ingame Multiplayer server has no slew is there no way to make the ship start on its back? for space launch?? with out using slew?
ingame Multiplayer server has no slew is there no way to make the ship start on its back? for space launch?? with out using slew?
Thursday, November 27 2014 I Lost My Best Friend My Uncle! He Was Amazing person He was a volunteer For Las Vegas metro Police he will be missed, I Volunteer with him Many Times With LVMPD And USFS
THOMAS CURTIS
Thursday Nov 27th 2014
==Punisher of Arizona == Thin Blue Line
if you start at KTTS (shuttle landing facility)
- and the host has map enabled .....
first climb to 90 degree vertical and pause
... then open the map
and place yourself here ...
N28 36,49'
W80 36,28'
altitude +170
HDG 185
airspeed 145
this will put you right on launch pad 39A...
unpause and we have lift off
i had to figure this one out cause my main server (flightsimnation)
has slewing disabled and crashes enabled - but the map is enabled
or simply climb vertical - pause - and set your altitude just above the ground elevation
good luck
Have you tried with scrape points ? I wonder if they would be enough to allow the plane to really sit on the ground on this vertical position ?
My issue is the "shift-E-2 (or 3)" for detaching the boosters and tank.
I can never seem to hit the right sequencing on the keys to get this to happen. Is there a way to assign the secondary exits to another, single key?
-G-
No, I don't think there's a solution for that in FS without slew, other then a "trick" one.
Like the one that Paul Clawson applied in his FS9 "Pogo" model, where his entire visual model position is controlled by the Flaps axis. Disadvantage however, is that this only works for outside views, not from the VC or Cockpit Views. I also made a control for that for that FS9 Pogo, but that trick doesn't work in FSX. Although I haven't looked for alternatives yet.
Rob
Bookmarks