Quote Originally Posted by UncleTgt View Post
Aussie, this is interesting, not least because runways created in FSSC seem to display without any problems. Does this "incorrect" coding have any side effects we should be aware of?
Hi John,

Well that's where it gets more interesting.

Note the layer call,

LayerCall( :L000020 24 )
Jump( : )
:L000020


I generally remove that too and only included it here for the benefit of people starting out in scenery design. The only time I use layercall is if there's more than one runway in close proximity but if there's only one runway you will notice a difference in the surface, it's slightly clearer textual wise and the aircraft sits on it better and doesn't sink into it as much. I figure too that MS used Area A for a reason so I've always used it in my work.

Cheers
aussie