Ryan STA out of the blue...
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  2. #2
    SOH-CM-2024 jmig's Avatar
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    That looks nice! A classic.
    John

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    My first SIM was a Link Trainer. My last was a T-6 II


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  3. #3
    This just made my flight sim year to-date. I absolutely love the Ryan STA series, and it is obvious that the developer cares very much for this aircraft type too. The quality and level of detail in the model and textures is exactly what I've come to expect in a MSFS addon (no skimping on the polygons, high-resolution textures, and taking full advantage of PBR). It is absolutely gorgeous to look at, and it flies like a sweetheart too. I've been around a few of these over the years, and they are surprisingly small when you see them in person - and a very snug fit when sitting in the cockpit.











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  4. #4
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  5. #5








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  6. #6








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  7. #7
    Quote Originally Posted by heywooood View Post
    Just bought it. Can't wait to fly it later today

  8. #8
    Quote Originally Posted by Spad54 View Post
    Just bought it. Can't wait to fly it later today
    Wondering what your take is on this one Paul - you and Jim especially have quite a bit of material on the Ryan monoplanes
    enter..the Sandman

    visit Heywood Planes - YouTube

  9. #9
    Quote Originally Posted by heywooood View Post
    Hello Beautiful!
    Be yourself. Everyone else is already taken.

  10. #10
    Quote Originally Posted by dvj View Post
    Hello Beautiful!
    I'm thinking it might have to be reproduced here at Hangar 18...in scale and detail...
    HERR RYAN S-T - Sig Manufacturing (sigmfg.com)
    enter..the Sandman

    visit Heywood Planes - YouTube

  11. #11
    Quote Originally Posted by heywooood View Post
    I'm thinking it might have to be reproduced here at Hangar 18...in scale and detail...
    HERR RYAN S-T - Sig Manufacturing (sigmfg.com)
    Make note, there is a cover over the passenger compartment. Looks like a future version could be added easily. Maybe, a new soundset too. It's a bit squirrely in flight model. Had to adjust controller sensitivity way low for this one. The texture work is wonderful. I'll leave the screenshot to the Bomber.
    Be yourself. Everyone else is already taken.

  12. #12
    Not normally used to posting in other dev threads but I thought I'd add 2 cents on sound.

    What a lot of people do not realise is that making sound packs for MSFS is extraordinarily difficult. It is also very time consuming. The process is wildy more complex than the old P3D/FSX sound authoring.

    As a result some larger devs are buying in their sounds from (what I can see so far) is the ONLY commercial source for sound authoring for MSFS.
    The costs are extremely high and out of proportion to most people's budgets. I'm talking maybe three or four times that of the old P3D/FSX sounds from people like Turbine Sound Studios.

    It could be that these guys have hit the same problem. If sales are good then maybe a commercial pack can then be added.

    When there are more choices for sound authoring for MSFS out there, things will improve. But until then, smaller devs will be going with mixtures of legacy engine sound and PCK packages for cockpit sounds. Until more sound studios come on board to make more affordable sounds, you will be seeing a lot of legacy/PCK mix packages until they can be upgraded.

  13. #13
    that's a terrific insight, Bazzar - 'sounds' likely too
    ...everybody is playing catch up with the new sim and the Wwise sound compiler - hopefully it wont be too long before more of you guys are able to really wring it out, or as you say, until there are more than one or two sources for ready made packs
    enter..the Sandman

    visit Heywood Planes - YouTube

  14. #14
    SOH-CM-2024 jmig's Avatar
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    Quote Originally Posted by bazzar View Post
    Not normally used to posting in other dev threads but I thought I'd add 2 cents on sound.

    What a lot of people do not realise is that making sound packs for MSFS is extraordinarily difficult. It is also very time consuming. The process is wildy more complex than the old P3D/FSX sound authoring.

    As a result some larger devs are buying in their sounds from (what I can see so far) is the ONLY commercial source for sound authoring for MSFS.
    The costs are extremely high and out of proportion to most people's budgets. I'm talking maybe three or four times that of the old P3D/FSX sounds from people like Turbine Sound Studios.

    It could be that these guys have hit the same problem. If sales are good then maybe a commercial pack can then be added.

    When there are more choices for sound authoring for MSFS out there, things will improve. But until then, smaller devs will be going with mixtures of legacy engine sound and PCK packages for cockpit sounds. Until more sound studios come on board to make more affordable sounds, you will be seeing a lot of legacy/PCK mix packages until they can be upgraded.
    I second heywooood. Thank you for the insight. I can live with that.

    In a perfect world, however...I remember years ago flying a GAS Stearman in either FSX or P3D. I had once read in a book on flying the Stearman how pilots could judge the airspeed by the sound of the wires holding the wings together. Just for kicks, I found a landing spot over my shoulder and killed the engine. Sure enough, I could hear the wires singing as I dead sticked the plane to a landing. It was one of those "WOW" moments. I have been a fan of GAS aircraft ever since.
    John

    ***************************
    My first SIM was a Link Trainer. My last was a T-6 II


    AMD Ryzen 7 7800 X3D@ 5.1 GHz
    32 GB DDR5 RAM
    3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
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  15. #15
    I found a kiwi Ryan, ZK-ABC:
    jk5459

    jk5455

    jk5462
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  16. #16
    JK
    Did you ever get around to upload the vh-awg texture somewhere ?
    I can't seem to find it

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