Normandy
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Thread: Normandy

  1. #1
    SOH Staff Devildog73's Avatar
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    Normandy

    Okay,

    I just flew along off shore at 100 feet altitude along Normandy in FSX and FS2004.
    I know FSX scenery doesn't work in CFS2, but it was an excellent rendering.
    FS2004 is good also, better than CFS2 but not as good as FSX.

    Will FS2004 scenery work for CFS2 at Normandy?

    Lee
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  2. #2
    SOH Staff Devildog73's Avatar
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    Just downloaded every D-Day skin I could find in our SOH library preparing to have the properly dressed aircraft for the big day.

    Also got the Hadrin and Horsa gliders.
    Last edited by Devildog73; July 15th, 2020 at 10:37.
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  3. #3
    SOH Staff Devildog73's Avatar
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    Just finished putting sand on Utah Beach with FSSC.
    It isn't perfect, but better than it was.

    Rami,
    How do I get rid of all of the CFS1 ships and balloons just off of Utah and at Omaha Beaches?
    For the life of me I cannot remember what GSL/Layout they are in, nor which mission files call for them.....

    My memory just ain't what it used to be.

    DD73
    Attached Thumbnails Attached Thumbnails Utah Beach.jpg   Off Azeville_Utah Beach.jpg   Omaha CFS1.jpg  
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  4. #4
    Senior Administrator Rami's Avatar
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    Question Reply...

    Devildog73,

    Is this in the GSL file, or is it static scenery?
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  5. #5
    SOH Staff Devildog73's Avatar
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    Quote Originally Posted by Rami View Post
    Devildog73,

    Is this in the GSL file, or is it static scenery?

    Static scenery.
    I think I found it in the SCENEDB\Library
    Devildog73

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  6. #6
    SOH Staff Devildog73's Avatar
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    Here is what I have done so far:

    I'm now going to start on Omaha Beach and get some sand laid down in front of the cliffs.
    Attached Thumbnails Attached Thumbnails France_Neuville_au_Plain.jpg   France_Montebourg.jpg   France_Valognes.jpg  
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  7. #7
    SOH-CM-2023 Ravenna's Avatar
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    DD,
    I really like the look of this, particularly what you've done using FSSC.

    As part of our WWI Flanders scenery B24Guy did an enlarged and flatter version f the AF gun pits. If they are of any use to you I would be happy to send you the files.

  8. #8
    SOH Staff Devildog73's Avatar
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    Quote Originally Posted by Ravenna View Post
    DD,
    I really like the look of this, particularly what you've done using FSSC.

    As part of our WWI Flanders scenery B24Guy did an enlarged and flatter version f the AF gun pits. If they are of any use to you I would be happy to send you the files.
    Absolutely! Send away....
    I believe my email is in my profile. I will check to be sure. If not I will enter it.

    Thank you.
    DD
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  9. #9
    SOH Staff Devildog73's Avatar
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    Here is Omaha Beach thus far and Sainte-Mere-Eglise.

    I have NO IDEA why my tree textures are not showing up in the gsl file.

    I will try removing them from the gsl and placing them as layout objects...
    Attached Thumbnails Attached Thumbnails Omaha Beach.jpg   Ste Mere Eglise.jpg  
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  10. #10
    SOH Staff Devildog73's Avatar
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    While I'm thinking about Omaha Beach, a question for you actual scenery folks....

    I've flown over Omaha Beach in FS2004 and FSX.
    I've Google Earth "driven" around wherever it had the blue drive-arounds.
    Those cliffs along the beach were straight drops, nothing like the current mesh offerings for CFS2.
    Is it possible to take the flattens from the channel water to just short of the highest point of the land above and make the flatten 0 meters from water to cliff?
    Right now, to get my sand beach texture to show, I've had to make it a 1m altitude. Even then, it flickers where the landclass goes above it.
    When I leave the flatten at zero meters and place a sand polygon inside it the sand does not show in MB.
    Devildog73

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  11. #11
    SOH-CM-2023 Ravenna's Avatar
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    Quote Originally Posted by Devildog73 View Post
    Here is Omaha Beach thus far and Sainte-Mere-Eglise.

    I have NO IDEA why my tree textures are not showing up in the gsl file.

    I will try removing them from the gsl and placing them as layout objects...
    What trees are you using?

  12. #12
    SOH Staff Devildog73's Avatar
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    Quote Originally Posted by Ravenna View Post
    What trees are you using?
    LWD conifer and poplar.

    Not really sure what trees are native to northern France.
    Devildog73

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  13. #13
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    Hi DD,

    Did you get my email with St-Mere-Eglise I sent last week?

    Ground2K is the way to go for making roads, rivers and beaches - you don't have to use flattens. It's a bit finicky but not too hard to use.

    You will have to experiment with the beach flatten. CFS2 often doesn't place the change in elevation exactly where you want it.

    Cheers,

    Kevin

  14. #14
    SOH Staff Devildog73's Avatar
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    Kevin,
    No, last week I was camping in the deep woods with NO cellphone signals nor WiFi.....
    I just checked for your email since I have you in my contacts but nothing.
    Wonder what happened to it?

    OOPS!

    See my reply to your email.......LOL
    Thanks,
    Lee

    Quote Originally Posted by kdriver View Post
    Hi DD,

    Did you get my email with St-Mere-Eglise I sent last week?

    Ground2K is the way to go for making roads, rivers and beaches - you don't have to use flattens. It's a bit finicky but not too hard to use.

    You will have to experiment with the beach flatten. CFS2 often doesn't place the change in elevation exactly where you want it.

    Cheers,

    Kevin
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  15. #15
    SOH Staff Devildog73's Avatar
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    One thing is for sure,... While awaiting the arrival of my new joystick I will have time to read up on and tryout Ground2K, FSSC (which I am much more familiar with), making GSL, and blending scenery, (though from what I already read, that looks extremely challenging to me).
    Devildog73

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  16. #16
    Sure would be nice to have a fully detailed Normandy scenery with all of the invasion fleet .....
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  17. #17
    SOH Staff Devildog73's Avatar
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    Quote Originally Posted by CrisGer View Post
    Sure would be nice to have a fully detailed Normandy scenery with all of the invasion fleet .....
    CrisGer,

    That's exactly what I am working on.

    I am using the Atlantic Wall bunkers once I get the beaches and cliffs done to my satisfaction. (Though I know nothing about changing mesh other than what I can do in FSSC).
    I have FS2000 files on my computer and if I can find the French coast of the Channel I will see if they do what I am looking for.

    I am building the villages of the Normandy area left off by M$ and not already built by Rami and others.

    I intend to use predominately Stuart's ships where possible, and AF landing craft.

    I will be "dressing" aircraft in D-Day costume.

    I am NOT a scenery guru, not even a novice at it, so it is taking lots of painstaking time for me to work on the scenery.

    Once I get it done, I will begin the addition of the ships.
    Once those are in, I will begin writing the missions for the campaign, starting the night of June 5 with paratroopers and gliders.

    Maybe by Christmas. Earlier if somebody steps in to help with portions of the project.
    Devildog73

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  18. #18
    SOH Staff Devildog73's Avatar
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    UncleTgt, Captain Kurt,

    Any chance I can get you to look into the following 28 aircraft used above the invasion forces the first two weeks of June, 1944 and see that we have appropriate work clothing for day, evening, and night wear for them?

    I hate seeing folks inappropriately dressed in evening formal wear on the beach (unless they are getting married).

    Thanks in advance,

    Not as lean, not as mean, still and always a Devildog

    https://www.dday-overlord.com/en/material/aviation
    Devildog73

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  19. #19
    SOH Staff Devildog73's Avatar
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    Looks like I am also going to make some Operation Tongo missions with Overlord.

    I have a Horsa and a Hadrian in gliders.
    Is there a Hamilcar glider for CFS2 anyone knows about?
    From the air I suppose a Japanese 95 tank will suffice for a British Tetrarch Light Tank if I change its allegiance in the DP.
    Devildog73

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  20. #20
    SOH Staff Devildog73's Avatar
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    Stuart and MaxStuka,

    I will go through this list and see if there are appropriate ships available for D-Day, but the two of you are probably the most knowledgeable ship Gurus in the SOH basement.

    Would you be so kind as to look over the list and perhaps fill in the missing ships?

    https://www.dday-overlord.com/en/material/warships

    Many of the ships were used on D-Day before they made the move to the British Pacific Fleet.
    I have ALL of those.

    Thanks in advance,

    Devildog
    Devildog73

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  21. #21

    Great stuff D!,
    What I would say with populating it all, you really willl have to have very low poly everything and loadsa-LODs, to have it usable. A lot of what you have mentioned will have to be cut down in poly numbers, or more simplfied versions made.

    If I can help with making stuff etc, then let me know, love to help. Everything is available...

    Cheers

    Shessi

  22. #22
    SOH Staff Devildog73's Avatar
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    Shessi,

    Absolutely feel free to jump in and advise and build!
    I'm very non-territorial except for family.
    PM me and let me know what portions you are interested and willing to do so we don't duplicate efforts.

    Lee

    Quote Originally Posted by Shessi View Post
    Great stuff D!,
    What I would say with populating it all, you really willl have to have very low poly everything and loadsa-LODs, to have it usable. A lot of what you have mentioned will have to be cut down in poly numbers, or more simplfied versions made.

    If I can help with making stuff etc, then let me know, love to help. Everything is available...

    Cheers

    Shessi
    Devildog73

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  23. #23
    SOH Staff Devildog73's Avatar
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    WOW!

    Can we get some of these for Normandie?

    https://www.dday-overlord.com/en/mat...ng-craft/lct-r

    Not sure if CFS2 will accept them, but WOW!
    There's got to be a way to arm a LCT with our aircraft rockets just for the effect....
    Attached Thumbnails Attached Thumbnails lctr_normandie.jpg  
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  24. #24
    SOH-CM-2023 Ravenna's Avatar
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    Lee,
    Perhaps this could be done using Le Prieur rockets but I think you would need a new craft to simulate the angled rocket cages.

    Stuart would know more about this, but I'm thinking that you might need to have the ship set up as an aircraft.

    I assume you are gong to use Pen's arty shell for ship bombardment and shellng from the shore batteries.

  25. #25
    SOH Staff Devildog73's Avatar
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    Quote Originally Posted by Ravenna View Post
    Lee,
    Perhaps this could be done using Le Prieur rockets but I think you would need a new craft to simulate the angled rocket cages.

    Stuart would know more about this, but I'm thinking that you might need to have the ship set up as an aircraft.

    I assume you are gong to use Pen's arty shell for ship bombardment and shellng from the shore batteries.
    Yes, I always use Pen's arty shell for shore bombardment.

    Hmm, a textureless aircraft parked nose up on an LCT?
    Is it possible to trigger a firing of weapons?
    Perhaps by flying a German AI over the LCT close enough to illicit a defensive response?
    Devildog73

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