I haven't done an AFCAD for seaplane bases in a while. Are there still weird rules for getting seaplanes to work as AI in FSX? I seem to remember the taxiways had to be 1 foot wide or something to work.
I haven't done an AFCAD for seaplane bases in a while. Are there still weird rules for getting seaplanes to work as AI in FSX? I seem to remember the taxiways had to be 1 foot wide or something to work.
Yes, it's the same for FSX, except that the taxiways and runway need to have zero width.
I figured it was something like that. Thanks!
:ernae:
Howdy,
a few other things have changed too and it's actually more tricky to get the AI to behave as desired on the ground (in the water) as it was in FS9. If you want to include drive-through parking in your AFCADs I recommend Don Grovestine's document: http://www.members.shaw.ca/cyyj4fs/ It's for land-based airports but the same principals apply and it mentions the specific tricks required for FSX.
Also, our free Victoria+ package as well as the payware Vancouver+ and Tongass X contain AI floatplane files that you could take/study as examples.
Cheers, Holger
Many thanks Holger! Long time no speak!
Have a great New Year!
I think the tutorial is now here:
http://www.fsdeveloper.com/downloads...g_tutorial.pdf
scott s.
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