Hello! I've been chipping away at this for the past week or two - here it is so far. Built to original plans, I've tried my best to ensure that every shape, dimension and contour is as accurate as possible.
It's set up so that the engine, tail and wings can be swapped seamlessly to produce any number of variants by swapping out a mesh (though obviously mapping may prove trickier ). Right now I'm intending to start by producing the Mk Vc as it's a variant I've yet to see done to a highly accurate standard.
If you have any tips or tricks for exporting to and from Gmax and CFS3, texture/material types for good looking perspex, etc. please don't hesitate to comment! This is my first big project and I'll need all the help from the experts I can get
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