Mayport_NS coming your way. I'm going to knock out the ships. . .they look too weird and you can place static stuff in those places I'm sure.
Mayport_NS coming your way. I'm going to knock out the ships. . .they look too weird and you can place static stuff in those places I'm sure.
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
How r u getting those tiles?
SBuilderX has a built in Tile server setup. Place your aircraft in the area of the tiles you need in FSX, in SBX tell it to show background, that brings up the satellite map, then click show aircraft and that zero's in on the exact area you're at in FSX. Some additional positioning a few commands to set resolution and presto, you have a photoreal image that will compile with one click to make the photoimage you see in the pic.
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
is SbuilderX an airport design program?
Falcon, im looking into that lake off the RWY at YZF. I might have a solution for you. Mayport_NS fantastic NS and very missed in FSX. Looks good Falcon.
AMD FX 8-Core Black 4.2Ghz, 8G Ram 2TB HD, W8.1 pending W10, ATI R5 2G X2 Crossfire
http://www.canadianarcticfse.com/
Not in the sense that ADE or AFCAD or AFX are. SBX is basically for scenery work. I can remove the old airport boundary and add a new one with excludes and poly's. I can do flattens, add water, produce Islands, things like that. It's not something you can add runways or parking ramps or taxiways like you can with the AFCAD programs.
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
I'll have to check when I get home, but I can probably pony up Mayport Light and St. John's Light. This is another one I did for the VUSN a few years back and I think I still have the models.
YYYYYYYYYYEEEEEEEESSSSSSSSSSSSSS!!! Thank you! Finally someone is doing my base, l cannot thank you enough. That looks amazing. Can seen the gym, and baseball fields and everything. I look forward to this. :ernae:
Steve
FSX Hours: 3000+
Falcon409 you have done it again. What a great scenery base. Now I will start trying to get the buildings done. :ernae:
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d
Current System Specs:
FSX/Accel | Windows10 64bit
Motherboard: MSI760GM-E51(MS-7596)
CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
GPU: NVidia GTX 970 (4GB GDDR5)
Just out of curiosity, are there going to be custom hangars? If you wanted help with the textures I would be more than happy to try to get photo's and such of the hangars. I know my old squadron HSL-46, and HSL-42 had sayings written on the front of the hangar doors. Plus they just built a brand new tower, and left the remains of the old tower on the terminal building. They just took the control tower part with the glass off and capped it with a roof. Other than that the base probably hasn't changed much from when those pictures were taken for the texture. It has basically remained the same since I have been stationed there in early 2004 to the present.
Steve
FSX Hours: 3000+
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