87 Days of Cactus 2022 Campaign
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  1. #1

    87 Days of Cactus 2022 Campaign


    A new entry has been added to Add-Ons Library, category CFS 2 Campaigns Add-Ons

    Description:
    87 Days of Cactus Campaign 2022
    67th Fighter Squadron, USAAF

    Development by:
    Captain Kurt
    UncleTgt
    Skylane
    Highpockets

    This campaign is based closely upon the history of the 67th Fighter Squadron flying P-400s and P-39s at Henderson field during the epic siege of Guadalcanal. Henderson was code named "Cactus", hence the campaign name.

    Originally it was intended to simply update the 87 Days of Cactus mission set from 2001 by Carl Gulde with the most current versions of CFS2 aircraft and ships. However, it soon became apparent that in the last 21 years our understanding of CFS2 and the availability of many development tools and techniques unavailable in 2001 made the original missions obsolete. The development team decided that we would create a new historical campaign instead.

    We did all we could with CFS2 to make it immersive, including new G2K ground scenery for the Guadalcanal theater, new local airfields as they were in 1942, new spawning bomb craters, ground and cloud textures, effects, the latest ships by Stuart277, Usio etc, the latest aircraft models available, correct period aircraft skins, etc.

    The campaign is auto-loading and is complete with everything required - no additional downloading necessary.

    To check it out, rate it or add comments, visit 87 Days of Cactus 2022 Campaign
    The comments you make there will appear in the posts below.

  2. #2
    Thank you guys - that is a huge decision to do a full campaign, so hereby a big YHANK YOU. I'll get it immediately, and look forward to fly it.
    Finn

  3. #3
    Library Staff
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    Thanks very much pals - this looks like a monumental effort! I'll install right now.

    Cheers,
    Kevin

  4. #4
    SOH-CM-2023 Ravenna's Avatar
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    A brilliant idea. Thanks for such a huge effort and for making this so user friendly. Well done guys!

  5. #5
    Thank you very much Captain Kurt, UncleTgt, Skylane and Highpockets. I am looking forward to flying these missions again but this time with all the latest in updates for this campaign. Thank you all again. S!

  6. #6
    I thank you all for this great contribution to this sim and the PTO!
    "De Oppresso Liber"

  7. #7
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Stuart277,

    You could easily replace the duplicate layer of excludes with the DEM 7 layer if you wanted to.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  8. #8
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Captain Kurt and UncleTgt,

    Thank you so much for all of your efforts on this! I'm looking forward to flying some CFS2 again over the summer.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  9. #9

    87 days questions

    Very rusty with this stuff.

    I've installed 87 days to a fresh CFS install. Inspecting the Scenery config I noted that none of Rhumba watermasks and LOD mesh are installed. I added the 87 days to an install I had with Rhumba's stuff installed and noted the shorelines of 87 days do not appear.

    Does this mean all of the Great UT addons will not work if I try to install them in the 87 days version? (Also the Maskrider (RIP) Philippines works great in the 87days but not in the Rhumba versions)

    Thanx
    PSULLYKEYS

    The only thing necessary for evil to win is for good men to do nothing.

  10. #10
    I had redrawn the Islands specifically so Rhumbas mesh could be used - its a much more immersive experience.

    The shorelines should show.

    I created some new shoreline types for this scenery. If you're not getting the green & blue squares, you probably have all the shoreline bitmaps copied to the cfs2/texture & cfs2/scenedb/world/texture folders, so I'm guessing it's something to do with the scenery.cfg order of the layers.

    Maybe you have an exclude layer too high up the list?

    Also, it should work even with Rhumbas newer watermasks active, so long as they sit below the Solomons scenery layers. If you have Rhumbas watermasks higher up than the Solomons, it will draw the Rhumba masks after the scenery - maybe this erases the shorelines?

  11. #11
    Thanks for the reply UT.

    You use the terms higher and lower. In so doing do you refer to the Scenery config or the scenery listing in setting in cfs2?

    Sorry, my age shows.

    PSULLYKEYS

    The only thing necessary for evil to win is for good men to do nothing.

  12. #12
    Yes, he's referring to the scenery.cfg. It gets confusing - to me anyway - because the scenery order as it shows in the game command window is reversed in the scenery.cfg text file.

    So higher and lower is relevant to whether you are talking about the order as it shows up in the game or in the text file.

    Here is the text of the Scenery.cfg as included in 87 Days. Copy the order the scenery files are in and it should take care of the shoreline issue for you.


    [General]
    Title=CFS2 World
    Description=CFS 2 Scenery data
    Cache_Size=10M
    Clean_on_Exit=TRUE


    [Area.001]
    Title=Default Scenery
    Local=scenery
    Active=TRUE
    Layer=2
    Required=TRUE
    Remote=


    [Area.002]
    Title=Terrain
    Local=Scenedb\world
    Active=TRUE
    Texture_ID=1
    Layer=1
    Required=TRUE
    Remote=


    [Area.003]
    Title=CFS1 Library
    Local=Scenedb\library
    Active=TRUE
    Layer=3
    Remote=
    Required=FALSE


    [Area.004]
    Title=Airport Facilities Data
    Local=Scenedb\AFDFiles
    Active=TRUE
    Layer=4
    Required=TRUE
    Remote=


    [Area.005]
    Title=Scenery Ships
    Local=Scenedb\Ships
    Active=TRUE
    Layer=5
    Remote=
    Required=FALSE


    [Area.006]
    Title=Aircraft Weapons
    Local=Scenedb\weapons
    Active=TRUE
    Layer=6
    Required=TRUE
    Remote=


    [Area.007]
    Title=Vehicles
    Local=Scenedb\veh
    Active=TRUE
    Layer=7
    Required=TRUE
    Remote=


    [Area.008]
    Title=Effects
    Local=Scenedb\fx
    Active=TRUE
    Layer=8
    Required=TRUE
    Remote=


    [Area.09]
    Title=DEM mesh LOD 8
    Local=SCENEDB\DEM mesh LOD 8
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=9


    [Area.010]
    Title=Solomons_Excludes_UT
    Local=SCENEDB\Solomons_Excludes_UT
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=10


    [Area.011]
    Title=Runways
    Local=Scenedb\runways
    Active=TRUE
    Layer=11
    Required=TRUE
    Remote=


    [Area.012]
    Title=Solomons_Excludes_UT
    Local=SCENEDB\Solomons_Excludes_UT
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=12


    [Area.013]
    Title=87Days_Excludes
    Local=SCENEDB\87Days_Excludes
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=13


    [Area.014]
    Title=Buildings
    Local=Scenedb\inf
    Active=TRUE
    Layer=14
    Required=TRUE
    Remote=


    [Area.015]
    Title=FS2000_props
    Local=Scenedb\fs2kprop
    Active=TRUE
    Layer=15
    Required=TRUE
    Remote=


    [Area.016]
    Title=87Days_Airbases
    Local=SCENEDB\87Days_Airbases
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=16


    [Area.017]
    Title=Solomon_Islands_UT
    Local=SCENEDB\Solomon_Islands_UT
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=17


    [Area.018]
    Title=Solomons_Reefs_UT
    Local=SCENEDB\Solomons_Reefs_UT
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=18


    [Area.019]
    Title=Solomons_Rivers_UT
    Local=SCENEDB\Solomons_Rivers_UT
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=19
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  13. #13
    Thanks Captain!
    PSULLYKEYS

    The only thing necessary for evil to win is for good men to do nothing.

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