Originally Posted by
gecko
I think 20,000ft may only sometimes be high enough for contrails to generate in the real world.
You are welcome to use fx_vapor_trail from the SJ Spitfires. This one not a particle effect and is more FPS friendly than some that are out there. Note that there is a HighAltSprite section of the textureMagic.ini in the shaders30 folder under which you need to add a line with the name of the texture used by the effect, e.g. "tr_condenstrail_basis1.dds=6300|300" in which 6300 is the altitude in meters at which the contrail begins to appear, and 300 is the number of additional meters above that altitude that it takes before the contrail is seen at full strength.
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