MB: GIGABYTE GA-X299 UD4 PRO ATX
CPU: Intel(R) Core™ Processor i9-10900X Ten-Core 3.7GHz
MEM: 64GB (8GBx8) DDR4/3000MHz Quad Channel
GPU: RTX 3080 Ti 12GB GDDR6
OS: Win 10 Pro 64bit
HP Reverb G2
jk1570 by JanKees Blom, on Flickr
jk1552 by JanKees Blom, on Flickr
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
Nicely done.
Could I put in a request for N143Z, a US Fire Service smoke jumper aircraft, in the color scheme in the video bekow? [apparently it has had several liveries] I think it would use the Parachuting Otter model.
https://www.youtube.com/watch?v=ummwITA1tV4
Thank you
T43
N143Z is now on flightsim.to
jk1826 by JanKees Blom, on Flickr
and this will be next:
jk1852 by JanKees Blom, on Flickr
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
A recent post on the avsim forum about obscure but worthwhile MSFS YouTubers turned me on to this guy's stuff, especially this vid about the Twin Otter flight model.
https://www.youtube.com/watch?v=GjtwyiPehHs
I really like his approach here. He goes to the documentation and to aerodynamic formulas to find where Aerosoft got things wrong in the flight model, then fudged other things to counteract their errors rather than correcting them, ending up with the fudge layer cake that we have been experiencing. The flight model tweaks on fs.to don't really correct any of this, they just fudge more stuff.
It's interesting that devs don't do the research and read the SDK well enough to set the aerodynamic parameters correctly, and most of them miss things like the fact that the stabilizer areas are supposed to exclude the elevator and rudder, leading to excessive stability and excessive pitch and yaw authority in many MSFS planes.
I have applied his corrections to my Twin Otter along with the non-flight-model tweaks to the engines, etc. from the fs.to mod, and am still testing but so far the combination of the two appears to be the best fix I've tried.
August
Just seen that there is an update V1.0.3.0 for the Twotter, running at 3.86GB on the Aerosoft One platform.
Unsure what the details are as far as what has been updated as the details link still goes to v1.0.1.0
Keith.
From Aerosoft's Twin Otter forum:
- Fixed: HSI OBS can be changes in GPS mode too now
- Fixed: Added VR collision panel
- Fixed: Changed HSI scale in GPS mode from 2NM per dot to 1NM per dot
- Added: Key bindings to most exterior light switches
- Changed: Door code changed to allow closing in flight
- Fixed: Inverted aileron animation code
- Removed: Elevator trim wheel sound
- Changed: Landing light switch animation extended
- Added: VR Collision panels and VR locators for the yokes
- Fixed: Cargo box belt text
- Fixed: Missing lighting on the lower main panel
- Updated: Product Manual
Waiting for the latest update to hit Orbx Central...
Thermaltake H570 TG Tower
X670 Aorus Elite AX motherboard
AMD Ryzen 9 7900X 12-Core Processor
NVIDIA GeForce RTX 3070
NZXT Kraken X cooler
32GB DDR5 RAM
750 Watt PS
Windows 11 Home
Downloading now in Orbx Central...
Edit: It's taking forever. I keep getting "Connection interrupted - retrying." Gonna let it run and go have a "beverage" at my favorite watering hole...
Thermaltake H570 TG Tower
X670 Aorus Elite AX motherboard
AMD Ryzen 9 7900X 12-Core Processor
NVIDIA GeForce RTX 3070
NZXT Kraken X cooler
32GB DDR5 RAM
750 Watt PS
Windows 11 Home
I did a few more twotter paints recently:
jk2210 by JanKees Blom, on Flickr
jk2245 by JanKees Blom, on Flickr
jk2257 by JanKees Blom, on Flickr
jk2274 by JanKees Blom, on Flickr
and working on this:
jk2338 by JanKees Blom, on Flickr
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
jk2381 by JanKees Blom, on Flickr
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
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