CFS3 Terrain Creation - is anyone still around? - Page 3
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  1. #51
    SOH-CM-2024 Pat Pattle's Avatar
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    Quote Originally Posted by rbp71854 View Post
    Well done, you are well on your way to creating a new theater of operations.
    Bob, in the RS install are a few theatres "under construction", were any of those ever started?



    There are tantalising alt_map images in the folders!



    Nice to see your still around, even as an observer and to encourage others.

    Edit - there are a number of Terrain folders which include data, are these actual theatres?

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  2. #52
    I've never gotten PTO Rising Sun to run to my satisfaction, so I stay in old Solomons PTO to get my Pacific fix. This looks very exciting!

  3. #53
    Quote Originally Posted by Pat Pattle View Post
    Bob, in the RS install are a few theatres "under construction", were any of those ever started?



    There are tantalising alt_map images in the folders!



    Nice to see your still around, even as an observer and to encourage others.

    Edit - there are a number of Terrain folders which include data, are these actual theatres?
    Yes all the theaters were started and were at different levels of completion. Pearl Harbor was the most complete. The Sino portion I spent most of the time and effort flushing that out with airfields, water, cities, and I spent a considerable amount of time working the Formosa infrastructure.

    I am not sure my most uptodate revision was published, it was sent to be released but not sure that it was.

    Pity I tried to get someone to take over and continue the effort but to no avail. The vast majority of my data is lost with only a few random files and folders left.
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  4. #54
    SOH-CM-2024 Pat Pattle's Avatar
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    Pity I tried to get someone to take over and continue the effort but to no avail.
    I've spent a couple of hours installing the files to make a standalone Sino install. It's nearly there and once up and running will be taking a close look at what needs doing to maybe take it forward. I can see how many hours have already gone into it, amazing!

    Cheers, Clive
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  5. #55
    Quote Originally Posted by Pat Pattle View Post
    I've spent a couple of hours installing the files to make a standalone Sino install. It's nearly there and once up and running will be taking a close look at what needs doing to maybe take it forward. I can see how many hours have already gone into it, amazing!

    Cheers, Clive
    That's very promising. There are a lot of items that people created and contributed to the theater. Somewhere in the sino install you will find the Temple/Shrine that you created as well.

    This is a screenshot of my sino addon airfield folder. Let me know if it matches with your install.
    Click image for larger version. 

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  6. #56

    Most complete Sino Update

    The folowing photos should show if you have the most complete sino update I did. I like Global Mapper because I could place topos and city maps onto the terrain and insert them into the global layer.
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    Clive here is the global layer csv that I have as most uptodate. Iam vey happy that you and others may want to continue on with this effort. Feel free to modify and improve my initial efforts.
    Attached Files Attached Files
    Last edited by rbp71854; January 18th, 2024 at 15:39.
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  7. #57
    tried different setting on mesh creation tools but still getting roughly same level of detail in game . Mesh take longer to generate so its possible my CFS3 settings just cant display the improvement.
    Attached Thumbnails Attached Thumbnails azore6.jpg  

  8. #58
    I wonder if the meshbuilderbudgets.xml needs adjusted for the more detailed mesh?

  9. #59
    I spent a lot of time a couple of years ago, and found that I could never get the finer mesh to display right. It has to do with some hard coded LOD function, so at certain distances it just reverts to the default.
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  10. #60
    I wonder if the meshbuilderbudgets.xml needs adjusted for the more detailed mesh?
    maybe, but I don't know how it works?

  11. #61
    I'd forgotten that it was altitude dependent, and related to using AnKor's Shaders.

    https://www.sim-outhouse.com/sohforu...=1#post1300494
    US Army, Major, Ret.

    Service To The Line,
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    US Army Ordnance Corps.

  12. #62
    This I believe was only a lighting issue, and is fixed in a version of the shaders I am testing.

  13. #63
    Great news!
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  14. #64
    Just roughing in different landclasses with MW LCF_View . One could spend a lot of time trying to get a good look.
    Attached Thumbnails Attached Thumbnails azore7.jpg  

  15. #65
    same, but with JB scenery instead of stock
    Attached Thumbnails Attached Thumbnails azore8.jpg  

  16. #66
    That is looking really really great Steve.
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  17. #67
    That is looking really really great Steve.
    thanks! and thank you for the build info you kept for all these years

  18. #68
    Quote Originally Posted by sdsbolt View Post
    thanks! and thank you for the build info you kept for all these years
    Iam afraid that most of my dem data and bat files are lost. I have been trying to use Disk Drill to recover more data but so far not much success.

    I have found a photo of GM screenshot of terrain creation
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    and some photos of flattening of elevation that you may find that you need to do.
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  19. #69

    Test of my Global Mapper favorites folder URLS

    Following is a zip file of my global mapper favorites for creation of Rising Sun. The urls include historical maps, topos, etc and articles.

    Clive especially the Perry-Castaneda Library Collection was very helpful in creating China.

    Steve You will also find info of the Azores if you are still creating that theater.

    I have tested the zip file and it will create a folder of urls that you will be able to use. There some dead urls that probably don't exist any more or have changed.


    Attached Files Attached Files
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  20. #70
    Steve You will also find info of the Azores if you are still creating that theater.
    thank you I will look at that as I have some interest. I probably won't develop this theater any further as I was only using it to test the terrain tools.

  21. #71
    a go with a smallish map to see if I learned anything
    Attached Thumbnails Attached Thumbnails qgisdem.jpg  

  22. #72
    SOH-CM-2023 mongoose's Avatar
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    Seems a lot of painstaking work.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  23. #73
    Seems a lot of painstaking work.
    this part is easy. water shape can be a bit of work.

  24. #74
    Quote Originally Posted by sdsbolt View Post
    this part is easy. water shape can be a bit of work.
    Yea, an understatement.

    Careful with your wrist too many mouse clicks will cause damage.

    If you have a pen use that rather than the mouse.
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  25. #75
    too many mouse clicks
    Attached Thumbnails Attached Thumbnails baltic.jpg  

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