shj_barge
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Thread: shj_barge

  1. #1

    shj_barge

    While experimenting, I discovered that the shj_barge damage boxes are about twice the size of the model!!
    The original damage boxes are 100m long x 20m wide x 7.5m above the water, giving an easy target and explaining why damage effects seemed to be well above and astern of the barge.

    The barge is actually about 35m long x 6m wide x 2.5m above the water.

    this .dp below should be much better aligned with the visual model;



    [BOXES]
    box.0=%box_name.0%,-3.0,1.3,7.01,3.0,2.5,11.49
    box.1=%box_name.1%,-3.1,1.3,0,3.1,2.5,7
    box.2=%box_name.2%,-3.2,1.3,-6.99,3.2,2.5,-0.01
    box.3=%box_name.3%,-3.1,1.3,-14,3.1,2.5,-7
    box.4=%box_name.4%,-3.0,1.3,-17.99,3.0,2.5,-13.99
    box.5=%box_name.5%,0.01,-2,-3.37,3.3,1.29,14.5
    box.6=%box_name.6%,0.0,-2,-3.37,-3.2,1.29,14.5
    box.7=%box_name.7%,-0.01,-2,-21,-3.20,1.29,-3.38
    box.8=%box_name.8%,0.0,-2,-21,3.3,1.29,-3.38
    box.9=%box_name.9%,-1,1.3,11.5,1,3.3,13.5
    box.10=%box_name.10%,-1,1.3,-20,1,3.3,-18


    [SYSTEMS]
    system.0=%system_name.0%,2000,-1
    system.1=%system_name.1%,2000,-2
    system.2=%system_name.2%,2000,-3
    system.3=%system_name.3%,2000,-4
    system.4=%system_name.4%,2000,-5
    system.5=%system_name.5%,1500,-6
    system.6=%system_name.6%,1500,-7
    system.7=%system_name.7%,1500,-8
    system.8=%system_name.8%,1500,-9
    system.9=%system_name.9%,200,-10
    system.10=%system_name.10%,200,-11
    system.11=%system_name.11%,200,-12
    system.12=%system_name.12%,200,-13
    system.13=%system_name.13%,200,-14
    system.14=%system_name.14%,50,45
    system.15=%system_name.15%,50,3
    system.16=%system_name.16%,50,57


    [BOXMAPS.0]
    ; Box = deck_for_5
    boxmap.0=80,-1
    boxmap.1=20,-10


    [BOXMAPS.1]
    ; Box = deck_mid_6
    boxmap.0=80,-2
    boxmap.1=20,-11


    [BOXMAPS.2]
    ; Box = deck_mid_7
    boxmap.0=80,-3
    boxmap.1=20,-12


    [BOXMAPS.3]
    ; Box = deck_mid_8
    boxmap.0=80,-4
    boxmap.1=20,-13


    [BOXMAPS.4]
    ; Box = engine_room
    boxmap.0=100,3


    [BOXMAPS.5]
    ; Box = hull_for_1
    boxmap.0=100,-6


    [BOXMAPS.6]
    ; Box = hull_for_2
    boxmap.0=100,-7


    [BOXMAPS.7]
    ; Box = hull_port_4
    boxmap.0=100,-8


    [BOXMAPS.8]
    ; Box = hull_star_3
    boxmap.0=100,-9


    [BOXMAPS.9]
    ; Box = gun
    boxmap.0=100,45


    [BOXMAPS.10]
    ; Box = tail_gun
    boxmap.0=100,45


    [EFFECTS.0]
    ; System = deck_for_5
    effect.0=10,LIBRARY,,
    effect.1=30,LIBRARY,fx_ship_s,
    effect.2=50,LIBRARY,fx_ship_m,
    effect.3=70,LIBRARY,fx_ship_l,
    effect.4=100,LIBRARY,fx_airexpl_l,


    [EFFECTS.1]
    ; System = deck_mid_6
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=30,LIBRARY,fx_ship_s,
    effect.2=50,LIBRARY,fx_ship_m,
    effect.3=70,LIBRARY,fx_ship_l,
    effect.4=100,LIBRARY,fx_guns,


    [EFFECTS.2]
    ; System = deck_mid_7
    effect.0=10,LIBRARY,,
    effect.1=30,LIBRARY,fx_ship_s,
    effect.2=50,LIBRARY,fx_ship_m,
    effect.3=70,LIBRARY,fx_ship_l,
    effect.4=100,LIBRARY,fx_airexpl_l,


    [EFFECTS.3]
    ; System = deck_mid_8
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=30,LIBRARY,fx_ship_s,
    effect.2=50,LIBRARY,fx_ship_m,
    effect.3=70,LIBRARY,fx_ship_l,
    effect.4=100,LIBRARY,fx_airexpl_l,


    [EFFECTS.4]
    ; System = deck_mid_9
    effect.0=10,LIBRARY,fx_smkpuff_s ,
    effect.1=30,LIBRARY,fx_ship_s,
    effect.2=50,LIBRARY,fx_ship_m,
    effect.3=70,LIBRARY,fx_ship_l,
    effect.4=100,LIBRARY,fx_guns,


    [EFFECTS.5]
    ; System = hull_for_1
    effect.0=30,LIBRARY,fx_smkpuff_m,
    effect.1=60,LIBRARY,fx_wtrexpl_m,
    effect.2=80,LIBRARY,fx_wtrexpl_l,
    effect.3=100,LIBRARY,fx_guns,
    effect.4=100,SINK,2,


    [EFFECTS.6]
    ; System = hull_for_2
    effect.0=30,LIBRARY,fx_smkpuff_s,
    effect.1=60,LIBRARY,fx_wtrexpl_m,
    effect.2=80,LIBRARY,fx_wtrexpl_l,
    effect.3=100,LIBRARY,fx_guns,
    effect.4=100,SINK,2,


    [EFFECTS.7]
    ; System = hull_port_4
    effect.0=30,LIBRARY,fx_smkpuff_s,
    effect.1=60,LIBRARY,fx_wtrexpl_m,
    effect.2=80,LIBRARY,fx_wtrexpl_l,
    effect.3=100,LIBRARY,fx_airexpl_l,
    effect.4=100,SINK,3,


    [EFFECTS.8]
    ; System = hull_star_3
    effect.0=30,LIBRARY,fx_smkpuff_s,
    effect.1=60,LIBRARY,fx_wtrexpl_m,
    effect.2=80,LIBRARY,fx_wtrexpl_l,
    effect.3=100,LIBRARY,fx_airexpl_l,
    effect.4=100,SINK,4,


    [EFFECTS.9]
    ; System = deck_for_5_sinker
    effect.0=100,SINK,2,


    [EFFECTS.10]
    ; System = deck_mid_6_sinker
    effect.0=100,SINK,,


    [EFFECTS.11]
    ; System = deck_mid_7_sinker
    effect.0=100,SINK,,


    [EFFECTS.12]
    ; System = deck_mid_8_sinker
    effect.0=100,SINK,,


    [EFFECTS.13]
    ; System = deck_mid_9_sinker
    effect.0=100,SINK,,


    [EFFECTS.14]
    ; System = Gun
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,


    [EFFECTS.15]
    ; System = Engine
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,


    [EFFECTS.16]
    ; System = Tail_Gun
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,


    [GUNSTATIONS]
    ; Gun
    gunstation.0=0,45,1,0.15,839,2,0.01,500,2,100,1d1* 4,0,4.0,14.5,-40,0,0,-180,180,45,-45,1.6
    ; Gun
    gunstation.1=0,57,1,0.15,839,2,0.01,500,2,100,1d1* 4,0,4.0,-21.0,-40,0,180,-180,180,45,-45,1.6


    [guns.0]
    gun.0=1000,0,0,0,0,0,1,1000


    [guns.1]
    gun.0=1000,0,0,0,0,0,1,1000






    [MISC_DATA]
    unit_family=5
    category=19
    allegiance=4
    min_speed=0
    cruise_speed=30
    max_speed=26
    entered_service=12/1/41


    [EXTRA.0]
    location=0,0,14.5
    effect=fx_wake_s


    [EXTRA.1]
    location=0,0,-20.7
    effect=fx_stern_s


    [STRINGS]
    "box_name.0"=deck_for_5
    "box_name.1"=deck_mid_6
    "box_name.2"=deck_mid_7
    "box_name.3"=deck_mid_8
    "box_name.4"=engine_room
    "box_name.5"=hull_for_1
    "box_name.6"=hull_for_2
    "box_name.7"=hull_port_4
    "box_name.8"=hull_star_3
    "box_name.9"=gun
    "system_name.0"=deck_for_5
    "system_name.1"=deck_mid_6
    "system_name.2"=deck_mid_7
    "system_name.3"=deck_mid_8
    "system_name.4"=deck_mid_9
    "system_name.5"=hull_for_1
    "system_name.6"=hull_for_2
    "system_name.7"=hull_port_4
    "system_name.8"=hull_star_3
    "system_name.9"=deck_for_5_sinker
    "system_name.10"=deck_mid_6_sinker
    "system_name.11"=deck_mid_7_sinker
    "system_name.12"=deck_mid_8_sinker
    "system_name.13"=deck_mid_9_sinker
    "system_name.14"=Gun
    "system_name.15"=Engine
    "system_name.16"=Tail_Gun


    ; DPED Version 1.21

  2. #2
    attached shows the size of the original damage boxes in relation to the barge!Click image for larger version. 

Name:	shj_barge_original_dp_box.jpg 
Views:	22 
Size:	59.6 KB 
ID:	89695

  3. #3
    Also, it looks like the barge is going backwards

  4. #4
    and hopefully, this (below) should be an improvement for the shj_torpedo_boat.dp file
    The original has damage boxes that are a fair bit larger (mostly higher) and so a bit too easy to hit, so I've tidied the box dimensions up, but also I noticed that things didn't match up between the systems and gunstations. There was a 25mm defined as a 5", and then an extra 25mm chucked in to the systems names, but not given a system number, and the 25mm in the gunstation was given a system tag that didn't exist.

    [BOXES]
    box.0=%box_name.0%,-2.90,1.51,-40.10,2.90,3.40,-26.25
    box.1=%box_name.1%,-2.20,4.01,26.96,2.20,5.00,40.50
    box.2=%box_name.2%,-2.90,1.51,-13.95,2.90,3.40,-0.51
    box.3=%box_name.3%,-2.90,1.51,-26.24,2.90,3.40,-13.96
    box.4=%box_name.4%,-2.50,4.01,15.51,2.50,6.00,26.81
    box.5=%box_name.5%,-2.50,4.01,7.25,2.50,9.58,15.50
    box.6=%box_name.6%,-2.90,1.51,-0.50,-0.01,7.80,6.98
    box.7=%box_name.7%,0.01,1.51,-0.50,2.90,7.80,6.98
    box.8=%box_name.8%,0.01,-3.57,7.01,2.80,4.00,40.50
    box.9=%box_name.9%,-2.80,-3.57,7.01,-0.01,4.00,40.50
    box.10=%box_name.10%,-2.90,-3.57,-15.50,-0.01,1.50,7.00
    box.11=%box_name.11%,-2.90,-3.57,-40.10,-0.01,1.50,-15.51
    box.12=%box_name.12%,0.01,-3.57,-15.50,2.90,1.50,7.00
    box.13=%box_name.13%,0.01,-3.57,-40.10,2.90,1.50,-15.51
    box.14=%box_name.14%,-1.5,3.41,-7.80,1.5,5.60,-4.80


    [SYSTEMS]
    system.0=%system_name.0%,1000,-1
    system.1=%system_name.1%,1000,-2
    system.2=%system_name.2%,1000,-3
    system.3=%system_name.3%,1000,-4
    system.4=%system_name.4%,1000,-5
    system.5=%system_name.5%,1000,-6
    system.6=%system_name.6%,1000,-7
    system.7=%system_name.7%,1000,-8
    system.8=%system_name.8%,2500,-9
    system.9=%system_name.9%,2500,-10
    system.10=%system_name.10%,2500,-11
    system.11=%system_name.11%,2500,-12
    system.12=%system_name.12%,2500,-13
    system.13=%system_name.13%,2500,-14
    system.14=%system_name.14%,300,-15
    system.15=%system_name.15%,75,-16
    system.16=%system_name.16%,300,-17
    system.17=%system_name.17%,300,-18
    system.18=%system_name.18%,75,-19
    system.19=%system_name.19%,750,-20
    system.20=%system_name.20%,750,-21
    system.21=%system_name.21%,750,-22
    system.22=%system_name.22%,750,-23
    system.23=%system_name.23%,750,-24
    system.24=%system_name.24%,750,-25
    system.25=%system_name.25%,750,-26
    system.26=%system_name.26%,750,-27


    [BOXMAPS.0]
    ; Box = deck_aft_14
    boxmap.0=60,-1
    boxmap.1=20,-18
    boxmap.2=20,-20


    [BOXMAPS.1]
    ; Box = deck_for_7
    boxmap.0=80,-2
    boxmap.1=20,-21


    [BOXMAPS.2]
    ; Box = deck_mid_12
    boxmap.0=70,-3
    boxmap.1=30,-22


    [BOXMAPS.3]
    ; Box = deck_mid_13
    boxmap.0=60,-4
    boxmap.1=20,-17
    boxmap.2=20,-23


    [BOXMAPS.4]
    ; Box = deck_mid_8
    boxmap.0=60,-5
    boxmap.1=20,-15
    boxmap.2=20,-24


    [BOXMAPS.5]
    ; Box = deck_mid_9
    boxmap.0=80,-6
    boxmap.1=20,-25


    [BOXMAPS.6]
    ; Box = deck_port_11
    boxmap.0=80,-7
    boxmap.1=20,-26


    [BOXMAPS.7]
    ; Box = deck_star_10
    boxmap.0=80,-8
    boxmap.1=20,-27


    [BOXMAPS.8]
    ; Box = hull_for_1
    boxmap.0=100,-9


    [BOXMAPS.9]
    ; Box = hull_for_2
    boxmap.0=100,-10


    [BOXMAPS.10]
    ; Box = hull_port_4
    boxmap.0=100,-11


    [BOXMAPS.11]
    ; Box = hull_port_6
    boxmap.0=100,-12


    [BOXMAPS.12]
    ; Box = hull_star_3
    boxmap.0=100,-13


    [BOXMAPS.13]
    ; Box = hull_star_5
    boxmap.0=100,-14


    [BOXMAPS.14]
    ; Box = AA_Guns
    boxmap.0=50,-16
    boxmap.1=50,-19




    [EFFECTS.0]
    ; System = deck_aft_14
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=30,LIBRARY,fx_ship_s,
    effect.2=50,LIBRARY,fx_ship_l,
    effect.3=70,LIBRARY,fx_ship_l,
    effect.4=100,LIBRARY,fx_airexpl_m,


    [EFFECTS.1]
    ; System = deck_for_7
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=30,LIBRARY,fx_ship_m,
    effect.2=50,LIBRARY,fx_ship_m,
    effect.3=70,LIBRARY,fx_ship_l,
    effect.4=100,LIBRARY,fx_airexpl_m,


    [EFFECTS.2]
    ; System = deck_mid_12
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=30,LIBRARY,fx_ship_m,
    effect.2=50,LIBRARY,fx_ship_l,
    effect.3=70,LIBRARY,fx_ship_l,
    effect.4=100,LIBRARY,fx_airexpl_l,


    [EFFECTS.3]
    ; System = deck_mid_13
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=30,LIBRARY,fx_ship_s,
    effect.2=50,LIBRARY,fx_ship_m,
    effect.3=70,LIBRARY,fx_ship_l,
    effect.4=100,LIBRARY,fx_airexpl_m,


    [EFFECTS.4]
    ; System = deck_mid_8
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=30,LIBRARY,fx_ship_m,
    effect.2=50,LIBRARY,fx_ship_m,
    effect.3=70,LIBRARY,fx_ship_l,
    effect.4=100,LIBRARY,fx_airexpl_s,


    [EFFECTS.5]
    ; System = deck_mid_9
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=30,LIBRARY,fx_ship_s,
    effect.2=50,LIBRARY,fx_ship_m,
    effect.3=70,LIBRARY,fx_ship_l,
    effect.4=100,LIBRARY,fx_airexpl_l,


    [EFFECTS.6]
    ; System = deck_port_11
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=30,LIBRARY,fx_ship_s,
    effect.2=50,LIBRARY,fx_ship_m,
    effect.3=70,LIBRARY,fx_ship_l,
    effect.4=100,LIBRARY,fx_airexpl_l,


    [EFFECTS.7]
    ; System = deck_star_10
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=30,LIBRARY,fx_ship_m,
    effect.2=50,LIBRARY,fx_ship_l,
    effect.3=70,LIBRARY,fx_ship_l,
    effect.4=100,LIBRARY,fx_guns,


    [EFFECTS.8]
    ; System = hull_for_1
    effect.0=30,LIBRARY,fx_smkpuff_s,
    effect.1=60,LIBRARY,fx_wtrexpl_m,
    effect.2=80,LIBRARY,fx_wtrexpl_l,
    effect.3=100,LIBRARY,fx_guns,
    effect.4=100,SINK,2,


    [EFFECTS.9]
    ; System = hull_for_2
    effect.0=30,LIBRARY,fx_smkpuff_m,
    effect.1=60,LIBRARY,fx_wtrexpl_m,
    effect.2=80,LIBRARY,fx_wtrexpl_l,
    effect.3=100,LIBRARY,fx_airexpl_l,
    effect.4=100,SINK,2,


    [EFFECTS.10]
    ; System = hull_port_4
    effect.0=30,LIBRARY,fx_smkpuff_s,
    effect.1=60,LIBRARY,fx_wtrexpl_m,
    effect.2=80,LIBRARY,fx_wtrexpl_l,
    effect.3=100,LIBRARY,fx_guns,
    effect.4=100,SINK,3,


    [EFFECTS.11]
    ; System = hull_port_6
    effect.0=30,LIBRARY,fx_smkpuff_s,
    effect.1=60,LIBRARY,fx_wtrexpl_m,
    effect.2=80,LIBRARY,fx_wtrexpl_l,
    effect.3=100,LIBRARY,fx_airexpl_l,
    effect.4=100,SINK,3,


    [EFFECTS.12]
    ; System = hull_star_3
    effect.0=30,LIBRARY,fx_smkpuff_m,
    effect.1=60,LIBRARY,fx_wtrexpl_m,
    effect.2=80,LIBRARY,fx_wtrexpl_l,
    effect.3=100,LIBRARY,fx_airexpl_l,
    effect.4=100,SINK,4,


    [EFFECTS.13]
    ; System = hull_star_5
    effect.0=30,LIBRARY,fx_smkpuff_s,
    effect.1=60,LIBRARY,fx_wtrexpl_m,
    effect.2=80,LIBRARY,fx_wtrexpl_l,
    effect.3=100,LIBRARY,fx_guns,
    effect.4=100,SINK,4,


    [EFFECTS.14]
    ; System = 5 inch Gun0
    effect.0=100,LIBRARY,fx_airexpl_l,


    [EFFECTS.15]
    ; System = 25mm Gun1
    effect.0=100,LIBRARY,fx_guns,


    [EFFECTS.16]
    ; System = 5 inch Gun2
    effect.0=100,LIBRARY,fx_airexpl_l,


    [EFFECTS.17]
    ; System = 5 inch Gun3
    effect.0=100,LIBRARY,fx_guns,


    [EFFECTS.18]
    ; System = 25mm Gun4
    effect.0=100,LIBRARY,fx_guns,


    [EFFECTS.19]
    ; System = deck_aft_14_sinker
    effect.0=100,SINK,2,


    [EFFECTS.20]
    ; System = deck_for_7_sinker
    effect.0=100,SINK,2,


    [EFFECTS.21]
    ; System = deck_mid_12_sinker
    effect.0=100,SINK,0,


    [EFFECTS.22]
    ; System = deck_mid_13_sinker
    effect.0=100,SINK,0,


    [EFFECTS.23]
    ; System = deck_mid_8_sinker
    effect.0=100,SINK,0,


    [EFFECTS.24]
    ; System = deck_mid_9_sinker
    effect.0=100,SINK,0,


    [EFFECTS.25]
    ; System = deck_port_11_sinker
    effect.0=100,SINK,3,


    [EFFECTS.26]
    ; System = deck_star_10_sinker
    effect.0=100,SINK,4,


    [GUNSTATIONS]
    gunstation.0=4,-15,1,12.00,944.88,4,0.01,14538,7,20,1d1*120,0.0,6. 272,24.78,-35,0,0,-170,170,40,-40,800
    gunstation.1=0,-16,1,0.52,922.813,2,0.01,7688,5,40,1d1*20,0.5,5.80 ,-6.54,-35,0,180,-180,180,40,-40,9.6
    gunstation.2=4,-17,1,12.00,944.88,4,0.01,14538,7,20,1d1*120,0.0,3. 97,-16.00,-35,0,0,-170,170,40,-40,800
    gunstation.3=4,-18,1,12.00,944.88,4,0.01,14538,7,20,1d1*120,0.0,3. 97,-29.00,-35,0,180,-170,170,40,-40,800
    gunstation.4=0,-19,1,0.52,922.813,2,0.01,7688,5,40,1d1*20,-0.5,5.80,-6.54,-35,0,180,-180,180,40,-40,9.6


    [guns.0]
    gun.0=10000,0,0,0,,,0,10000


    [guns.1]
    gun.0=10000,0,0,0,,,1,10000


    [guns.2]
    gun.0=10000,0,0,0,,,0,10000


    [guns.3]
    gun.0=10000,0,0,0,,,0,10000


    [guns.4]
    gun.0=10000,0,0,0,,,1,10000




    [MISC_DATA]
    unit_family=5
    category=18
    allegiance=4
    min_speed=0
    cruise_speed=30
    max_speed=55
    entered_service=12/1/41


    [EXTRA.0]
    location=0.0,0.0,37.6
    effect=fx_wake_s


    [EXTRA.1]
    location=0.0,0.0,-39.7
    effect=fx_stern_s


    [STRINGS]
    "box_name.0"=deck_aft_14
    "box_name.1"=deck_for_7
    "box_name.2"=deck_mid_12
    "box_name.3"=deck_mid_13
    "box_name.4"=deck_mid_8
    "box_name.5"=deck_mid_9
    "box_name.6"=deck_port_11
    "box_name.7"=deck_star_10
    "box_name.8"=hull_for_1
    "box_name.9"=hull_for_2
    "box_name.10"=hull_port_4
    "box_name.11"=hull_port_6
    "box_name.12"=hull_star_3
    "box_name.13"=hull_star_5
    "box_name.14"=AA_Guns
    "system_name.0"=deck_aft_14
    "system_name.1"=deck_for_7
    "system_name.2"=deck_mid_12
    "system_name.3"=deck_mid_13
    "system_name.4"=deck_mid_8
    "system_name.5"=deck_mid_9
    "system_name.6"=deck_port_11
    "system_name.7"=deck_star_10
    "system_name.8"=hull_for_1
    "system_name.9"=hull_for_2
    "system_name.10"=hull_port_4
    "system_name.11"=hull_port_6
    "system_name.12"=hull_star_3
    "system_name.13"=hull_star_5
    "system_name.14"=5 inch Gun0
    "system_name.15"=25mm Gun1
    "system_name.16"=5 inch Gun2
    "system_name.17"=5 inch Gun3
    "system_name.18"=25mm Gun4
    "system_name.19"=deck_aft_14_sinker
    "system_name.20"=deck_for_7_sinker
    "system_name.21"=deck_mid_12_sinker
    "system_name.22"=deck_mid_13_sinker
    "system_name.23"=deck_mid_8_sinker
    "system_name.24"=deck_mid_9_sinker
    "system_name.25"=deck_port_11_sinker
    "system_name.26"=deck_star_10_sinker

  5. #5

  6. #6
    attached the shj_kagero dp boxes are also high, (which you can confirm by shooting at it!). - It looks as if at least some of the stock ships got their vertical datums mixed up at some point in the design process.Click image for larger version. 

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  7. #7
    Quote Originally Posted by RWILLS View Post
    attached the shj_kagero dp boxes are also high, (which you can confirm by shooting at it!). - It looks as if at least some of the stock ships got their vertical datums mixed up at some point in the design process.Click image for larger version. 

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    That plus the greater detail provided by today's computers is why I've replaced as many of my ships as possible with newer versions by stuart277, Maxstuka, Collin et al.
    "De Oppresso Liber"

  8. #8
    Hi RWILLs
    I like the 3D renditions of the .dp boxes over the ship profiles.
    With dp editor I only get the boxes.
    This means that my .dp files are only guessed using GMax co-ordinates.
    Cheers
    Stuart

  9. #9
    Stuart
    At the moment I can only overlay the boxes onto the model if modelconverterX can read the .mdl file and export it as an .obj file, which I can then open with Rhino(v6). Rhino can then import the text file of the x,y,z values from the .dp file. I'm still trying to find a way to persuade Gmax to export into something that I can open with Rhino, which it should be able to do. Otherwise to check the dp boxes I have to place guns at the corners of the boxes and watch the tracer as they fire at me to see how they line up. The F1M2 "Pete" was just about invincible until I realised that IT'S dp boxes were nowhere near where I was aiming!!

  10. #10
    Very interesting, I always felt that the Japanese torpedo boat and the barge were too easy to destroy. This explains why..
    However, like Shadow Wulf, I stopped using stock ships long ago, with all the nice ones from Stuart, Usio, Collin, etc, available nowadays.

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