Shrike (Milviz) F-86 Sabre Now Available! - Page 2
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Thread: Shrike (Milviz) F-86 Sabre Now Available!

  1. #26
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    I took some of the wear out of the front panel and darkened it a bit...looks better I think?
    But need to do the rest of the cockpit to match...lot of work...

  2. #27

    Icon14

    Quote Originally Posted by keithb77 View Post
    Click image for larger version. 

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    I took some of the wear out of the front panel and darkened it a bit...looks better I think?
    But need to do the rest of the cockpit to match...lot of work...
    That's an improvement for sure to my eyes anyway

  3. #28
    Quote Originally Posted by keithb77 View Post
    I took some of the wear out of the front panel and darkened it a bit...looks better I think?
    You bet ! Thanks very much for taking the trouble, Keith, well done !

    But need to do the rest of the cockpit to match...lot of work...
    No doubt ! But she sure is worth it, don't you think ? Not only one of the best looking aircraft in MSFS sofar (Ok, a bit less pronounced rivets but that's the rivet counters' business..;-) but she flies so incredibly sweet, doesn't she !

    Looking forward to your VC rework, Keith, thanks a lot again !

  4. #29
    Hello to everyone, I was wondering if any of the old skins made for the ported over original milviz Sabre could be adapted to the new Shrike version, such as this one from Flight Systems
    Thank you
    Attached Thumbnails Attached Thumbnails f86.jpg  

  5. #30
    I tried it with the "Wolfhounds" skin but as you can see , Things don't line up 100%. It needs some more tweeking.
    Also the stencils are now double. But i guess with a little work it can be done.
    snap03493 by Danny Best, on Flickr

  6. #31
    WOW Danny!! Patiently awaiting the final result!

    Priller
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  7. #32
    SOH-CM-2024 Cees Donker's Avatar
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    Quote Originally Posted by Spook48 View Post
    I tried it with the "Wolfhounds" skin but as you can see , Things don't line up 100%. It needs some more tweeking.
    Also the stencils are now double. But i guess with a little work it can be done.
    snap03493 by Danny Best, on Flickr
    I was there last friday with my daughter.


  8. #33
    SOH-CM-2024 Cees Donker's Avatar
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  9. #34
    Wow, Cees...that is COOL-- same tail number and everything!

    Kent

  10. #35
    Haha , and typical Dutch weather i see.

  11. #36
    SOH-CM-2024 Cees Donker's Avatar
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    Quote Originally Posted by Spook48 View Post
    Haha , and typical Dutch weather i see.
    Yes, very typical, but we had a nice day anyway.


    Cees

  12. #37
    Quote Originally Posted by Spook48 View Post
    I tried it with the "Wolfhounds" skin but as you can see , Things don't line up 100%. It needs some more tweeking.
    Also the stencils are now double. But i guess with a little work it can be done.
    snap03493 by Danny Best, on Flickr

    Thank you for the answer

  13. #38
    Quote Originally Posted by lanf77 View Post
    Hello to everyone, I was wondering if any of the old skins made for the ported over original milviz Sabre could be adapted to the new Shrike version, such as this one from Flight Systems
    Thank you
    It does not fit quite. Textures are wrapped with small differences over the new model. I am wating for a paintkit. And hopefully a layered paintkit with UV's will be released. I will then have a look at the old FSX textures ( as I made many of them).
    Here's a RNoAF Sabre that was included in the release of the Shrike model. The image is of the FSX (converted) model, and I want to rework the textures for the MSFS 2020 model. That said, I am very satisfied that we got a native FS 2020 F-86. Thankyou Shrike/Blackbird!




    Gunnar van der Meeren

    MSFS 2020 Standard/AMD Ryzen 9 5900X 3.7-4.8 GHz/Corsair Vengeance LPX DDR4 3200 MHz 64GB/Asus GeForce RTX 3090 TUF OC gaming GDDR6X 24GB



  14. #39
    I was playing around with the rivet ALBEDO texture today and found if I reduced the size of the circles on the RIVET decal 2/3, and put together a new NORMAL and COMP set, the result looks nice on the aluminum liveries. Yes?

    Edit...

    Here's the test result screenshots.

    rivet test 1
    rivet test 2
    Last edited by Fnerg; April 9th, 2024 at 23:01. Reason: Late night, tired, sensless babble.


  15. #40
    Quote Originally Posted by Fnerg View Post
    I was playing around with the rivet ALBEDO texture today and found if I reduced the size of the circles on the RIVET decal 2/3, and put together a new NORMAL and COMP set, the result looks nice on the aluminum liveries. Yes? Edit...Here's the test result screenshots.rivet test 1rivet test 2
    Yes! This is a Yuge improvement. Make it so #1.
    Be yourself. Everyone else is already taken.

  16. #41
    Not sure how to package it. Nothing seems to work other than dropping the files in the main texture folder.


  17. #42
    Quote Originally Posted by Fnerg View Post
    Not sure how to package it. Nothing seems to work other than dropping the files in the main texture folder.
    If I may make a suggestion?

    The "Huff" repaint was sent to the buyers separately as a repaint. You could use that as a "template", copy that folder, drop your files into it and adapt the folder name and aircraft cfg file accordingly? Or am I overlooking something?

    Cheers,

    Priller
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  18. #43
    Quote Originally Posted by Fnerg View Post
    Not sure how to package it. Nothing seems to work other than dropping the files in the main texture folder.

    Maybe take a look in your Community folder, or perhaps download some free mods from Flightsim.to, and see how other devs have packaged
    similar sorts of files, not just for the Sabre, but other planes as well.

  19. #44
    You could try using my Darker Cockpit textures mod as a template - REPLACING textures is different to ADDING textures for a livery, you don't need an aircraft.cfg file but you DO need the folder name to be alphabetically later than the shrike folder, starting with a z usually works.

    I've darkened most of the cockpit now.
    https://flightsim.to/file/72688/shri...ckpit-textures
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  20. #45
    Thanks guys, I'm having a heck of a time trying to make a package work. I'll give it a go Keith thanks.


  21. #46
    Quote Originally Posted by Fnerg View Post
    Thanks guys, I'm having a heck of a time trying to make a package work. I'll give it a go Keith thanks.
    Maybe suggest to the developer the changes you made to the textures with your screenshots? That way they can encorporate them into the next update.
    Be yourself. Everyone else is already taken.

  22. #47
    Quote Originally Posted by keithb77 View Post
    REPLACING textures is different to ADDING textures for a livery, you don't need an aircraft.cfg file but you DO need the folder name to be alphabetically later than the shrike folder, starting with a z usually works.
    Thank you sir! That did the trick. The z in front of the title, never would have thought of that. So bizarre. I'll put it up on FS.TO shortly. Hope you like, it's my first time using Materialize to create the Albedo's companion Complete and Normal maps.

    https://flightsim.to/file/72695/shrike-f-86f-rivet-mod
    Last edited by Fnerg; April 10th, 2024 at 18:52.


  23. #48
    Quote Originally Posted by dvj View Post
    Maybe suggest to the developer the changes you made to the textures with your screenshots? That way they can encorporate them into the next update.
    Thing is, the developer CHOSE to do heavy riveting and a very worn cockpit, they presumably think that they will get more customers with that visual 'warhammer' look.
    We know that in truth it should be less exaggerated...but we're in a minority...

  24. #49
    Quote Originally Posted by keithb77 View Post
    Thing is, the developer CHOSE to do heavy riveting and a very worn cockpit, they presumably think that they will get more customers with that visual 'warhammer' look.
    We know that in truth it should be less exaggerated...but we're in a minority...
    Sad if that's the case. Fnerg's adjustments make it look much less cartoonish. It's a major improvement. Thanks, Fnerg.
    --Brian

    Life is tough. It's tougher if you're stupid.

  25. #50
    Quote Originally Posted by Fnerg View Post
    I was playing around with the rivet ALBEDO texture today and found if I reduced the size of the circles on the RIVET decal 2/3, and put together a new NORMAL and COMP set, the result looks nice on the aluminum liveries. Yes?
    Roger that, Fnerg ! Certainly a lot better, thank you, Sir !

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