Hi John,
Well that's where it gets more interesting.
Note the layer call,
LayerCall( :L000020 24 )
Jump( : )
:L000020
I generally remove that too and only included it here for the benefit of people starting out in scenery design. The only time I use layercall is if there's more than one runway in close proximity but if there's only one runway you will notice a difference in the surface, it's slightly clearer textual wise and the aircraft sits on it better and doesn't sink into it as much. I figure too that MS used Area A for a reason so I've always used it in my work.
Cheers
aussie
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