I changed the texture wording and still I am just not getting it.
There is still just the first texture showing up in freefright [fltsim.0]
the other do not show.
I have had more then three cups of coffee!!!!!!!
What am I not getting, I know that I am old and not all my faculties
are in place,But I am going nuts with this.
[fltsim.0]
title=TR_A20G
sim=TR_A20G
model=
panel=
sound=
texture=
kb_checklists=TR_A20G_check
[fltsim.01]
title=TR_A20G MJ
sim=TR_A20G
model=
panel=
sound=
texture=MJ
kb_checklists=TR_A20G_check
[fltsim.2]
title=TR_A20G Plain
sim=TR_A20G
model=
panel=
sound=
texture=plain
kb_checklists=TR_A20G_check
[fltsim.3]
title=TR_A20G TOF
sim=TR_A20G
model=
panel=
sound=
texture=TOF
kb_checklists=TR_A20G_check
HELP
John, Thanks
Um its not [fltsim.01]but it is [fltsim.1] remove the "0".
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
... Even if we DO all stumble around together here in the Basement !
Glad you got it done, Mr P - Now Go Flying ! :salute:
SC
"...And, When I died, They washed me out of the turret with a hose..."
HOOORAHH!!
Tell me, How many SOH-ers does it take to change a light bulb?..........ha ha...
Cheers
Shessi
Easy Flier,
Why don't we put your reply in this thread...it should not be lost.
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Thanks for the link, is there one about adding aircraft? trying to get a 109 to show up in combat. I've installed 4 different ones and don't see any..
I think I'm so used to the ease of FSX not doing it right in CFS2.
Thanks again
Easy Flier,
Try this: http://www.sim-outhouse.com/sohforum...dding+aircraft
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
I can't get the plane to show up,not the textures. The other problem is I just went to install a mission that requires planes that the links or not valid.
I'm trying to set up the ETO, but after removing stock aircraft have no planes in Quick Combat.
Hate to be a bother ,but I'm lost.......
.......I know that this is a late reply but have you checked the folders of the planes you are adding? Many times they are aliased to planes you now don't have or have other problems not compatible with CFS2.
The following are some tips I have collected over the years, I don't have the authors names to credit them but I do have some guesses on them.
Here they are;
Attachment 2745
Attachment 2746
Attachment 2747
"Rami"
"Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Here is Cody Coyote's Mission Building Handbook http://www.sim-outhouse.com/sohforum...d&page=2&pp=20
Now you can make mission all over the World with whatever air Force you want to fly for. Thats what I like most about this Simulator.
Noticed when Wolfi's AI G3M Nells drop their bombs, the model still shows on the plane after, yet bomb hits and explodes etc. Anyone have a fix?
CFS2 level bombers only drop 1 bomb. This is a CFS2 but that NO one has been able to fix.
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
Ill be more clear as am aware of that bug. I had the G3m equipped with the 800 kg bomb.They all dropped yet the model still showed bomb hanging from belly after.Plane only carries one 800 KG bomb.Bombs hit water near the carrier assigned to hit, yet still showed on the plane.
Show the all of the DP [PAYLOAD.#]s
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
Dude, you actually flew close enough to an AI bomber after a drop to inspect the load!?! Wow...serious immersion. Evidently that's something that even the developers didn't do
Well, the nature of the issue itself would suggest a coding deficiency without an easy 123 fix. You're looking at something which would require a thorough exam and re-engineering of the modules which control AI behavior. Although some members may possess the skill, i don't think we have authorization for that...
♠ ♠
"If you're in a fair fight, you didn't plan it right"
LOL well I noticed it after diving in an F4F and shooting one down at 3,000 feet, as I was climbing out to make another pass on formation as well as dodging their gun fire, they passed over the carrier and dropped their single 800 kg bombs from each plane, which missed but did see splashes in the water.While on next pass, which came pretty close I noticed bomb was still present after drop, so I cheated and paused and zoomed in to confirm and sure enough, bombs still hanging on each plane left in formation, even though just dropped. Well it's just this one plane the Wolfi G3M, so seeing if there is a fix.
[GUNSTATIONS]
; Oberes Geschütz
gunstation.0=1,52,2,0.12,555,2,0.01,500,4,40,1d1*3 0,0,1.128,-4.37,0,0,180,-180,180,80,0,5
; Backbord-Rumpfgeschütz
gunstation.1=0,54,1,0.06,750,2,0.01,600,0,40,1d1*1 1,-0.877,0.225,-6.14,0.5,0,-130,-75,75,75,-75,0.4
; Steuerbord-Rumpfgeschütz
gunstation.2=0,55,1,0.06,750,2,0.01,600,0,40,1d1*1 1,0.877,0.225,-6.14,-0.03,0,130,-75,75,75,-75,0.4
; Steuerbord-Rumpfgeschütz
gunstation.3=0,55,1,0.06,750,2,0.01,600,0,40,1d1*1 1,0.877,0.225,-6.14,0,0,130,-75,75,75,-75,0.4
; Heckgeschütz
gunstation.4=0,57,1,0.06,750,2,0.01,600,0,40,1d1*3 0,0,0.001,-13.873001,0,0,180,-180,180,25,-25,5
;
gunstation.5=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0
;
gunstation.6=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0
[guns.0]
gun.0=1000,0,-0.08,-0.04,0,0,1,1000
[guns.1]
gun.0=1000,-0.16,-0.12,-1.05,0,0,1,1000
[guns.2]
gun.0=1000,0.13,-0.55,-0.39,0,0,1,1000
[guns.3]
gun.0=1000,0.13,-0.55,-0.39,0,0,1,1000
[guns.4]
gun.0=1000,0.43,0.96,12.67,0,0,0,1000
[guns.5]
gun.0=32,0,0,0,0,0,0,8
[guns.6]
gun.0=1,0,0,0,0,0,0,0
[HARDPOINTS]
mount.0=0,-1.3,0
mount.1=0,-1.18,0.4
mount.2=0.23,-1.13,1.5
mount.3=0.23,-1.13,1.5
mount.4=-0.23,-1.13,1.5
mount.5=-0.23,-1.13,1.5
mount.6=0.23,-1.13,0.1
mount.7=0.23,-1.13,0.1
mount.8=-0.23,-1.13,0.1
mount.9=-0.23,-1.13,0.1
mount.10=0.23,-1.13,-1.1
mount.11=0.23,-1.13,-1.1
mount.12=-0.23,-1.13,-1.1
mount.13=-0.23,-1.13,-1.1
mount.14=0.23,-1.13,-2.5
mount.15=0.23,-1.13,-2.5
mount.16=-0.23,-1.13,-2.5
mount.17=-0.23,-1.13,-2.5
mount.18=0,-1.135,0.7
mount.19=0,-1.135,0.7
mount.20=0,-1.135,-1.3
mount.21=0,-1.135,-1.3
mount.22=0,-1.5,0
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
[PAYLOAD.0]
; Payload = Gun´s only
[PAYLOAD.1]
; Payload = 1x800kg Bomb
mount.0=wep_pylon_ja_wing, 1, -1
mount.22=wep_800kg_bomb, 1, -1
[PAYLOAD.2]
; Payload = 2x 250 Kg Bombs
mount.18=wep_pylon_ja_wing, 1, -1
mount.19=wep_ja_250kg_gp, 1, -1
mount.20=wep_pylon_ja_wing, 1, -1
mount.21=wep_ja_250kg_gp, 1, -1
[PAYLOAD.3]
; Payload = 8x 60 Kg Bombs
mount.2=wep_pylon_ja_wing, 1, -1
mount.3=wep_ja_60kg_gp, 1, -1
mount.4=wep_pylon_ja_wing, 1, -1
mount.5=wep_ja_60kg_gp, 1, 3
mount.6=wep_pylon_ja_wing, 1, -1
mount.7=wep_ja_60kg_gp, 1, 3
mount.8=wep_pylon_ja_wing, 1, -1
mount.9=wep_ja_60kg_gp, 1, 3
mount.10=wep_pylon_ja_wing, 1, -1
mount.11=wep_ja_60kg_gp, 1, 3
mount.12=wep_pylon_ja_wing, 1, -1
mount.13=wep_ja_60kg_gp, 1, 3
mount.14=wep_pylon_ja_wing, 1, -1
mount.15=wep_ja_60kg_gp, 1, 3
mount.16=wep_pylon_ja_wing, 1, -1
mount.17=wep_ja_60kg_gp, 1, 3
[PAYLOAD.4]
; Payload = 8x 30 Kg Bombs
mount.2=wep_pylon_ja_wing, 1, -1
mount.3=wep_ja_30kg_gp, 1, -1
mount.4=wep_pylon_ja_wing, 1, -1
mount.5=wep_ja_30kg_gp, 1, 3
mount.6=wep_pylon_ja_wing, 1, -1
mount.7=wep_ja_30kg_gp, 1, 3
mount.8=wep_pylon_ja_wing, 1, -1
mount.9=wep_ja_30kg_gp, 1, 3
mount.10=wep_pylon_ja_wing, 1, -1
mount.11=wep_ja_30kg_gp, 1, 3
mount.12=wep_pylon_ja_wing, 1, -1
mount.13=wep_ja_30kg_gp, 1, 3
mount.14=wep_pylon_ja_wing, 1, -1
mount.15=wep_ja_30kg_gp, 1, 3
mount.16=wep_pylon_ja_wing, 1, -1
mount.17=wep_ja_30kg_gp, 1, 3
[PAYLOAD.5]
; Payload = Torpedo
mount.1=wep_ja_type_91, 1, -1
[MISC_DATA]
unit_family=2
category=2
allegiance=4
max_group_size=8
min_speed=100
cruise_speed=215
max_speed=439
min_alt=50
cruise_alt=5965
max_alt=8948
entered_service=4/1/39
crew=7
[STRINGS]
"box_name.0"=Nase
"box_name.1"=Rumpf
"box_name.2"=Pilot
"box_name.3"=Backbordflügel
"box_name.4"=Backbord-Flügelspitze
"box_name.5"=Steuerbordflügel
"box_name.6"=Steuerbord-Flügelspitze
"box_name.7"=Heck (vorne)
"box_name.8"=Heck (hinten)
"box_name.9"=Horizontaler Backbordstab
"box_name.10"=Vertikaler Stab
"box_name.11"=Vertikaler Stab
"box_name.12"=Horizontaler Steuerbordstab
"system_name.0"=Rumpfnasenstruktur
"system_name.1"=Schmierstoffbehälter
"system_name.2"=Triebwerk 1
"system_name.3"=Triebwerk 2
"system_name.4"=Hydraulikbehälter
"system_name.5"=Pilot
"system_name.6"=Funkgerät
"system_name.7"=Rumpfstruktur
"system_name.8"=Seitenruder-Steuerkabel
"system_name.9"=Bombenabwurfeinrichtung
"system_name.10"=Höhenruder-Steuerkabel
"system_name.11"=Backbord-Flügelstruktur
"system_name.12"=Backbord-Klappe
"system_name.13"=Backbord-Querruder-Steuerkabel
"system_name.14"=Backbord-Fahrwerk
"system_name.15"=Backbord-Flügelspitzenstruktur
"system_name.16"=Backbord-Querruder
"system_name.17"=Steuerbord-Flügelstruktur
"system_name.18"=Steuerbord-Klappe
"system_name.19"=Steuerbord-Querruder-Steuerkabel
"system_name.20"=Steuerbord-Fahrwerk
"system_name.21"=Steuerbord-Flügelspitzenstruktur
"system_name.22"=Steuerbord-Querruder
"system_name.23"=Heckstruktur (vorn)
"system_name.24"=Heckstruktur (hinten)
"system_name.25"=Seitenruder
"system_name.26"=Backbord-Höhenruder
"system_name.27"=Steuerbord-Höhenruder
"system_name.28"=Buggeschütz
"system_name.29"=Oberes Geschütz
"system_name.30"=Backbord-Rumpfgeschütz
"system_name.31"=Steuerbord-Rumpfgeschütz
"system_name.32"=Heckgeschütz
"payload_name.0"=Gun´s only
"payload_name.1"=1x800kg Bomb
"payload_name.2"=2x 250 Kg Bombs
"payload_name.3"=8x 60 Kg Bombs
"payload_name.4"=8x 30 Kg Bombs
"payload_name.5"=Torpedo
; DPED Version 1.21
Can you try and replace this block
[guns.5]
gun.0=32,0,0,0,0,0,0,8
by this one:
[guns.5]
gun.0=32,0,0,0,0,0,0,0
The last figure is indicating the minimum bomb load aboard the A/C, so if > than 0, this means that you always have bombs aboard.
François
Unfortunately, that did not work. Bomb drops clear and hit the water, but the model of the bomb stayed on the plane.Supposed to be a single 800 kg bomb
Is this the Nelly you got? http://www.sim-outhouse.com/sohforum...3&linkid=13974
"Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.
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