Makng surface painted runway numbers - Help please
Results 1 to 5 of 5

Thread: Makng surface painted runway numbers - Help please

  1. #1

    Makng surface painted runway numbers - Help please

    I have a scenery (freeware) that I am trying to add the red surface runway numbers like you see on the hold short lines.
    I have tried using what help I could get at FSDeveloper with ADE but not having much luck.

    If there is anyone out there interested in helping me add just a few runway numbers please get in touch.

    I have the numbers on a DDS File that are needed for the airport I want to use.

    After a long struggle with ADE I got one number that flickers and that's not so good. I have issues with drawing Ground poly squares and

    forming them into true squares. After all my efforts to get just one experimental square (which is a bit off square) it flickers.

    I surely would appreciate your time and help.





  2. #2
    SOH-CM-2023 Manschy's Avatar
    Join Date
    Mar 2013
    Location
    Near Gutersloh ETUO, Germany
    Posts
    1,187
    Just have a short look here at SOH.

    Butch, just try to lift the planes a little, approx 0,05 to 0,1 m which can prevent the flickering. To get solid markers to the ground, you will need to be a little familiar with ModelConverterX, with which you can create almost each stuff of polygons.
    Report back if it helps
    Best regards, Manfred.

  3. #3
    Hi Manfred,

    I am aware of the GP wizard but never used it. I tried (again) to get ADE to make the GP's but they never show in my AD4 scenery file. I'm hoping that TGibson will be of some help.
    Anyway,

    [URL="https://fsdeveloper.com/forum/threads/surface-painted-taxiway-direction-signs.443957/page-3"]https://fsdeveloper.com/forum/threads/surface-painted-taxiway-direction-signs.443957/page-3/URL]

    Scroll down to the bottom to see my latest issues I posted there.

    I just wish this process could be more simpler to do. I sent you a PM

    Thanks.




    Quote Originally Posted by Manschy View Post
    Just have a short look here at SOH.

    Butch, just try to lift the planes a little, approx 0,05 to 0,1 m which can prevent the flickering. To get solid markers to the ground, you will need to be a little familiar with ModelConverterX, with which you can create almost each stuff of polygons.
    Report back if it helps

  4. #4
    That picture of the 32 on the runway above ^ is not my work, it is of another's scenery. It is just a sample of what I am looking for assistance with.

  5. #5
    I think I may have discovered the knack of doing this.

    I had some flicker issues which I fixed. Now on to adding more appropriate runway makers for this airport


    Last edited by gray eagle; August 28th, 2022 at 11:22.

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •