetitive patterns. I tried to model the waterclass after satellite images, and despite the very coarse QMID pattern, which it is bound to, it showed up quite nicely. Then I redrew the landclass of all islands for the third time, and now start to mop up small irregularities like rivers or streets that show up in the ocean (from the revised coastlines), wrong direction of coastlines, and so on. Ahhh, I also added a few naval sites and PT boat bases. That will continue for one or two weeks. After that I will go over the airfields with some cosmetics and then I'll release this thing finally. Way to go.
Cheers,
Mark
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