To try to get a bit more realism, I've been playing with the flight time (maximum range) of individual machine guns, (and "hit points") in order to try to simulate the fact that a machine gun bullet will cause much more damage at short range than it does at distance.
CFS2 gives the same number of "hit points" irrespective of range, but in reality the smaller size machine guns are/were relatively useless at longer rangehit points revised.txt
For 6 and 8 gun fighters it's fairly simple to adjust each individual gun, so that a burst of fire gets progressively less effective as the range increases.
For the ZERO I've left the cannon as they are, but doubled the number of machine guns, each with half the firing rate, and turned off the tracer on the "duplicate" guns.
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