You guys appear to know your dp files. I put together one for the Kate using the Aircraft box and system. Seems to work just fine to me shooting them down and being shot down and that aircraft box comes in handy at protecting that nose that ai gunners like shooting off leaving you flying a glider on fire. I post it to see if you can see any issues I might not be aware of before I release the mod.
// DP Damage Texture Fix Added by Corsair Freak
// Roll Damage Fix Added by Corsair Freak
// Added: Box.0 System.0 Aircraft by DeathWind
// Modified by the PHP2 for CFS2 team for better AI performance
// Replaced by KH, on Nov. 2010, stock payloads with Thicko's D4Y 250/60kg GP bombs; B5N ventral racks, torpedo and 800kg AP bomb. Replaced stock 30kg GP with Metal Dream's 30kg IJN GP bomb. Added exhaust smoke effect.
[BOXES]
box.0=%box_name.0%,0,-0.53,-0.36,0.01,-0.52,-0.35
box.1=%box_name.0%,-0.68,-0.74,1.33,0.64,0.76,2.62,33,34,35,36,38,53,54,55,5 6
box.2=%box_name.1%,-0.68,-0.74,-2.95,0.65,1.07,1.32,37,39,40,41,42,43,44,45,57,58, 59,60,61,62,63,64
box.3=%box_name.2%,-0.34,0.13,-1.05,0.34,1.03,-0.26
box.4=%box_name.3%,-6.77,-0.61,-2.14,-0.69,0.22,0.80,100,101,102,103,104,105,106,107,108 ,109,17,18,19,20,21,22,23,24,25,26,27,28,30,97,98, 99
box.5=%box_name.4%,-7.64,0.17,-1.45,-6.80,0.37,0.13,110,111,112,29,31,32
box.6=%box_name.5%,0.66,-0.61,-2.15,6.61,0.22,0.80,1,10,11,12,2,3,4,5,6,7,8,81,82 ,83,84,85,86,87,88,89,90,9,91,92
box.7=%box_name.6%,6.65,0.17,-1.50,7.62,0.37,0.13,13,14,15,16,93,94,95,96
box.8=%box_name.7%,-0.65,-0.64,-5.21,0.63,0.73,-2.98,46,47,65,66,67
box.9=%box_name.8%,-0.40,-0.46,-7.30,0.37,0.58,-5.23,116,48,68
box.10=%box_name.9%,-2.33,0.04,-6.99,-0.41,0.22,-5.31,117,118,119,120,77,78,79,80
box.11=%box_name.10%,-0.10,0.59,-6.94,0.09,1.86,-5.27,49,50,51,52,69,70,71,72
box.12=%box_name.11%,0.38,0.04,-6.99,2.34,0.22,-5.31,113,114,115,73,74,75,76
[SYSTEMS]
system.0=%system_name.0%,3005,-30
system.1=%system_name.1%,225,0
system.2=%system_name.2%,112,2
system.3=%system_name.3%,169,3
system.4=%system_name.4%,56,7
system.5=%system_name.5%,42,8
system.6=%system_name.6%,14,9
system.7=%system_name.7%,56,10
system.8=%system_name.8%,225,18
system.9=%system_name.9%,14,19
system.10=%system_name.10%,42,20
system.11=%system_name.11%,42,22
system.12=%system_name.12%,225,-1
system.13=%system_name.13%,90,15
system.14=%system_name.14%,70,25
system.15=%system_name.15%,14,26
system.16=%system_name.16%,84,27
system.17=%system_name.17%,84,-2
system.18=%system_name.18%,70,29
system.19=%system_name.19%,225,-3
system.20=%system_name.20%,90,12
system.21=%system_name.21%,70,32
system.22=%system_name.22%,14,33
system.23=%system_name.23%,84,34
system.24=%system_name.24%,84,-4
system.25=%system_name.25%,70,36
system.26=%system_name.26%,225,37
system.27=%system_name.27%,100,57
system.28=%system_name.28%,225,38
system.29=%system_name.29%,112,41
system.30=%system_name.30%,84,39
system.31=%system_name.31%,84,40
[BOXMAPS.0]
; Box = Aircraft
boxmap.0=100,-30
[BOXMAPS.1]
; Box = Nose
boxmap.0=50,0
boxmap.1=5,2
boxmap.2=40,3
boxmap.3=5,7
[BOXMAPS.2]
; Box = Fuselage
boxmap.0=10,8
boxmap.1=5,9
boxmap.2=25,10
boxmap.3=45,18
boxmap.4=5,19
boxmap.5=5,20
boxmap.6=5,22
[BOXMAPS.3]
; Box = Pilot
boxmap.0=100,8
[BOXMAPS.4]
; Box = Port Wing
boxmap.0=30,-1
boxmap.1=20,15
boxmap.2=15,25
boxmap.3=5,26
boxmap.4=10,27
boxmap.5=10,-2
boxmap.6=10,29
[BOXMAPS.5]
; Box = Port Wing Tip
boxmap.0=100,-2
[BOXMAPS.6]
; Box = Starboard Wing
boxmap.0=30,-3
boxmap.1=20,12
boxmap.2=15,32
boxmap.3=5,33
boxmap.4=10,34
boxmap.5=10,-4
boxmap.6=10,36
[BOXMAPS.7]
; Box = Starboard Wing Tip
boxmap.0=100,-4
[BOXMAPS.8]
; Box = Tail (fwd)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=80,37
boxmap.3=10,57
[BOXMAPS.9]
; Box = Tail (aft)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38
[BOXMAPS.10]
; Box = Port Horz Stab
boxmap.0=100,39
[BOXMAPS.11]
; Box = Vert Stab
boxmap.0=100,40
[BOXMAPS.12]
; Box = Starboard Horz Stab
boxmap.0=100,41
[EFFECTS.0]
; System = Aircraft
effect.0=99,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.1]
; System = Nose Structure
Location = 0.003,0.039,1.384
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,
[EFFECTS.2]
; System = Oil Reservoir
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.3]
; System = Engine
Location = 0.569,0.039,2.011
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,7,
[EFFECTS.4]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,
[EFFECTS.5]
; System = Pilot
effect.0=15,LIBRARY,fx_pilwound,
effect.1=60,LIBRARY,fx_pilwound,
effect.2=95,LIBRARY,fx_pilkill,
effect.3=100,DEATH,,
[EFFECTS.6]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.7]
; System = Center Fuel Tank
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_s,
effect.3=100,BOMB,,
[EFFECTS.8]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.9]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.10]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.11]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.12]
; System = Port Wing Structure
Location = -0.698,-0.355,-0.676
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,1,
[EFFECTS.13]
; System = Port Fuel Tank
Location = -2.644,-0.505,-0.014
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BOMB,,
[EFFECTS.14]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.15]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.16]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.17]
; System = Port Wing Tip Structure
Location = 0.647,-0.355,-0.676
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,4,
[EFFECTS.18]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.19]
; System = Starboard Wing Structure
Location = -5.929,0.11,-0.523
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,2,
[EFFECTS.20]
; System = Starboard Fuel Tank
Location = 2.377,-0.509,-0.01
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,
[EFFECTS.21]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.22]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.23]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.24]
; System = Starboard Wing Tip Structure
Location = 5.932,0.121,-0.541
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,5,
[EFFECTS.25]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.26]
; System = Tail (fwd) Structure
Location = -0.004,0.035,-4.674
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.27]
; System = Tail Gun
effect.0=15,LIBRARY,fx_pilwound,
effect.1=60,LIBRARY,fx_pilwound,
effect.2=95,LIBRARY,fx_pilkill,
effect.3=100,BREAK,,
[EFFECTS.28]
; System = Tail (rear) Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,3,
[EFFECTS.29]
; System = Rudder
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,13,
[EFFECTS.30]
; System = Port Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,11,
[EFFECTS.31]
; System = Starboard Elevator
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,12,
[EXTRA.0]
location=0.43, -0.495, 1.4
effect=FX_exhsmoke_long_KH
[EXTRA.1]
location=-0.43, -0.495, 1.4
effect=FX_exhsmoke_long_KH
[GUNSTATIONS]
; Type 97 7.7mm Machine Guns
gunstation.0=0,45,1,0.06,750,2,0.01,600,0,40,1d1*1 1,0.000,0.597,1.868,-0.17916,0,0.00000,0,0,0,0,0.4
; Gunner Tail Type 92 7.7mm Machine Guns
gunstation.1=1,57,2,0.06,750,2,0.01,600,0,40,1d1*1 1,0,0.85,-2.6,-10,0,179,-70,70,75,-20,0.4
; Bomb Release
gunstation.2=3,20,8,0,0,0,0,0,0,0,0,0.000,0.000,0. 000,0.000,0.000,0.000,0,0,0,0,0
; Bomb Release
gunstation.3=5,20,32,0,0,0,0,0,0,0,0,0.000,0.000,0 .000,0.000,0.000,0.000,0,0,0,0,0
[guns.0]
gun.0=680,-0.120,0.000,0.700,0,0,1,680
gun.1=680,0.120,0.000,0.700,0,0,1,680
[guns.1]
gun.0=680,-0,0.021,-0.684,0,0,1,680
gun.1=680,0,0.021,-0.684,0,0,1,1,680
[guns.2]
gun.0=3,0,0,0,0,0,0,0
[guns.3]
gun.0=1,0,0,0,0,0,0,0
[HARDPOINTS]
mount.0=-0.075, 0.0, -0.27 // B5N bombrail
mount.1=0.11,-0.0, -0.4 // 250kg pylon fwd
mount.2=0.55, 0.0, -1.3 // 250kg pylon aft
mount.3=0.22,-0.93,-0.1 // 250kg bomb fwd
mount.4=0.65,-0.93,-1.0 // 250kg bomb aft
mount.5=0.335, -0.985, 0.84 // 60kg bomb rail-mounted
mount.6=0.0, -0.985, 0.84
mount.7=0.335, -0.985, -0.46
mount.8=0.0, -0.985, -0.46
mount.9=0.335, -0.985, -1.7
mount.10=0.0, -0.985, -1.7
mount.11=0.0, 0.01, -0.4 // torp carrier
mount.12=0.258, -1.005, 0.25 // torpedo type 91 kai-2
mount.13=-0.05, 0.0, -0.535 // 800kg pylon
mount.14=0.2, -0.974, -0.5 // 800kg AM bomb
mount.15=0.335, -0.96, 1.02 // 30kg bomb rail-mounted
mount.16=0.0, -0.96, 1.02
mount.17=0.335, -0.96, -0.33
mount.18=0.0, -0.96, -0.33
mount.19=0.335, -0.96, -1.55
mount.20=0.0, -0.96, -1.55
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
payload.7=%payload_name.7%
payload.8=%payload_name.8%
payload.9=%payload_name.9%
payload.10=%payload_name.10%
payload.11=%payload_name.11%
payload.12=%payload_name.12%
payload.13=%payload_name.13%
[PAYLOAD.0]
; Payload = Guns Only
[PAYLOAD.1]
; Bombs Heavy 250Kg x 2 Salvo
mount.1=wep_pylon_b5n_250, 1, 0
mount.2=wep_pylon_b5n_250, 1, 0
mount.3=wep_d4y2_250kg_gp, 1, 4
mount.4=wep_d4y2_250kg_gp, 1, -1
[PAYLOAD.2]
; Bombs Medium 60Kg x 3 Salvo
mount.0=wep_pylon_b5n_60, 1, 0
mount.5=wep_d4y2_60kg_gp, 1, -1
mount.7=wep_d4y2_60kg_gp, 1, 5
mount.9=wep_d4y2_60kg_gp, 1, 5
[PAYLOAD.3]
; Bombs Light 30Kg x 3 Salvo
mount.0=wep_pylon_b5n_60, 1, 0
mount.15=wep_jp_30kg_ijn_bomb, 1, -1
mount.17=wep_jp_30kg_ijn_bomb, 1, 15
mount.19=wep_jp_30kg_ijn_bomb, 1, 15
[PAYLOAD.4]
; Payload = Torpedo Type 91 kai-2
mount.11=wep_pylon_b5n_torp, 1, 0
mount.12=wep_torpedo_type91-kai2, 1, -1
[PAYLOAD.5]
; Payload = Anti-shipping Armour Piercing
mount.13=wep_pylon_b5n_800, 1, 0
mount.14=wep_type99_800kg_ap, 1, -1
[PAYLOAD.6]
;Bombs Light 30Kg x 6
mount.0=wep_pylon_b5n_60, 1, 0
mount.15=wep_jp_30kg_ijn_bomb, 1, -1
mount.16=wep_jp_30kg_ijn_bomb, 1, 15
mount.17=wep_jp_30kg_ijn_bomb, 1, -1
mount.18=wep_jp_30kg_ijn_bomb, 1, 17
mount.19=wep_jp_30kg_ijn_bomb, 1, -1
mount.20=wep_jp_30kg_ijn_bomb, 1, 19
[PAYLOAD.7]
; Bombs Medium 60Kg x 6
mount.0=wep_pylon_b5n_60, 1, 0
mount.5=wep_d4y2_60kg_gp, 1, -1
mount.6=wep_d4y2_60kg_gp, 1, -1
mount.7=wep_d4y2_60kg_gp, 1, -1
mount.8=wep_d4y2_60kg_gp, 1, -1
mount.9=wep_d4y2_60kg_gp, 1, -1
mount.10=wep_d4y2_60kg_gp, 1, -1
[PAYLOAD.8]
; Bombs Heavy 250kg x 1 60Kg x 6
mount.0=wep_pylon_b5n_60, 1, 0
mount.2=wep_pylon_b5n_250, 1, 0
mount.4=wep_d4y2_250kg_gp, 1, -1
mount.5=wep_d4y2_60kg_gp, 1, -1
mount.6=wep_d4y2_60kg_gp, 1, 5
mount.7=wep_d4y2_60kg_gp, 1, -1
mount.8=wep_d4y2_60kg_gp, 1, 7
mount.9=wep_d4y2_60kg_gp, 1, -1
mount.10=wep_d4y2_60kg_gp, 1, 9
[PAYLOAD.9]
; Bombs Light 30Kg x 6 Salvo
mount.0=wep_pylon_b5n_60, 1, 0
mount.15=wep_jp_30kg_ijn_bomb, 1, -1
mount.16=wep_jp_30kg_ijn_bomb, 1, 15
mount.17=wep_jp_30kg_ijn_bomb, 1, 15
mount.18=wep_jp_30kg_ijn_bomb, 1, 15
mount.19=wep_jp_30kg_ijn_bomb, 1, 15
mount.20=wep_jp_30kg_ijn_bomb, 1, 15
[PAYLOAD.10]
; Bombs Medium 60Kg x 6 Salvo
mount.0=wep_pylon_b5n_60, 1, 0
mount.5=wep_d4y2_60kg_gp, 1, -1
mount.6=wep_d4y2_60kg_gp, 1, 5
mount.7=wep_d4y2_60kg_gp, 1, 5
mount.8=wep_d4y2_60kg_gp, 1, 5
mount.9=wep_d4y2_60kg_gp, 1, 5
mount.10=wep_d4y2_60kg_gp, 1, 5
[PAYLOAD.11]
; Bombs Heavy 250kg x 1 60Kg x 6 Salvo
mount.0=wep_pylon_b5n_60, 1, 0
mount.2=wep_pylon_b5n_250, 1, 0
mount.4=wep_d4y2_250kg_gp, 1, -1
mount.5=wep_d4y2_60kg_gp, 1, 4
mount.6=wep_d4y2_60kg_gp, 1, 4
mount.7=wep_d4y2_60kg_gp, 1, 4
mount.8=wep_d4y2_60kg_gp, 1, 4
mount.9=wep_d4y2_60kg_gp, 1, 4
mount.10=wep_d4y2_60kg_gp, 1, 4
[PAYLOAD.12]
; Bombs Heavy 250kg x 1 Sngl 60Kg x 6 Salvo
mount.0=wep_pylon_b5n_60, 1, 0
mount.2=wep_pylon_b5n_250, 1, 0
mount.4=wep_d4y2_250kg_gp, 1, -1
mount.5=wep_d4y2_60kg_gp, 1, -1
mount.6=wep_d4y2_60kg_gp, 1, 5
mount.7=wep_d4y2_60kg_gp, 1, 5
mount.8=wep_d4y2_60kg_gp, 1, 5
mount.9=wep_d4y2_60kg_gp, 1, 5
mount.10=wep_d4y2_60kg_gp, 1, 5
[PAYLOAD.13]
; Payload = Gift From Emperor Hirohito
mount.13=wep_pylon_b5n_800, 1, 0
mount.14=wep_b6n_500kg_bomb, 1, -1
[MISC_DATA]
unit_family=2
category=4
allegiance=4
max_group_size=8
min_speed=240
cruise_speed=290
max_speed=435
min_alt=50
cruise_alt=5121
max_alt=7681
entered_service=12/1/38
crew=3
[STRINGS]
"box_name.0"=Aircraft
"box_name.1"=Nose
"box_name.2"=Fuselage
"box_name.3"=Pilot
"box_name.4"=Port Wing
"box_name.5"=Port Wing Tip
"box_name.6"=Starboard Wing
"box_name.7"=Starboard Wing Tip
"box_name.8"=Tail (fwd)
"box_name.9"=Tail (aft)
"box_name.10"=Port Horz Stab
"box_name.11"=Vert Stab
"box_name.12"=Starboard Horz Stab
"system_name.0"=Aircraft
"system_name.1"=Nose Structure
"system_name.2"=Oil Reservoir
"system_name.3"=Engine
"system_name.4"=Hydraulics Reservoir
"system_name.5"=Pilot
"system_name.6"=Radio
"system_name.7"=Center Fuel Tank
"system_name.20"=Starboard Fuel Tank
"system_name.13"=Port Fuel Tank
"system_name.8"=Fuselage Structure
"system_name.9"=Rudder Cntrl Cable
"system_name.10"=Bomb Release
"system_name.32"=Bomb
"system_name.11"=Elevator Cntrl Cable
"system_name.12"=Port Wing Structure
"system_name.14"=Port Flap
"system_name.15"=Port Ail. Cntrl Cable
"system_name.16"=Port Gear
"system_name.17"=Port Wing Tip Structure
"system_name.18"=Port Aileron
"system_name.19"=Starboard Wing Structure
"system_name.21"=Starboard Flap
"system_name.22"=Starboard Ail. Cntrl Cable
"system_name.23"=Starboard Gear
"system_name.24"=Starboard Wing Tip Structure
"system_name.25"=Starboard Aileron
"system_name.26"=Tail (fwd) Structure
"system_name.28"=Tail (rear) Structure
"system_name.30"=Port Elevator
"system_name.31"=Starboard Elevator
"system_name.29"=Rudder
"system_name.27"=Tail Gun
"system_name.33"=Torpedo
"payload_name.0"=Guns Only
"payload_name.1"=Bombs Heavy 250Kg x 2 Salvo
"payload_name.2"=Bombs Medium 60Kg x 3 Salvo
"payload_name.3"=Bombs Light 30Kg x 3 Salvo
"payload_name.4"=Torpedo Type 91 x 1
"payload_name.5"=Bombs Maximum 800Kg x 1
"payload_name.6"=Bombs Light 30Kg x 6
"payload_name.7"=Bombs Medium 60Kg x 6
"payload_name.8"=Bombs Heavy 250kg x 1 60Kg x 6
"payload_name.9"=Bombs Light 30Kg x 6 Salvo
"payload_name.10"=Bombs Medium 60Kg x 6 Salvo
"payload_name.11"=Bombs Heavy 250kg x 1 60Kg x 6 Salvo
"payload_name.12"=Bombs Heavy 250kg x 1 Sngl 60Kg x 6 Salvo
"payload_name.13"=Gift From Emperor Hirohito
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