IndiafoxTecho F-35 Lightning II released - Page 4
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Thread: IndiafoxTecho F-35 Lightning II released

  1. #76
    Quote Originally Posted by RichardLouis View Post
    Update V1.0.2 installed.
    Flights of more than half an hour, some without worries but others with CTD.
    So, sadly CTD still present but less frequent.
    A slight improvement.
    (Manual also updated.)

    New situation since yesterday, after MSFS2020 V1.22.2.0 WU7 Australia update.
    The F-35 V1.0.2 update has now been running for two days without CTD.






  2. #77
    Yes, the odious CTD is gone!
    http://www.sim-outhouse.com/sohforums/image.php?type=sigpic&userid=81650&dateline=141228  2824

  3. #78
    Looks like the CTD’s are cured for me too👍
    The only issue I have now is that the auto- pilot keeps dropping off? With a simple point to point flight plan loaded it tends to lose hold in RTE1 mode? Wondered if others had experienced same ?

  4. #79
    I got a little download from MSFS today when I started the sim, very small file and after that, flew the F35 twice, once about an hour and the last time was about 20min and no CTD. I took most of the stuff out of my community folder, except for payware before starting, maybe that helped, not sure?

  5. #80
    Quote Originally Posted by Dino Cattaneo View Post
    Good day

    Apologies for not showing up are at SOH for such a long time.

    I am really sorry to see that here so many people are still having issues with CTDs with the F-35: our tests on 1.0.2 were extremely positive and 19 out of 20 testers with random CTDs had their issues completely fixed by the new release. The remaining tester solved his problems by updating the video driver. I am therefore quite confident that remaining occurrence of CTDs may be related to other factors.

    Please note that 1.0.2 HF may not be compatible with third party add-ons to the F-35 such as the "F-35 Improvement Mod" - it is better to do a "fresh install" of it.

    Regards

    Dino
    dx11 v1.02 is more stable (hud revert to fa18).
    few items
    1)in beta bug tracker F35VC001 - Missing night lighting (flood, backlighting) - FIXED 27/10 but don't see how to turn on the panel backlight (around switches, buttons)...
    2) as others have mentioned, FBW isn't good yet, not point and fly.
    3) cockpit flood light isn't dimmable, lighting in msfs gives dev a lot of easy ways to make it dimmable.
    4) hope the hud can be remade stable w/ original symbology.
    i9-10900k @ 5.1GHz 32G XMP-3200 | RTX3090 | 3T m.2 | Win10 | vkb-gf ultimate & pedals | virpil cm3 throttle | 55" 4k UHDTV | HP R-G2 VR | P3D DCS MFS

  6. #81
    I flew out from the Vake Islands to LHA6.
    With RTE1, everything was fine

    http://www.sim-outhouse.com/sohforums/image.php?type=sigpic&userid=81650&dateline=141228  2824

  7. #82

    Rte1

    Cool video of the planned route flight

    Also, how can you speed up the flight time?

    http://www.sim-outhouse.com/sohforums/image.php?type=sigpic&userid=81650&dateline=141228  2824

  8. #83
    Quote Originally Posted by ZsoltB View Post
    Cool video of the planned route flight
    Also, how can you speed up the flight time?
    From MSFS forum:
    Go to your control settings and find ‘Increase sim rate’ and ‘decrease sim rate’ and assign keys. I use [ and ].

    Be aware though, there is no on screen notification of what x speed you’re flying at. Don’t try to land at 4x sim rate…
    Might be handy to install the SHIFT-Z mod:
    https://flightsim.to/file/16358/shift-z-stats

    Marcel

  9. #84
    I'm using the newest Nvidia drivers 511.65 too and no CTD.

  10. #85
    F-35 MINOR PROJECT UPDATE
    ********************************
    The latest iteration of the F-35 (1.1.0) had a couple of issues that needed to be addressed immediately. Namely, the autopilot did not work that well with the new flight model and the TACAN was not working anymore.

    We have just released version 1.1.1 to all vendors which should solve/mitigate those issues.
    In particular, autopilot RTE HOLD now seems to work as advertised, whille the APP HOLD is not reliable yet. The aircraft still exhibits oscillations on the roll axis when AP is engaged in some cases, but they should be much more limited than in 1.1.0.
    The package is still not where we'd like it to be in terms of quality and completeness, but we hope we are making some progress.

    CHANGE LOG:
    1.1.1
    1-Aug-22
    - Fixed bug preventing TACAN bearing to show in some instances
    - (PC only) Added "remove before flight" streamers and covers
    - Modified autopilot logic for less erratic behavior with the new flight model
    - Added Vermont ANG livery courtesy of Christoph Tantow
    - (SU10 and above) HMD "Off-Boresight" symbology now must be selected by the user in the MENU
    functions.

    NOTE FOR XBOX AND MARKETPLACE USERS:
    Given the problems with 1.1.0, we have stopped its release on the Marketplace and will go straight with 1.1.1. As usual, it may take 5-10 working days for Microsoft to test it.

    https://www.facebook.com/Indiafoxtecho-594476197232512/
    http://www.sim-outhouse.com/sohforums/image.php?type=sigpic&userid=81650&dateline=141228  2824

  11. #86
    1.1.2 out now

  12. #87
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  13. #88
    F-35 PROJECT UPDATE - VERSION 1.1.5
    *****************************************

    We have just released a new version of the F-35 to our vendors - as usual the package should be available with the typical lead times (typically few hours for SimMarket, or a couple of days maximum for the others). Package has also been submitted to Microsoft for their test and validation.

    CHANGE LOG

    Version 1.1.5
    11-Sep-22
    - Minor tweaks to VMFA-225 livery
    - Increased toe brakes effectiveness
    - Tweaked differential braking
    - Fixed HMD horizon (now -90 to +90 degrees, was -85 to +85)
    - Fixed HMD waterline
    - Added zenith/nadir symbols to HMD and EFIS
    - Minor tweaks to drag coefficients at high Mach
    - Minor adjustments to reference speeds
    - Complete rework of flap dynamics, which should allow better behavior during landing and correct
    APP mode functionality
    - Minor tweak to canopy AO for F-35B model
    - Fixed minor gaps in external 3D models
    - Added multiple brightness levels to HMD and PCD
    - Improved HMD Off-boresight limits
    - Solved minor glitch in FAB bar
    - Corrected HYDA and HYDB captions on ENG page
    - Changed engine sound samples
    - Implemented sonic boom and Mach cone
    - Redone Mapping and materials of B variant to solve a minor AO glitch
    - Redone afterburner sound and visual effects
    - Fixed BOS switch animation
    - (Very) minor fix to lif fan door geometry
    - Added LH/RH captions on canopy actuators on F-35B (previously missing)
    - Minor graphical optimization of F-35B and C models
    - Manual moved to Docs folder in the main package folder (as opposed to the SimObjects)

    PC Only
    - Fixed minor mistake in wheelchocks position for F-35B

    https://www.facebook.com/Indiafoxtecho-594476197232512/
    http://www.sim-outhouse.com/sohforums/image.php?type=sigpic&userid=81650&dateline=141228  2824

  14. #89
    1.1.6 now released as well

  15. #90

  16. #91
    This is becoming ridiculous...

    Priller
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  17. #92
    Quote Originally Posted by Priller View Post
    This is becoming ridiculous...
    Same thing was happening with the Islander for a short time, but I think the dev has most of the wrinkles smoothed over now. Maybe this one will reach the same point soon.
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  18. #93

  19. #94

  20. #95
    F-35 VERSION 1.2.6


    CHANGE LOG BELOW:

    GENERAL
    - Updated radar reflectors
    - Fixed configuration bug preventing localized descriptions to show in some cases
    - Added afterburner projected light effect
    - Improved afterburner effect
    - Improvements to HMD symbology
    - Minor tweaks to HUD page symbology
    - Fixed bug causing Portal 3 and 4 to swap if portal 4 was maximized to full screen
    - Fixed glitch preventing some radar tracks to show correctly on TSD screen
    - Minor optimization of PCD code
    - Fixed minor glitch in PCD commands
    - Redone canopy mapping and textures on all models
    - Fixed minor glitches in pilot figure geometry and smoothing.and increased polycount
    - Fixed bug preventing "BACK" option to work as intended
    - Fixed minor bug preventing audible feedback to work on some PCD commands
    - AIM-120 can now be loaded also on STA4 and 8 (non-Marketplace versions only)
    - Added internal-only air-to-air configuration and multiple model-specific configurations (non-Marketplace versions only)
    - Reworked ejection seat geometry and textures
    - Reworked STOVL dyanamics when wheel touch the ground in hover mode
    - Improved cockpit shadows accuracy and resolution
    - Modified steering dynamics

    PC ONLY:
    - Refactored Radar WASM module (with better track management and aging options)
    - Added third tag to full screen portal visualization
    - Improvements to canopy geometry

    F-35A
    - Fixed minor geometry error on fuselage
    - Added GBU-39 for STA4 and STA8 (non-Marketplace versions only)

    F-35B
    - Fixed audio glitch in RAF livery
    - Fixed minor modeling errors in canopy actuators geometry

    F-35C
    - Minor tweaks to arrestor gear dynamics
    - Launch bar now reacts to default keystroke
    - Fixed minor canopy glass misalignment in external views
    - Fixed minor geometry issues
    - Fixd minor UVW mapping glitch nearby auxiliary air intake and taileron edge
    - Added AGM-154 JSOW option for STA4 and STA8 (non-Marketplace versions only)

    XBOX ONLY
    - Solved minor glitch preventing FCS page to render correctly on Portal 1 and Portal 3 in some cases.
    http://www.sim-outhouse.com/sohforums/image.php?type=sigpic&userid=81650&dateline=141228  2824

  21. #96

  22. #97
    MSFS F-35 VERSION 1.2.8
    +++++
    Following feedback from version 1.2.7 of our F-35 project, we have identified a couple of glitches that needed a fix ASAP.

    In detail:
    - the post stall controllability improvements causes some abrupt increase of rudder authority during landing approaches at very low speeds.
    - we have introduced alternate STOVL-HOVER dynamics which *should* work better with moving ships, but maybe less accurate on static platforms/ships. You can select this feature in the MENU portal.

    We also took the chance to introduce some new Dutch liveries (bringing the total to 68) and squadron patches.

    Therefore we are releasing version 1.2.8 of the Lightning II, which should be available shortly, with the usual lead times.
    This version is replacing 1.2.7 in the Microsoft certification process, so that Marketplace users will jump directly to 1.2.8.

    Here is the full list of changes:

    GENERAL
    - Weapon bay light enabled also on -B and -C models
    - Reworked post stall rudder authority
    - Fixed missing HUD ladder on HUD formats on PC (missing file)
    - Fixed minor bug on PCD-HUD page clock, showing 24:00:00 instead of 00:00:00
    - Fixed minor bug on PCD-HUD page clock, showing Z even if local time was selected
    - Fixed minor bug that caused NWS caption to appear on HMD with launch bar selected
    - Added NWS and brakes indications to PCD/HUD full screen
    - Added SAFE/ARM indication to PCD/HUD

    F-35A
    - Added Koninklijke Luchtmacht F-037 livery
    - Added Koninklijke Luchtmacht F-028 livery
    - Added Koninklijke Luchtmacht F-014 livery
    - Added Koninklijke Luchtmacht F-019 livery
    - Added 48th FW, 115th FW specific pilot patches

    F-35B
    - Added VMFA-225 specific pilot patch
    - Added option to switch STOVL/HOVER dynamics model:
    Default mode is better suited for static ships
    Alternate mode should work better for dynamic ships

    F-35C
    - fixed minor bug preventing correct weapon bay textures to load
    - minor fix to VFA-125 livery
    - minor fix to VFA-97 livery
    - added VX-23, VFA-125, VMFA-311, Top Gun specific pilot patches















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  23. #98
    QUICK UPDATES ON SEVERAL MSFS PROJECTS
    +++++
    Just a couple of notes on some of the projects we are working on...mostly to reply to some frequently asked questions we have received lately.

    F-14 TOMCAT
    Testing on Beta 3 is moving forward without major issues... but opportunities for small refinements.
    We had a lot of fun developing it, but there is still a little work to do to get it right - at least for an initial release.
    We have also been testing the Beta 3 build on XBox - and it seems to work really well.

    TORNADO
    We are continuing to push as hard as we can to release it within 2023... but it is not easy.
    We have almost completed the graphics part of the front cockpit (it is 99.9% done, but we keep on finding small details we can improve) and we are moving forward with the rear cockpit textures.
    We have a lot of work to do in terms of systems and flight modeling... but we are very happy of the quality level we have achieved so far.

    F-35 LIGHTNING II
    Some users are experiencing (new) weird issues with the autopilot/autothrottle features after the 1.2.8 update... for 1.2.9 we will roll back to the previous implementation (which was far from being perfect).
    We are waiting for Microsoft to complete their tests on 1.2.8 before rolling out 1.2.9 to the other users.

    INDIAFOXTECHO COMPANION PACKAGE
    For those who missed the news, this is meant to be a collection of "experiments" we did in the past...including a Fire Scout model, a driveable deck tractor and an MQ-9 Reaper model - and this should also include the code to make weapons appear on Marketplace aircrafts.
    The idea is to relase this for FREE...but we are not entirely happy with the quality of the material we have so far.

    USS FORD/USS NIMITZ PACKAGE
    While driving our tractor on the deck of the Nimitz we discovered a couple of minor glitches we'd like to fix... so there is a further update in the works. This will come with special deck configurations for the Tomcat.

    QUEEN ELIZABETH
    We still need to do more work on the escort ships... their level of detail is not where we'd like it to be.

    All the other "active" projects (F-16, EUROFIGHTER, TA-4J and CAVOUR) are still being worked on - rest assured! - but they are likely to slip into 2024.
    http://www.sim-outhouse.com/sohforums/image.php?type=sigpic&userid=81650&dateline=141228  2824

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