animation tailwheel in FSDS 3.5 for FSX
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Thread: animation tailwheel in FSDS 3.5 for FSX

  1. #1
    SOH-CM-2024 Cees Donker's Avatar
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    animation tailwheel in FSDS 3.5 for FSX

    I'm converting a model to FSX. I have the source file that was used for FS9. So far all went well. Until the animation of the tailwheel. After doing that alll the animations are screwed up and nothing moves anymore!

    Help!

    Cees

  2. #2
    Cees,

    Are you referring to the animation related to the "c_wheel" or the "c_gear" labeling? I'm guessing FSDS uses the same labels as GMAX, but I'm not sure if "c_wheel" works in FSX the same way as it does in FS9.

    Jorge
    Miami, FL

  3. #3
    SOH Staff Tako_Kichi's Avatar
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    The 'canned' animations available to FS9 devs are not available to those who build for FSX. All animations have to be modeled and tagged correctly in order for them to work in the sim.
    Larry


  4. #4
    SOH-CM-2024 Cees Donker's Avatar
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    Quote Originally Posted by Jorge View Post
    Cees,

    Are you referring to the animation related to the "c_wheel" or the "c_gear" labeling? I'm guessing FSDS uses the same labels as GMAX, but I'm not sure if "c_wheel" works in FSX the same way as it does in FS9.

    Jorge
    Miami, FL
    That's correct Jorge! It should as it is available as FSX stock animation in the program. Last week I tried it and had to do all the animations again. I'm now more cautious and have a backup in case!

    Cees

    Edit: The frase 'all animations' did it! Got it working! Owe you a beer Larry! Thanks guys!
    Last edited by Cees Donker; September 30th, 2022 at 05:40.

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