I had to try out the USS Akron........
Sorry............just a quick pic........
I know its not the right vintage.........but it's a ridged airship...........
and gets one in the airship frame of mind........if not in the ballpark
I had to try out the USS Akron........
Sorry............just a quick pic........
I know its not the right vintage.........but it's a ridged airship...........
and gets one in the airship frame of mind........if not in the ballpark
Code:Set( RAW 1 ) Set( BUF 4096 ) Set( LABELS 9000 ) Set( PATCHES 9000 ) Set( LINBUF 8192 ) Set( MAXPTLST 3000 ) Set( FSVERS 0x0610 ) Area( R ) Perspective RefPoint( nsi :[ -124 ] 0x04 v1= 0 v2= 20 ) ;uName: uOffset: 0x90 IfVarAnd( :L0010A6 0x90 0x08 ) VFileMarker( 100 ) ;uName: uOffset: 0x68 IfVarAnd( :L0010A8 0x68 0x8002 ) Call( :L0010C0 ) RefPoint( nsi :[ -152 ] 0x04 v1= 0 v2= 20 ) SetScaleX( :[ -164 ] 0 0 7 ) PBHCall( :L001156 0x1C )R66C its difficult to trouble shoot with just snippets of code. But since you ask.So, can anybody tell me about some errors in this?
Thanks in advance.
I will add comments to your snip that might help you understand it better
There isn't enough here to tell if the code is sane, But it is unusual to see parts vis before Gen model! I do not think parts vis should be used in ship models.Code:Set( RAW 1 ) Set( BUF 4096 ) ;This section passes Set( LABELS 9000 ) ;some set up instructions Set( PATCHES 9000 ) ;to SCASM.exe Set( LINBUF 8192 ) ;the line buffer setting is most useful, double Set( MAXPTLST 3000 ) ; it if scasm throws line buffer errors Set( FSVERS 0x0610 ) Area( R ) Perspective RefPoint( nsi :[ -124 ] 0x04 v1= 0 v2= 20 ) ; label in this line points to a location 124 bytes before, it doesn't exist! ;uName: uOffset: 0x90 ;Parts vis test IfVarAnd( :L0010A6 0x90 0x08 ) ;jump to Label :L0010A6 if parts "All other" not visible VFileMarker( 100 ) ;uName: uOffset: 0x68 ;Gen model test IfVarAnd( :L0010A8 0x68 0x8002 ) ;jump to Label :L0010A8 if exterior model not shown Call( :L0010C0 ) RefPoint( nsi :[ -152 ] 0x04 v1= 0 v2= 20 ) SetScaleX( :[ -164 ] 0 0 7 ) PBHCall( :L001156 0x1C )
All the info you need can be gleaned from Caleb Flerks site
and if that isn't enough the SCASM docs are here
Book mark these pages!
Try deconstructing a stock ship model and study that.
Thanks Simonu for that info on SCASM it is nice to see the Akron aloft again.
Here is the complete original L44 set of files from the creator...remember we have found some fixes here in this thread so update as you see fit....
http://www.filefront.com/17729501/L44 - Full.ZIP
L44 Full File Set Original
due to the way that this forum site creates url's be sure to copy and past the ENTIRE address of the link if you are saving the address..it WILL work as a hot link but for some reason..it refuses to add the final dash and Full.ZIP for some reason to the text here
Beached Admiral Naval Wargame Society 1978
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Tester of Ships: Sea Trials and Consults
Cris, Aerocrates has several nice observation balloons that can be used as Brit, French, and German.
Tony
My Dad's last words to me were, "Son, an eagle may soar to great heights, but a weasel never gets sucked into a jet engine..."
And then he died...
He was sucked into a jet engine...
ah ha, that is where they are lurking, i had fogotten but i was sure there were some ..thanks to the Lads at Aerocrats for those....now we can go balloon hunting.....thanks a lot for that.
Three versions of the Parseval observation baloons, German, British and French markings. One of the most common baloon types on the Western Front. Using these in missions is tricky so make sure and read the instructions. Last updated 2/8/2007. Size 2.9M
http://www.aerocrate.com/documents/Parseval.zip
Beached Admiral Naval Wargame Society 1978
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Tester of Ships: Sea Trials and Consults
Anyone do any more testing or improvements to the Zepplin? Any Zep Sheds in the making?
Beached Admiral Naval Wargame Society 1978
Admin
3D Worlds and Game Developers Group Linkedin
Tester of Ships: Sea Trials and Consults
If you have the sheds you can make the Tondern Raid. Get a Camel and add a hook to its .cfg and grab HMS Furious18 from cgshipyard....http://www.simviation.com/lair/cfs2shipyard.htm
Its been around for a couple of years now and is quite usable.
regards Collin:ernae:
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