Commander 685 Native P3D conversion
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  1. #1

    Commander 685 Native P3D conversion

    Wondering if this was ever finished? I have tried converting it with MCX but having a few issues with the prop animation and glass and spinner reflections. VC came out perfectly and exterior model looks great. Need someone who knows how to use the MCX Materials Editor better than me!

    http://www.sim-outhouse.com/sohforum...P3D-conversion



    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  2. #2
    Propeller conversion sound like you need to follow this http://www.calclassic.com/convert_tutorial/

    I´m actually busy doing another plane exactly with this conversion problem. Maybe after this I can help you with the Commander. Actually I need help myself

    Regards

    Dan
    WIN11, P3D5 on SSD
    Gigabyte AORUS Z790 Elite AX, i13900K, Be quiet! Pure Loop II FX
    KFA2 RTX3090 24 GB, 64 GB DDR5-5600, Logitech G Saitek X52 Pro

    Visit my website: https://sites.google.com/view/dans-p3d-mods

  3. #3
    Thanks Dan. That was my next plan - to look at Tom G's tutorial. Maybe we can figure this out together.
    Cheers.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  4. #4
    Quote Originally Posted by expat View Post
    Thanks Dan. That was my next plan - to look at Tom G's tutorial. Maybe we can figure this out together.
    Cheers.
    Yes of course. Just pm me, if you get stuck somewhere. But I´m at learning too at the moment.

    Dan
    WIN11, P3D5 on SSD
    Gigabyte AORUS Z790 Elite AX, i13900K, Be quiet! Pure Loop II FX
    KFA2 RTX3090 24 GB, 64 GB DDR5-5600, Logitech G Saitek X52 Pro

    Visit my website: https://sites.google.com/view/dans-p3d-mods

  5. #5
    Well, I got stuck pretty quickly. Using Tom's tutorial there are no Prop Variable in the set conditions variable box for the imported FS9 model.

    Reading the tutorial's many steps to configure prop animations and appearance, this looks way too over my head and time consuming. I have been lucky before converting other models - mainly jets - making only a few needed and successful adjustments in the hierarchy editor to e.g. control surface positions, etc. but this looks beyond my ability.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  6. #6
    SOH-CM-2023 euroastar350's Avatar
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    MCX is quite finicky when it comes to conversions from either FS9, FSX or P3D. I prefer conversions to P3D as I've always had issues converting to FSX. With that being said, I had my go at converting the AC685 to P3DV4 native with PBR materials and here are my results. This was done in only a few hours and everything is there as it should be, including VC.
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    I'm with the FAA and I'm here to help you.....................Now gimme a hug!

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