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Thread: P3d v6

  1. #76
    Quote Originally Posted by blaunarwal View Post
    Is there a tutorial for creating pbr textures?
    Indeed, would be nice to have one indicated the required steps in MCX!

    Cheers

    Paul

  2. #77
    I'll do one. I've been at it since P3Dv4.4 in 2018! It'll take a few days. The main challenges are not in the MCX materials conversion but in constructing the metallic textures. You need a painting app which will allow you to manipulate channels - not all do. I've invested in Photoshop by subscription - this is my hobby after all so worth it to me! This is my latest effort - the old FS9 A2A P-47N, converted to FSX many years ago and now to PBR.

    Click image for larger version. 

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    Makes a helluva difference even on an old bird like this!

    DaveQ
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  3. #78
    I've put a tutorial in the library just now.

    http://www.sim-outhouse.com/sohforum...d=222&id=30283

    Please remember all conversions are personal and cannot be published without the original authors' consent.

    DaveQ
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  4. #79

    Smile

    Quote Originally Posted by DaveQ View Post
    I've put a tutorial in the library just now.

    http://www.sim-outhouse.com/sohforum...d=222&id=30283

    Please remember all conversions are personal and cannot be published without the original authors' consent.

    DaveQ
    Thank you very much Dave - much appreciated!

    Always been impressed how your PBR conversions have turned out, and look forward to having a crack myself.

    Cheers

    Paul

  5. #80
    Quote Originally Posted by DaveQ View Post
    I've put a tutorial in the library just now.

    http://www.sim-outhouse.com/sohforum...d=222&id=30283

    Please remember all conversions are personal and cannot be published without the original authors' consent.

    DaveQ
    Hi Dave.

    Very very thanks.


    In my case
    Material data

    Metallic has occlusion False
    Metallic has reflectance False

    Smoothness 1

    Smoothness source Metallic Alpha

    PBR texture B chennel is black.


    Metallic has ....... I think, It is PBR texture R chennel ???



    goodyzero

  6. #81
    Yes, red is the metallic channel; with your set up green should be white (no AO) and blue should be black.

    DaveQ
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

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