FSX Grumman Goose HD Redux V1.2 ..... Revisited
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    FSX Grumman Goose HD Redux V1.2 ..... Revisited

    Believe it or not, I never flew the FSX default Goose much, mainly because of the many quirks it had.
    Once I was hooked on Milton's AI Bounty and Victory models, in a desperate attempt to find a suitable AC to follow them, .... I decided to give it another shot.

    I downloaded the totally all inclusive, latest, and very much improved version -the "OZx Goose HD Redux" from here :
    https://www.lockonfiles.com/files/fi...-hd-redux-v12/

    This version simply installs over the default FSX Goose and changes a lot of folders in the process, all for the better. Remember to do a backup of the original FSX Goose beforehand. You will still have the original repaints, plus several 'new' HD repaints as well, along with two engine versions for the choosing.

    Repaints in HD are not that common, unfortunately. The SOH library has several beauties by Jankees, @trucker17 .. ; Avsim also has several by George Arana, Jankees and others. Be sure to look for the HD Redux version if want detailed skins.

    VC lighting is a bit 'dark' for my taste (YMMV), ... so I added another light entry to the aircraft.config :

    [LIGHTS]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
    light.5 = 1, -16.3, -0.26, 4.5, fx_beacon ,
    light.7 = 4, 1.60, 0.00, 2.70, fx_vclight,
    light.8 = 4, -1.485, -1.33, 3.02, fx_vclight
    //light.9 = 4, -1.485, 1.43, 3.02, fx_vclight

    Steering (land/water) can be manipulated by changing these two entries :

    [contact_points]
    //0 Class (1=wheel and 5=a 'fake' water rudder)
    //1 Longitudinal Position (feet)
    //2 Lateral Position (feet)
    //3 Vertical Position (feet)
    //4 Impact Damage Threshold (Feet Per Minute)
    //5 Brake Map (0=None, 1=Left, 2=Right)
    //6 Wheel Radius (feet)
    //7 Steer Angle (degrees)
    //8 Static Compression (feet) (0 if rigid)
    //9 Max/Static Compression Ratio
    //10 Damping Ratio (0=Undamped, 1=Critically Damped)
    //11 Extension Time (seconds)
    //12 Retraction Time (seconds)
    //13 Sound Type
    //14 Airspeed limit for retraction (KIAS)
    //15 Airspeed that gear gets damage at (KIAS)
    //GEAR
    point.0 = 1, -20.4, 0.00, -2.902, 7500, 0, 0.52, 60, 0.42, 4.0, 0.90, 5.0, 4.0, 0, 195, 250
    point.1 = 1, -0.8, -3.75, -5.0, 7500, 1, 1.25, 0, 0.50, 2.5, 0.85, 6.0, 5.0, 2, 195, 250
    point.2 = 1, -0.8, 3.75, -5.0, 7500, 2, 1.25, 0, 0.50, 2.5, 0.85, 7.0, 6.0, 3, 195, 250
    //FLOATS
    point.3=4, 3.589, -2.692, -2.2, 7500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 0, 0, 0
    point.4=4, 3.589, 2.691, -2.2, 7500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 0, 0, 0
    point.5=4, -15.249, -1.794, -1.25, 4500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0 // pos 1 was -15.249 pos 3 was -1.25
    point.6=4, -15.249, 1.794, -1.25, 4500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0 // pos 1 was -15.249 pos 3 was -1.25
    //Wing Floats
    point.7=4, -2.45,-20.3, -1.73, 3700, 0, 0.0, 0, 0.50, 2.5, 0.70, 12.0, 12.0, 5, 0, 0
    point.8=4, -2.45, 20.3, -1.73, 3700, 0, 0.0, 0, 0.50, 2.5, 0.70, 14.0, 14.0, 5, 0, 0
    //point.7=4, -2.45,-16.146, -1.73, 3700, 0, 0.0, 0, 0.50, 2.5, 0.70, 12.0, 12.0, 5, 0, 0
    //point.8=4, -2.45, 16.146, -1.73, 3700, 0, 0.0, 0, 0.50, 2.5, 0.70, 14.0, 14.0, 5, 0, 0
    point.9=5, -15.5, 0.0, -1.73, 0, 0, 0.0, 30, 0.00, 0.0, 1.00, 0.0, 0.0, 0, 0, 0 // position 7 was 20

    I am not one for window reflections in the VC. Prefer to see the scenery without shadows on glass.
    To do this, I DL this handy set of files and chose the Goose one to replace in the config :
    https://flyawaysimulation.com/downlo...t-reflections/

    The Redux water spray and wake effects are beautiful when viewed from the outside, but intrude into the VC view.
    To eliminate the water spray effect from being seen inside the VC, I went back to the default files, by making the following changes :

    [EFFECTS]
    wake= fx_wake
    water= fx_spray
    //wake=fx_wake_Goose_Redux
    //water=fx_spray_Goose_Redux

    startup=fx_engstart_Goose_Redux
    dirt=fx_tchdrt
    concrete=fx_sparks
    touchdown=fx_tchdwn_s, 1

    To add a GPS to the VC (besides the 2D pop-up panel), here's a handy mod by @Cirrus N210MS :
    http://www.sim-outhouse.com/sohforums/showthread.php/98706-Grumman-Goose-HD-GPS-VC-Installed-zip

    If aircraft keeps stalling when throttle at idle, make this change in aircraft config :

    [GeneralEngineData]
    engine_type = 0 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
    Engine.0 = 3.589, -5.837, 4.41 //(feet) longitudinal, lateral, vertical distance from reference datum
    Engine.1 = 3.589, 5.837, 4.41 //(feet) longitudinal, lateral, vertical distance from reference datum
    fuel_flow_scalar= 1.0 //0.43 //Fuel flow scalar
    min_throttle_limit = 0.10; //Minimum percent throttle. Generally negative for turbine reverser was = -0.25 originally




    Last edited by MZee1960; March 7th, 2020 at 21:53.
    Cheers, MZee ...

    W11, Ryzen 9 7950X3D, GeForce RTX 4090 AERO OC, ROG Strix X670E-A Gaming, G.Skill Trident Z5 Neo RGB DDR5-6000 CL30 AMD EXPO 32GB (2), Kraken Z73 360mm, Lian Li UniFan SL120 V2 (10), Samsung 990 PRO PCIe 4.0 NVMe 2TB (4), MEG Ai1300P, Lian Li O11D XL, Logitech Z906 5.1, T16000M FCS HOTAS, Xbox Controller, Acer Nitro XV282K 4K UHD LED.

    All white "Arctic" build.

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