Hello! I've been chipping away at this for the past week or two - here it is so far. Built to original plans, I've tried my best to ensure that every shape, dimension and contour is as accurate as possible.
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It's set up so that the engine, tail and wings can be swapped seamlessly to produce any number of variants by swapping out a mesh (though obviously mapping may prove trickier). Right now I'm intending to start by producing the Mk Vc as it's a variant I've yet to see done to a highly accurate standard.
If you have any tips or tricks for exporting to and from Gmax and CFS3, texture/material types for good looking perspex, etc. please don't hesitate to comment! This is my first big project and I'll need all the help from the experts I can get![]()
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