Alphasim F3D Skyknight conversion
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Thread: Alphasim F3D Skyknight conversion

  1. #1
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    Alphasim F3D Skyknight conversion

    I just uploaded a P3DV4 native conversion of the old Alphasim F3D for those of you who like early military jets.

    It is a fairly straight conversion as the paintkit download was corrupted so there are no bump maps or specular texturing applied.

    The external fuel tanks are visible when there is fuel assigned to them.

    Hope you enjoy

    Gavin
    Attached Thumbnails Attached Thumbnails Skyknight 2.jpg   Skyknight 1.jpg  

  2. #2
    Hi Gavin
    What others Alphasim conversions do you plan on doing so I don't crossover with yours?
    I was planning on doing a few and its probably best if we don't both do the same ones.

    I've released the C-5 Galaxy and the SAAB Draken so far and I just uploaded the Supermarine Swift which hopefully should show up in the library soon.

    Mark
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    Hi Mark,
    I wasn't actually planning on doing any. I was just messing around and came across the Skyknight for FS9. I liked the look of the aircraft and ported it over to P3D for my own fun.

    I have been playing around with the Lysander but no idea if or when I will get the models finished. Other than that the field is wide open.

    Gavin

  4. #4
    Hello,

    Excellent idea these conversions for fsx/p3d!
    Could you convert Alphasim Westland Lynx (Ah7 and SH14D)?
    Thank you!


    Alain

  5. #5
    Quote Originally Posted by gavinc View Post
    Hi Mark,
    I wasn't actually planning on doing any. I was just messing around and came across the Skyknight for FS9. I liked the look of the aircraft and ported it over to P3D for my own fun.

    I have been playing around with the Lysander but no idea if or when I will get the models finished. Other than that the field is wide open.

    Gavin
    OK thanks Gavin
    I find converting to be quite fun now that I've got it mostly down pat.
    I see you made the drop tanks enable able by fuel weight, I didn't know that was possible with a conversion, I may have to look into that.

    I don't see the Lysander on the Alphasim freeware site, is it still payware? if so be careful about releasing it but by all means do it for your own use.

    I'm only going to release ones that specifically say that there freeware in the readme, some of them although they released them as freeware still say that there payware in the readme so I wont be releasing any of those just in case.

    Mark
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  6. #6
    Quote Originally Posted by alain0568 View Post
    Hello,

    Excellent idea these conversions for fsx/p3d!
    Could you convert Alphasim Westland Lynx (Ah7 and SH14D)?
    Thank you!


    Alain
    Hi Alain

    I'm afraid that the Westland Lynx uses old .gau files for the gauges that wont work in P3D and fixing that is currently above my skill level
    The Future Lynx is doable though so I'll be taking a look at doing that at some point.

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  7. #7
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    Quote Originally Posted by Dangerous Beans View Post
    OK thanks Gavin
    I find converting to be quite fun now that I've got it mostly down pat.
    I see you made the drop tanks enable able by fuel weight, I didn't know that was possible with a conversion, I may have to look into that.

    I don't see the Lysander on the Alphasim freeware site, is it still payware? if so be careful about releasing it but by all means do it for your own use.

    I'm only going to release ones that specifically say that there freeware in the readme, some of them although they released them as freeware still say that there payware in the readme so I wont be releasing any of those just in case.

    Mark
    Hi Mark,
    Curious that the Lysander is no longer on the Virtavia/Alphasim freeware site.
    It is available at Simviation and the readme states "These files are freeware. Please amend/distribute as you see fit."

    However it may be a moot point as the model has automatic flap / slat control that I can't seem to get to work (not even the original model in FS9)

    As for the drop tanks - I was able to isolate those model parts and assign them visibility conditions

    This is the xml I use
    Code:
     <PartInfo>    <Name>custom_vis_External_tank1</Name>
        <Visibility >
    	<Parameter>
            <Code> 
    		       (A:FUEL TANK EXTERNAL1 QUANTITY, Gallons) 0 ==
    			      if{ 0 } 
    				  els{ 100 } 
    		</Code>
          </Parameter>
        </Visibility>
      </PartInfo> 
      
        <PartInfo>
        <Name>custom_vis_External_tank2</Name>
        <Visibility >
    	<Parameter>
            <Code> 
    		       (A:FUEL TANK EXTERNAL2 QUANTITY, Gallons) 0 ==
    			      if{ 0 } 
    				  els{ 100 } 
    		</Code>
          </Parameter>
    This is the code that triggers the visibility of the racks if the weight on the payload station is greater than 10 lb.
    Code:
      <PartInfo>    <Name>custom_vis_Payload_3</Name>
        <Visibility >
    	<Parameter>
            <Code> 
    			(A:Payload Station Weight:3, pounds) 10 &gt; 
    			          if{ 1 } 
    				  els{ 0 } 
    		</Code>
          </Parameter>
        </Visibility>
      </PartInfo>
    Hope this helps

    Gavin

  8. #8
    That is a bit odd about the Lysander but as long as you have the readme I guess it should be OK assuming you get it working.

    I wont even pretend I understand how to use the xml code yet but it's something new to experiment with, I'm sure I'll work it out, thanks.

    Mark
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  9. #9
    Hello Mark,

    -Thank you for your efforts!
    For me, the purpose of conversion was rather towards FSX!
    But ok for the future lynx, at the limit I will change the interior model by another!


    Alain
    -

  10. #10
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    Quote Originally Posted by Dangerous Beans View Post
    That is a bit odd about the Lysander but as long as you have the readme I guess it should be OK assuming you get it working.

    I wont even pretend I understand how to use the xml code yet but it's something new to experiment with, I'm sure I'll work it out, thanks.

    Mark
    Making headway with the Lysander

    As for the xml, add the code into your modeldef.xml and then you can assign the custom visibility codes to model parts.

    Gavin

  11. #11
    Thank Gavin

    Good news on the Lysander, I like recon planes just wish I could find a decent Feisler Storch.

    I think I get it now with the xml, I'm currently working on the MiG-23 so it will be useful for the ventral tank and maybe the weapons on that.

    Maybe your the right person to ask on one other thing I'm having a problem with on the MiG and that's the braking chute.
    It's setup to work on the wings fold key but without a visibility set to it its always deployed, I've tried assigning it to various random visibilitys with no luck except for ground equipment where it deploys when I shup down the engine
    I guess I need a custom visibility for that but I haven't got a clue when it comes to writing xml code.

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    Big thanks to Dangerous Beans, Gavinc, et al working on converting these models. They were gems in their heyday and deserve the new life being breathed into them.

    Pity the Flying Stations Buccaneers are dead in v4. They too were spectacular.

  13. #13
    Mark, no need to upload another conversion of the Alphasim MiG-23, you can find the FSX/P3D MiG-23(AS) FLOGGER X Package (converted by LLS) at Simviation.

    Cheers, Henk.

  14. #14
    Thank you for the Mariner. Always liked the old bird. Only problem is there are no visible props stationary or moving in P3Dv4.5.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  15. #15
    Quote Originally Posted by hschuit View Post
    Mark, no need to upload another conversion of the Alphasim MiG-23, you can find the FSX/P3D MiG-23(AS) FLOGGER X Package (converted by LLS) at Simviation.

    Cheers, Henk.
    Thanks Henk
    I'll take it off the list and am downloading LLS's version now.

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  16. #16
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    Quote Originally Posted by Dangerous Beans View Post
    Maybe your the right person to ask on one other thing I'm having a problem with on the MiG and that's the braking chute.
    It's setup to work on the wings fold key but without a visibility set to it its always deployed, I've tried assigning it to various random visibilitys with no luck except for ground equipment where it deploys when I shup down the engine
    I guess I need a custom visibility for that but I haven't got a clue when it comes to writing xml code.

    Mark
    Hi Mark,
    I know that Henk has directed you to a working conversion of the MIG 23 but here are a couple of visibility conditions that you might find useful in other conversions

    Code:
    <!-- Part invisble when wingfold triggered  -->  
      <PartInfo>
        <Name>custom_vis_Wing_Fold</Name>
        <Visibility >
    	<Parameter>
            <Code> 
    		       (A:FOLDING WING RIGHT PERCENT,percent) 
    			      if{ 0 } 
    				  els{ 100 } 
    		</Code>
          </Parameter>
        </Visibility>
      </PartInfo>  
      
    <!-- Part invisble when tail hook triggered  -->  
      <PartInfo>
        <Name>custom_vis_Tail_hook</Name>
        <Visibility >
    	<Parameter>
            <Code> 
    		       (A:EXIT OPEN:0,percent) 
    			      if{ 0 } 
    				  els{ 100 } 
    		</Code>
          </Parameter>
        </Visibility>
      </PartInfo>
    Hope this helps
    Gavin

  17. #17
    Thanks Gavin

    I've saved them for later use.

    Mark
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