I didn't vote because I agree with James 'Taffy' Jones above. The bullet characteristics should be based on real life physics, not on a vote (IMHO). If the damage being done is less than realistic then the proper solution would be to weaken the DM, but I realize this is a lot of work.
Most everything else James said I would exactly echo. More kills that are not the ubiquitous 'slow glide to the ground' would be nice, and some facility for occasional lucky quick kills, providing it is kept reasonably historical and not overly 'Hollywood'.
Great support by the OFF team, BTW. You guys deserve that 'break' Winder mentioned.
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