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  1. #26

    C.K.....

    .....OT here but I did find that some of the Simtech planes including, apparently, the Dora are still up over at FlightSim as 2004 versions. FYI only. Found these while bored and cruising around to get a break from current real world news

  2. #27
    Senior Administrator Rami's Avatar
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    Kdriver and Worthless,

    Thank you for getting these sorted out and uploaded!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

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  3. #28
    Quote Originally Posted by Rami View Post
    Kdriver and Worthless,

    Thank you for getting these sorted out and uploaded!
    Yes indeed
    "De Oppresso Liber"

  4. #29
    SOH-CM-2023 Deathwind's Avatar
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    Carrier Junyo

    putting a dp together for Junyo and i noticed many people have used these extra effects. I know and have them all except the first one doesn't appear to be named properly to begin with because its doesn't begin with fx_ . Does anybody have the effect Infinite and what is it? Does anybody happen to know the location to add the Japanese windmarker effect for the Junyo carrier?



    .[EXTRA.0]
    location=0.0,23.3,-2.4
    effect=Infinite

    [EXTRA.1]
    location=1.3,0.0,93.3
    effect=fx_wake_m

    [EXTRA.2]
    location=16.1,27.3,19.1
    effect=fx_smokestack

    [EXTRA.3]
    location=1.3,0.0,-95.3
    effect=fx_stern_m

    [EXTRA.4]
    location=1.3,0.0,93.3
    effect=fx_bow_s

  5. #30
    Can anyone recommend a good Bf-110, circa summer 1943, East Front?
    "De Oppresso Liber"

  6. #31
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    [QUOTE=Deathwind;1297962]Does anybody happen to know the location to add the Japanese windmarker effect for the Junyo carrier?

    http://web.tiscali.it/Nanni/CFS/

  7. #32
    Senior Administrator Rami's Avatar
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    Quote Originally Posted by Shadow Wolf 07 View Post
    Can anyone recommend a good Bf-110, circa summer 1943, East Front?
    Shadow Wolf 07,

    Absolutely: http://www.mrjmaint.com/RegsHanger/G...for%20CFS2.php

    With Morton's skins: http://www.sim-outhouse.com/sohforum...atid=59&id=614
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

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  8. #33
    My next issue is a dp question. I have modified the dp for the Il-4 so that it will salvo the 4 FAB-500 or the 8 FAB-250 bombs as separate, new [Payloads]. My question is: is there a way to have them salvo just 2 and 4 bombs respectively at a time?
    "De Oppresso Liber"

  9. #34
    I just recently downloaded/installed UT's P-39K and went through the readmes a couple of times. I'm pretty sure I got all the parts, but get this error when I load the plane in FF or a mission: "Can't find the model 1 tube in the library." Can anyone tell me where I can find it? I suspect it's a wep of some sort...
    "De Oppresso Liber"

  10. #35
    SOH-CM-2023 Deathwind's Avatar
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    Quote Originally Posted by Shadow Wolf 07 View Post
    I just recently downloaded/installed UT's P-39K and went through the readmes a couple of times. I'm pretty sure I got all the parts, but get this error when I load the plane in FF or a mission: "Can't find the model 1 tube in the library." Can anyone tell me where I can find it? I suspect it's a wep of some sort...
    probably a gun tube or barrel

  11. #36
    Oldwheats upload from 2003 "guntubes"

    http://www.sim-outhouse.com/sohforum...id=281&id=6410

  12. #37
    Quote Originally Posted by UncleTgt View Post
    Oldwheats upload from 2003 "guntubes"

    http://www.sim-outhouse.com/sohforum...id=281&id=6410
    Thank you, UT

    PS:

    Hey, UT, Shouldn't the P-39K have a 37mm and 30 rds of ammo? I looked it up and my source says it does but it does not on yours.
    Last edited by Shadow Wolf 07; October 29th, 2022 at 14:20.
    "De Oppresso Liber"

  13. #38
    Quote Originally Posted by Shadow Wolf 07 View Post
    Thank you, UT

    PS:

    Hey, UT, Shouldn't the P-39K have a 37mm and 30 rds of ammo? I looked it up and my source says it does but it does not on yours.
    This is from the P-39K dp:

    ; T9 37mm Cannon

    gunstation.0=0,46,1,0.429,860,2,0.05,1429,5,55,1d1 *107.36,0,-0.002,1.500,-0.1833459,0,0,0,0,0,0,65.0
    ; Cowl .50 Cal Machine Guns (I,I)
    gunstation.1=0,45,1,0.0784,880,2,0.02,827,2,20,1d1 *18.57,-0.150,0.347,1.150,-0.1825756,0,0.0281967,0,0,0,0,5.2
    gunstation.2=0,45,1,0.0784,880,2,0.02,827,2,20,1d1 *18.57,0.150,0.347,1.150,-0.0536602,0,-0.0281967,0,0,0,0,5.2
    ; Bomb Release:
    gunstation.3=3,21,8,0.00,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0

    [guns.0]
    gun.0=30,0,0,2.000,0,0,1,30

    [guns.1]
    gun.0=200,0,0,1.350,0,0,1,200

    [guns.2]
    gun.0=200,0,0,1.350,0,0,1,200

    [guns.3]
    gun.0=3,0,0,0,0,0,0,0

    And yet when flying I get (see screenshot) 4430 mg rounds but none for cannon (it should be 30). Hmm...
    Attached Thumbnails Attached Thumbnails cannon.jpg  
    "De Oppresso Liber"

  14. #39
    SOH-CM-2023 Deathwind's Avatar
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    Quote Originally Posted by Shadow Wolf 07 View Post
    This is from the P-39K dp:

    ; T9 37mm Cannon

    gunstation.0=0,46,1,0.429,860,2,0.05,1429,5,55,1d1 *107.36,0,-0.002,1.500,-0.1833459,0,0,0,0,0,0,65.0
    ; Cowl .50 Cal Machine Guns (I,I)
    gunstation.1=0,45,1,0.0784,880,2,0.02,827,2,20,1d1 *18.57,-0.150,0.347,1.150,-0.1825756,0,0.0281967,0,0,0,0,5.2
    gunstation.2=0,45,1,0.0784,880,2,0.02,827,2,20,1d1 *18.57,0.150,0.347,1.150,-0.0536602,0,-0.0281967,0,0,0,0,5.2
    ; Bomb Release:
    gunstation.3=3,21,8,0.00,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0

    [guns.0]
    gun.0=30,0,0,2.000,0,0,1,30

    [guns.1]
    gun.0=200,0,0,1.350,0,0,1,200

    [guns.2]
    gun.0=200,0,0,1.350,0,0,1,200

    [guns.3]
    gun.0=3,0,0,0,0,0,0,0

    And yet when flying I get (see screenshot) 4430 mg rounds but none for cannon (it should be 30). Hmm...

    Try this for the top cun or cannon

    gunstation.0=1,46,1,0.429,860,2,0.05,1429,5,55,1d1 *107.36,0,-0.002,1.500,-0.1833459,0,0,0,0,0,0,65.0

  15. #40
    SOH-CM-2023 Deathwind's Avatar
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    looking at the zero dp it looks like the cannons are 1 and machine guns are 0 so my guess is it thinks yours is all machine guns as no cannon is specified.

  16. #41
    Gameplay choice. I always change weapons to use the MG trigger so the AI uses them. Otherwise some planes are fighting at a serious disadvantage.

    The Soviet P39 for instance, would have the AI just using the 2 x 50cal MG.

    Try a Quick Combat against the stock A6M2 - they'll out-turn you but won't ever fire the 20mm, because the DP is configured with the 2 x 20mm as using the Cannon trigger... so you survive being hit because they are hitting you with just 2 x 7.9mm MGs.

  17. #42
    Sorry, misread things. Yes, you can change the first number after the = sign from 0 (mg) to (1), & it will show the cannon ammo separately.

    The AI will still use them this way, but they still have to use the MG trigger for them to use it.

    I'm not sure what difference it makes to how the AI uses them though, I recall the B24 Guy noticing a difference to how the AI used them as bomber defensive guns, & recommending configuring any as MGs instead...

  18. #43
    Quote Originally Posted by UncleTgt View Post
    I'm not sure what difference it makes to how the AI uses them though, I recall the B24 Guy noticing a difference to how the AI used them as bomber defensive guns, & recommending configuring any as MGs instead...
    If you set a turret gun as a cannon, they will have sniper aiming skills. Same with shipborne AAA. This was one of CFS2's first known issues, since the Betty's rear gunner was over-deadly with his gun set as a cannon.

  19. #44
    Quote Originally Posted by Shadow Wolf 07 View Post
    My next issue is a dp question. I have modified the dp for the Il-4 so that it will salvo the 4 FAB-500 or the 8 FAB-250 bombs as separate, new [Payloads]. My question is: is there a way to have them salvo just 2 and 4 bombs respectively at a time?
    this releases bombs in pairs

    [PAYLOAD.x]


    mount.4=wep, 1, 5
    mount.5=wep, 1, -1
    mount.6=wep, 1, 7
    mount.7=wep, 1, -1
    mount.8=wep, 1, 9
    mount.9=wep, 1, -1

  20. #45
    UT, I did as you and Deathwind both suggested. The result is that the HUD now shows 30 rds cannon, as it should. but this "cannon" only fires with my machine gun trigger, not the cannon trigger on my joystick. I want my 37mm cannon!

    Cheers:

    SW07
    "De Oppresso Liber"

  21. #46
    Quote Originally Posted by Shadow Wolf 07 View Post
    UT, I did as you and Deathwind both suggested. The result is that the HUD now shows 30 rds cannon, as it should. but this "cannon" only fires with my machine gun trigger, not the cannon trigger on my joystick. I want my 37mm cannon!

    Cheers:

    SW07

    change the 1 after the 46 to a 2

  22. #47
    Change the trigger entry from 1 to 2 as well...

    From

    gunstation.0=1,46,1 .....

    To

    gunstation.0=1,46,2 ....

  23. #48
    Quote Originally Posted by RWILLS View Post
    change the 1 after the 46 to a 2
    Quote Originally Posted by UncleTgt View Post
    Change the trigger entry from 1 to 2 as well...

    From

    gunstation.0=1,46,1 .....

    To

    gunstation.0=1,46,2 ....
    It worked! Thanks guys.
    "De Oppresso Liber"

  24. #49
    Senior Administrator Rami's Avatar
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    Greg,

    You should have asked for some cheese to go with your whine!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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  25. #50
    Thanks Drew. I deserved that!
    "De Oppresso Liber"

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