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Thread: CFS3 Terrain Creation - is anyone still around?

  1. #176

  2. #177
    This is an old concept WIP I tried out a while ago. Not great, but it gives the idea.
    thats what I imagine it would look like minus the detail

  3. #178
    Quote Originally Posted by sdsbolt View Post
    sounds good Bob
    Well my fuzzy math didn't work
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  4. #179
    Well my fuzzy math didn't work
    if you get real stuck you can send me the .bil, .ers.... etc and I'll see if I can get past it

  5. #180
    Thank you for the generous offer of your time to help me out. I really appreciate it.

    I was able to pull myself out of the mud, it all boils down to my loss of knowledge. In the Terrains/terrdata folder is a file named png.xml or in the case of stock cfs3, cfs3Europe.xml. That file calls out the necessary file for the terrain files. I failed to change the theater origin coordinates. Once that was done the mesh looks good with gotopo30 (I reverted back to gotopo dems as I knew I was successful in the past with them.) . I am going to back track now and run srtm dems.

    Thanks again Steve.


    Quote Originally Posted by sdsbolt View Post
    if you get real stuck you can send me the .bil, .ers.... etc and I'll see if I can get past it
    Game Rig(Nalu): AMD 4800+ 64x2, Asus A8N-SLI Premium, Silverstone 560W, 1Gx4 Corsair Twin2048, 2x Asus EN7900GTX SLI, 4xWD 74G 10Krpm Sata II RAID0, Audigy 4, Trackir4, ch pedals & yoke, db XPPro x64/Vista
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  6. #181
    The srtm dems are outstanding in the theater. Having trouble right now getting fraps to snap a pic.

    Even that the bil had 17920 columns and rows the following is the ers2tiff command line I used:
    ers2tiff *.ers S7.53375 E149.9688 256 1024 4441 png -917504 -917504 7 7

    I found some old screenshots of sino-china. This is were I hope to be heading with PNG. Right now I can not remember how I did the roads, railroads, airfields by using globalmapper's capabilities.
    Attached Thumbnails Attached Thumbnails rs6.jpg   rs7.jpg   rs5.jpg  
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  7. #182
    Guys, I think it's a lot of hocus pocus you are doing here but I find it nevertheless intriguing and the result wonderful!!

    I hope there will be some tutorial/documentation in the end so others can have a go at this. Please don't let your knowledge disappear, as has happened so often in the past!

    ACC Member, ETO and PTO contributor & librarian

  8. #183
    Member sixstrings5859's Avatar
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    Keep up the good work ! Excited to see work still being done for CFS3 . Not dead yet. Still my favorite WW II air combat sim after all these years. Regards,Scott

  9. #184
    I'll have to agree with Frosty!
    You guys lost me this time.

    I recently found in my d/l files, released in 2015, an 860mb download called:
    -> CFS3_PTO_RS_sino-beta-1.1_update <-
    I ran it, modded the batch file and, oh yes, TERRAIN
    Click image for larger version. 

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  10. #185
    That's great. I am afraid I have lost that update from my hard drive. It would be wonderful if you can upload that and make it available again. Clive is working on publishing a standalone Sino-China theater by separating the RS files.
    So what ever you can do would be appreciated.
    Bob


    Quote Originally Posted by FireStorm II View Post
    I'll have to agree with Frosty!
    You guys lost me this time.

    I recently found in my d/l files, released in 2015, an 860mb download called:
    -> CFS3_PTO_RS_sino-beta-1.1_update <-
    I ran it, modded the batch file and, oh yes, TERRAIN
    Click image for larger version. 

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ID:	94062 Click image for larger version. 

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  11. #186
    I will definitely have to get this to you and Clive. I thought of 'CFS3 Other Add-ons\Betas'
    but it seems that it's over the 715 mb limit, but I'll find some way.

  12. #187
    SOH-CM-2023 mongoose's Avatar
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    mediafire?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  13. #188
    That's great news! Much appreciated. That update was available to the test team and unfortunately I believe it was never made available to the community. So your copy is gold that has been kept safely in your possession. Yes mediafire and dropbox are some hosting or file sharing websites.
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  14. #189
    Anyone know how the hydpoly_bridges.txt, hydlines_bridges.txt, etc work with mkglobe.exe? Looks like a bunch of coordinates for what I assume are bridges but I can find no documentation.

  15. #190
    Unknown territory. I haven't a clue. Must be a shortcut to add bridges to the global layer rather than single entries into the gl file

    You also have bridgedesc.txt which may be a description of the different bridges. ??????

    Quote Originally Posted by sdsbolt View Post
    Anyone know how the hydpoly_bridges.txt, hydlines_bridges.txt, etc work with mkglobe.exe? Looks like a bunch of coordinates for what I assume are bridges but I can find no documentation.
    Game Rig(Nalu): AMD 4800+ 64x2, Asus A8N-SLI Premium, Silverstone 560W, 1Gx4 Corsair Twin2048, 2x Asus EN7900GTX SLI, 4xWD 74G 10Krpm Sata II RAID0, Audigy 4, Trackir4, ch pedals & yoke, db XPPro x64/Vista
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  16. #191

    Sino-beta-1.1

    O.K. Mediafire:

    https://www.mediafire.com/file/qriho...pdate.zip/file

    I believe this link will only last two weeks....and I'm wondering where I
    might have gotten my copy...maybe an old grizzly bear...

  17. #192
    Thank you so much. Yup Grizz was in charge of testing and helping put together the packages. He really contributed a lot to this community.

    Thanks again. There is a massive amount of work that will be helpful in adding to the RS theaters.

    Quote Originally Posted by FireStorm II View Post
    O.K. Mediafire:

    https://www.mediafire.com/file/qriho...pdate.zip/file

    I believe this link will only last two weeks....and I'm wondering where I
    might have gotten my copy...maybe an old grizzly bear...
    Game Rig(Nalu): AMD 4800+ 64x2, Asus A8N-SLI Premium, Silverstone 560W, 1Gx4 Corsair Twin2048, 2x Asus EN7900GTX SLI, 4xWD 74G 10Krpm Sata II RAID0, Audigy 4, Trackir4, ch pedals & yoke, db XPPro x64/Vista
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  18. #193

    KB Size limit for water pol files?

    Steve what was your kb size of you water .pol file? I am creating ~2300kb file.

    Assuming I am correct in my command line parameters I am having trouble making water. I am wondering if there is a size limit to the water that can be created with one pol file.

    I noticed in the RS Sino China I had broken up the ocean water into different areas. I do not remember the reason for doing that. I wish I still had those make-water .bat files
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  19. #194
    Bob,

    my cfs3hyp.zip file is 1892kb while my .pol fil is 860kb .I made a smaller theater than yours and i simplified the water shapes.


    I know the total coverage area can be larger than the cfs3 map as I once tested a simplified water mask that covered the stock area and then farther east. I am not sure if there is a limit to how complex(# of vertices) the shapes can be be??

  20. #195
    Thanks Steve for the info. Your words suggested that I simplify and smooth the vertices of the islands. I was still getting no errors of invalid geometry in qgis, but still not getting any water files. I started to delete minor islands and islands that I knew were out of the theater boundries. From 730 islands down to 384 islands. Finally got water files.

    However water is still not showing up. I hate to ask, but what files are needed to be changed to make sure the water shows up?

    Quote Originally Posted by sdsbolt View Post
    Bob,

    my cfs3hyp.zip file is 1892kb while my .pol fil is 860kb .I made a smaller theater than yours and i simplified the water shapes.


    I know the total coverage area can be larger than the cfs3 map as I once tested a simplified water mask that covered the stock area and then farther east. I am not sure if there is a limit to how complex(# of vertices) the shapes can be be??
    Game Rig(Nalu): AMD 4800+ 64x2, Asus A8N-SLI Premium, Silverstone 560W, 1Gx4 Corsair Twin2048, 2x Asus EN7900GTX SLI, 4xWD 74G 10Krpm Sata II RAID0, Audigy 4, Trackir4, ch pedals & yoke, db XPPro x64/Vista
    HTPC(BossHog): Intel P3.0GHz Prescott E, Asus P4P800-E Deluxe, Toughpower 700W, 1Gx2 Samsung DDR, AOpen 6600GT AGP, 2x80G IDESeagate Cavier RAID1, HighPoint Rocket Raid 2220, 6x 400G Sata Seagate Baracuda Raid5, 2x500g Seagate JBOD, XP Media Center 2005

  21. #196
    Yeah, now I remember I had to remove some small islands to get it to work.


    As you probably know you have to put all your hyp and cell.idx files in a zipped archive named cfs3hyp.zip which is then placed in your terrains folder , replacing the old one. Delete cfs3hyp.zx if it exists. I dont compress cfs3hyp.zip but maybe you can? Cfs3 is pretty picky about the cfs3hyp.zip and hyl file name and locations unlike the terrain mesh files.

  22. #197
    Thanks Steve. Not compressing the zip file worked. 6 days running the make water .bat file. This probably would have been my last day of trying to get good water files. Probably would have put it away for a few weeks and clear my head.

    Qgis was helpful in finding invalid geometries, although the Qgis fixing geometry process was hit or miss at times. In the end fixing manually in the shp file worked out the best. I guess I just was real lucky 12 years ago with not having the Qgis tools to verify validity of the shp files.

    Quote Originally Posted by sdsbolt View Post
    Yeah, now I remember I had to remove some small islands to get it to work.


    As you probably know you have to put all your hyp and cell.idx files in a zipped archive named cfs3hyp.zip which is then placed in your terrains folder , replacing the old one. Delete cfs3hyp.zx if it exists. I dont compress cfs3hyp.zip but maybe you can? Cfs3 is pretty picky about the cfs3hyp.zip and hyl file name and locations unlike the terrain mesh files.
    Game Rig(Nalu): AMD 4800+ 64x2, Asus A8N-SLI Premium, Silverstone 560W, 1Gx4 Corsair Twin2048, 2x Asus EN7900GTX SLI, 4xWD 74G 10Krpm Sata II RAID0, Audigy 4, Trackir4, ch pedals & yoke, db XPPro x64/Vista
    HTPC(BossHog): Intel P3.0GHz Prescott E, Asus P4P800-E Deluxe, Toughpower 700W, 1Gx2 Samsung DDR, AOpen 6600GT AGP, 2x80G IDESeagate Cavier RAID1, HighPoint Rocket Raid 2220, 6x 400G Sata Seagate Baracuda Raid5, 2x500g Seagate JBOD, XP Media Center 2005

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