Flyingironsimulations, major update (V1.4.0) Spitfire
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  1. #1

    Flyingironsimulations Spitfire IX, major update (V1.4.0)

    New update of there Spitfire is out.

    https://flyingironsimulations.com/bl...-1-4-0-is-here


    Full changelog 1.4.0:
    Flight Model

    • Flying under a bridge detected, now prevents destroying the prop
    • Increased rudder authority in flight
    • Tuned prop drag
    • Adjusted static height
    • Adjusted MP power at 2000RPM to meet RAF target
    • Increased flap deploy pitch down effect
    • Increased yaw forces

    Ground Handling

    • Added authentic rudder-controlled differential braking
    • Increased wheel brake power
    • Improved gear suspension

    Sound

    • Complete overhaul of Merlin engine sounds. Exterior now has 3 unique sound cones (rear, prop & left/right).
    • Interior cockpit sounds updated
    • Remade prop sounds. Added exhaust sounds.
    • Complete overhaul of flyby sound processing.
    • Remade pitch curves and transitions for all engine tracks to be smoother and synchronised across tracks.
    • Added new engine start sounds (exterior exhaust + interior canopy open)
    • Added new distance attenuation models (cockpit + exterior)
    • Updated cockpit + exterior reverb models
    • Updated AI/Multiplayer sounds with the new sounds
    • Fixed AI/Multiplayer Spitfires not audible from inside cockpit
    • Rebalanced & improved wind sounds
    • Corrected wing creaking volume spike
    • Fixed fuel pump attenuation
    • Rebalanced all sounds
    • Pitch trim foley adjusted

    Systems

    • Added optional accelerometer
    • Increased coolant temp rise
    • Added oil & coolant initial temperatures for hot starts
    • Updated Instrument Cam #9

    Visual Model

    • Redesigned cockpit spot lighting
    • Low Fuel Pressure and Gear Indicator lights now emit a subtle ambient light
    • Redesigned exterior lighting
    • Fixed oil temperature gauge face
    • Added throttle lever vibrations
    • Widened ASI needle

    Tablet

    • Added ASI MPH/KTS toggle option
    • Added accelerometer gauge toggle option
    Last edited by mgr; May 15th, 2023 at 07:09.

  2. #2
    Member IanHenry's Avatar
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    Fascinating video's on that site, you really couldn't get a better recommendation than that

  3. #3
    It was ok before and now itīs even better !

  4. #4
    The latest update is just brilliant. The Flyingironsimulations Spitfire is now probably the first and only aircraft in MSFS that flies and handles like the real thing.

    True braking behaviour and handling. During my real world training on a simple taildragger I learned to keep the stick fully back to keep the tail on the ground. Lacking to do so, especially during braking will result in a prop strike or worse. The take-off roll is perfectly controllable if done properly, also with crosswind. And WINGDIP, yes finally a proper wingdip on torque during take off.

    If you think Flyingironsimulation got it wrong, too difficult? Think again, it is you: the simulation pilot who has to learn proper flying techniques. I hope als the other Flyingironsimulations aircraft will reach the same level of perfection. And maybe a seperate payware module that could be installed in other warbirds like the AH Spitfire Mk I and P51-D?

    Love it, love it!

    Paul
    Last edited by ftl818; May 16th, 2023 at 11:52.

  5. #5
    I like the way this new version handles but I have some concerns with the sounds... to me v1.3.1 was a much better one on that subject.

  6. #6
    I gotta say when FlyingIron first announced the Spitfire, my inital reaction was "ugh, X-Plane portover, probably going to be really mediocre."

    Boy did I call that wrong! Their planes are among the best on MSFS.

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